using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("AimAnyTime")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AimAnyTime")]
[assembly: AssemblyTitle("AimAnyTime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch]
public static class CanAimPatches
{
private static readonly FieldInfo isAimInputHeldField = AccessTools.Field(typeof(Gun), "isAimInputHeld");
private static readonly FieldInfo lastPressedAimTimeField = AccessTools.Field(typeof(Gun), "lastPressedAimTime");
private static readonly FieldInfo lastPressedFireTimeField = AccessTools.Field(typeof(Gun), "lastPressedFireTime");
private static readonly FieldInfo gunDataField = AccessTools.Field(typeof(Gun), "gunData");
[HarmonyPatch(typeof(Gun), "CanAim")]
[HarmonyPrefix]
private static bool CanAimPrefix(Gun __instance, ref bool __result)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Invalid comparison between Unknown and I4
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
try
{
Player player = __instance.Player;
if ((Object)(object)player == (Object)null || isAimInputHeldField == null || gunDataField == null)
{
return true;
}
bool num = (bool)isAimInputHeldField.GetValue(__instance);
FireConstraints fireConstraints = ((GunData)gunDataField.GetValue(__instance)).fireConstraints;
ActionFireMode val = ((player.OverrideCanAimWhileSliding > fireConstraints.canAimWhileSliding) ? player.OverrideCanAimWhileSliding : fireConstraints.canAimWhileSliding);
if (SparrohPlugin.enableCanAimWhileSliding.Value)
{
val = (ActionFireMode)1;
}
bool flag = (int)val > 0 || !player.Sliding;
bool flag2 = !__instance.Reloading || fireConstraints.canAimWhileReloading || SparrohPlugin.enableCanAimWhileReloading.Value;
bool flag3 = num && flag && flag2 && !player.IsFireLocked;
if (flag3)
{
if (player.IsSprinting && !SparrohPlugin.enableCanAimWhileSprinting.Value)
{
float num2 = ((lastPressedAimTimeField != null) ? ((float)lastPressedAimTimeField.GetValue(__instance)) : 0f);
if (player.StartSprintTime >= num2)
{
flag3 = false;
}
else
{
player.StopSprint();
}
}
}
else if (__instance.IsAiming && !__instance.WantsToFire && !SparrohPlugin.enableCanAimWhileSprinting.Value)
{
float num3 = ((lastPressedFireTimeField != null) ? ((float)lastPressedFireTimeField.GetValue(__instance)) : 0f);
if (Time.time - Mathf.Max(__instance.LastFireTime, num3) > 0.5f)
{
player.ResumeSprint();
}
}
__result = flag3;
return false;
}
catch (Exception ex)
{
SparrohPlugin.Logger.LogError((object)("Error in CanAim patch: " + ex.Message));
return true;
}
}
}
[HarmonyPatch]
public static class GunSetupPatches
{
[HarmonyPatch(typeof(Gun), "Setup", new Type[]
{
typeof(Player),
typeof(PlayerAnimation),
typeof(IGear)
})]
[HarmonyPostfix]
private static void SetupPostfix(Gun __instance)
{
try
{
SparrohPlugin.ApplyLockSprinting(__instance);
SparrohPlugin.ApplySlidingOverrideToLocalPlayer();
}
catch (Exception ex)
{
SparrohPlugin.Logger.LogError((object)("Error in Gun.Setup patch: " + ex.Message));
}
}
[HarmonyPatch(typeof(Gun), "Enable")]
[HarmonyPrefix]
private static void EnablePrefix(Gun __instance)
{
try
{
SparrohPlugin.ApplyLockSprinting(__instance);
SparrohPlugin.ApplySlidingOverrideToLocalPlayer();
}
catch (Exception ex)
{
SparrohPlugin.Logger.LogError((object)("Error in Gun.Enable prefix: " + ex.Message));
}
}
}
[BepInPlugin("sparroh.aimanytime", "AimAnyTime", "1.1.0")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class SparrohPlugin : BaseUnityPlugin
{
public const string PluginGUID = "sparroh.aimanytime";
public const string PluginName = "AimAnyTime";
public const string PluginVersion = "1.1.0";
internal static ManualLogSource Logger;
internal static ConfigEntry<bool> enableCanAimWhileSliding;
internal static ConfigEntry<bool> enableCanAimWhileReloading;
internal static ConfigEntry<bool> enableCanAimWhileSprinting;
internal static ConfigEntry<bool> showReloadAnimWhileAiming;
private static readonly FieldInfo lockSprintingField = AccessTools.Field(typeof(Gun), "lockSprinting");
private static readonly Dictionary<int, bool> originalLockSprinting = new Dictionary<int, bool>();
private Harmony harmony;
private FileSystemWatcher configWatcher;
private static volatile bool pendingConstraintRefresh;
private void Awake()
{
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
enableCanAimWhileSliding = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Can Aim While Sliding", true, "Allows aiming weapons while sliding.");
enableCanAimWhileReloading = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Can Aim While Reloading", true, "Keeps ADS active while reloading (FOV/aim state). Pair with Show Reload Anim While Aiming for visible reload feedback.");
enableCanAimWhileSprinting = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Can Aim While Sprinting", true, "Allows aiming weapons while sprinting without cancelling sprint.");
showReloadAnimWhileAiming = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show Reload Anim While Aiming", true, "While ADS-reloading, temporarily hide the aim pose so the reload animation is visible. ADS state (FOV) stays active.");
enableCanAimWhileSliding.SettingChanged += OnSettingChanged;
enableCanAimWhileReloading.SettingChanged += OnSettingChanged;
enableCanAimWhileSprinting.SettingChanged += OnSettingChanged;
showReloadAnimWhileAiming.SettingChanged += OnSettingChanged;
try
{
SetupFileWatcher();
}
catch (Exception ex)
{
Logger.LogError((object)("Error setting up config file watcher: " + ex.Message));
}
harmony = new Harmony("sparroh.aimanytime");
try
{
harmony.PatchAll(typeof(CanAimPatches));
harmony.PatchAll(typeof(ReloadAimAnimPatches));
harmony.PatchAll(typeof(GunSetupPatches));
Logger.LogInfo((object)"Harmony patches applied.");
}
catch (Exception ex2)
{
Logger.LogError((object)("Error applying patches: " + ex2.Message));
}
Logger.LogInfo((object)"AimAnyTime v1.1.0 loaded successfully.");
}
private void Update()
{
if (pendingConstraintRefresh)
{
pendingConstraintRefresh = false;
ApplyLockSprintingToAllGuns();
ApplySlidingOverrideToLocalPlayer();
}
}
private void SetupFileWatcher()
{
configWatcher = new FileSystemWatcher(Paths.ConfigPath, "sparroh.aimanytime.cfg");
configWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite;
configWatcher.Changed += OnConfigFileChanged;
configWatcher.Created += OnConfigFileChanged;
configWatcher.Renamed += OnConfigFileChanged;
configWatcher.EnableRaisingEvents = true;
}
private void OnConfigFileChanged(object sender, FileSystemEventArgs e)
{
try
{
((BaseUnityPlugin)this).Config.Reload();
pendingConstraintRefresh = true;
Logger.LogInfo((object)"Config reloaded from disk.");
}
catch (Exception ex)
{
Logger.LogError((object)("Error reloading config: " + ex.Message));
}
}
private static void OnSettingChanged(object sender, EventArgs e)
{
pendingConstraintRefresh = true;
}
internal static void ApplySlidingOverrideToLocalPlayer()
{
try
{
Player localPlayer = Player.LocalPlayer;
if (!((Object)(object)localPlayer == (Object)null))
{
localPlayer.OverrideCanAimWhileSliding = (ActionFireMode)(enableCanAimWhileSliding.Value ? 1 : 0);
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error applying sliding aim override: " + ex.Message));
}
}
internal static void ApplyLockSprintingToAllGuns()
{
try
{
Gun[] array = Object.FindObjectsOfType<Gun>();
for (int i = 0; i < array.Length; i++)
{
if ((Object)(object)array[i] != (Object)null)
{
ApplyLockSprinting(array[i]);
}
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error re-applying lockSprinting: " + ex.Message));
}
}
internal static void ApplyLockSprinting(Gun gun)
{
if ((Object)(object)gun == (Object)null || lockSprintingField == null)
{
return;
}
try
{
int instanceID = ((Object)gun).GetInstanceID();
bool flag = (bool)lockSprintingField.GetValue(gun);
if (!originalLockSprinting.TryGetValue(instanceID, out var value))
{
value = flag;
originalLockSprinting[instanceID] = value;
}
bool flag2 = !enableCanAimWhileSprinting.Value && value;
if (flag == flag2)
{
return;
}
lockSprintingField.SetValue(gun, flag2);
if (!gun.Active)
{
return;
}
Player player = gun.Player;
if ((Object)(object)player != (Object)null)
{
if (flag && !flag2)
{
player.SprintLocks = Math.Max(0, player.SprintLocks - 1);
}
else if (!flag && flag2)
{
int sprintLocks = player.SprintLocks;
player.SprintLocks = sprintLocks + 1;
}
}
}
catch (Exception ex)
{
Logger.LogError((object)("Error applying lockSprinting: " + ex.Message));
}
}
private void OnDestroy()
{
if (enableCanAimWhileSliding != null)
{
enableCanAimWhileSliding.SettingChanged -= OnSettingChanged;
}
if (enableCanAimWhileReloading != null)
{
enableCanAimWhileReloading.SettingChanged -= OnSettingChanged;
}
if (enableCanAimWhileSprinting != null)
{
enableCanAimWhileSprinting.SettingChanged -= OnSettingChanged;
}
if (showReloadAnimWhileAiming != null)
{
showReloadAnimWhileAiming.SettingChanged -= OnSettingChanged;
}
if (configWatcher != null)
{
configWatcher.EnableRaisingEvents = false;
configWatcher.Changed -= OnConfigFileChanged;
configWatcher.Created -= OnConfigFileChanged;
configWatcher.Renamed -= OnConfigFileChanged;
configWatcher.Dispose();
configWatcher = null;
}
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
}
[HarmonyPatch]
public static class ReloadAimAnimPatches
{
private static readonly FieldInfo animatorField = AccessTools.Field(typeof(Gun), "animator");
private static readonly FieldInfo aimTransitionDurationField = AccessTools.Field(typeof(Gun), "aimTransitionDuration");
private static readonly PropertyInfo enableAimAnimationsProperty = AccessTools.Property(typeof(Gun), "EnableAimAnimations");
private static bool ShouldShowReloadOverAim(Gun gun)
{
if (SparrohPlugin.enableCanAimWhileReloading != null && SparrohPlugin.enableCanAimWhileReloading.Value && SparrohPlugin.showReloadAnimWhileAiming != null && SparrohPlugin.showReloadAnimWhileAiming.Value && (Object)(object)gun != (Object)null && gun.Reloading)
{
return gun.IsAiming;
}
return false;
}
private static void HideAimLayerForReload(Gun gun, bool instant)
{
if (animatorField == null)
{
return;
}
object? value = animatorField.GetValue(gun);
PlayerAnimation val = (PlayerAnimation)((value is PlayerAnimation) ? value : null);
if (!((Object)(object)val == (Object)null))
{
float num = 0f;
if (!instant && aimTransitionDurationField != null)
{
num = (float)aimTransitionDurationField.GetValue(gun);
}
val.DisableAimLayer(num);
}
}
[HarmonyPatch(typeof(Gun), "HandleAim")]
[HarmonyPostfix]
private static void HandleAimPostfix(Gun __instance)
{
try
{
if (!ShouldShowReloadOverAim(__instance))
{
return;
}
if (enableAimAnimationsProperty != null)
{
object value = enableAimAnimationsProperty.GetValue(__instance);
if (value is bool && !(bool)value)
{
return;
}
}
HideAimLayerForReload(__instance, instant: true);
}
catch (Exception ex)
{
SparrohPlugin.Logger.LogError((object)("Error in HandleAim reload-anim patch: " + ex.Message));
}
}
[HarmonyPatch(typeof(Gun), "StartReloadAnimation")]
[HarmonyPostfix]
private static void StartReloadAnimationPostfix(Gun __instance)
{
try
{
if (SparrohPlugin.enableCanAimWhileReloading != null && SparrohPlugin.enableCanAimWhileReloading.Value && SparrohPlugin.showReloadAnimWhileAiming != null && SparrohPlugin.showReloadAnimWhileAiming.Value && !((Object)(object)__instance == (Object)null) && __instance.IsAiming)
{
HideAimLayerForReload(__instance, instant: true);
}
}
catch (Exception ex)
{
SparrohPlugin.Logger.LogError((object)("Error in StartReloadAnimation patch: " + ex.Message));
}
}
}
namespace AimAnyTime
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AimAnyTime";
public const string PLUGIN_NAME = "AimAnyTime";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}