Decompiled source of AtmosphericEnergizersRework v1.2.0

BepInEx/plugins/AtmosphericEnergizersRework.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sparroh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0")]
[assembly: AssemblyProduct("AtmosphericEnergizersRework")]
[assembly: AssemblyTitle("AtmosphericEnergizersRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AtmosphericEnergizersRework
{
	public static class ConfigManager
	{
		public const string CapModeAmmoCapacity = "AmmoCapacity";

		public const string CapModeCustom = "Custom";

		private const float DebounceSeconds = 0.25f;

		private static ConfigFile config;

		private static ManualLogSource logger;

		private static FileSystemWatcher configWatcher;

		private static volatile bool reloadPending;

		private static float lastReloadTime;

		public static ConfigEntry<bool> Enabled { get; private set; }

		public static ConfigEntry<float> FireDelay { get; private set; }

		public static ConfigEntry<int> AmmoPerTick { get; private set; }

		public static ConfigEntry<float> IntervalMultiplier { get; private set; }

		public static ConfigEntry<string> CapMode { get; private set; }

		public static ConfigEntry<int> CustomCap { get; private set; }

		public static void Initialize(ConfigFile configFile, ManualLogSource log)
		{
			config = configFile;
			logger = log;
			Enabled = config.Bind<bool>("General", "Enabled", true, "Master toggle for the Atmospheric Energizers rework. When disabled, vanilla SwarmGun ammo regen runs unchanged.");
			FireDelay = config.Bind<float>("General", "Fire Delay", 1f, "Seconds after last fire before auto ammo regen can start. Vanilla uses 1 second.");
			AmmoPerTick = config.Bind<int>("General", "Ammo Per Tick", 1, "Stored ammo restored each regen tick (minimum 1).");
			IntervalMultiplier = config.Bind<float>("General", "Interval Multiplier", 1f, "Multiplies the weapon's autoAmmoRegenInterval. Values below 1 regen faster; above 1 slower. Must be greater than 0.");
			CapMode = config.Bind<string>("General", "Cap Mode", "AmmoCapacity", "How StoredAmmo is capped on regen. 'AmmoCapacity' uses GunData.ammoCapacity. 'Custom' uses Custom Cap.");
			CustomCap = config.Bind<int>("General", "Custom Cap", 999, "Maximum StoredAmmo when Cap Mode is 'Custom'. Ignored for 'AmmoCapacity'.");
			try
			{
				SetupFileWatcher();
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error setting up config file watcher: " + ex.Message));
			}
		}

		public static void Tick()
		{
			if (!reloadPending || Time.unscaledTime - lastReloadTime < 0.25f)
			{
				return;
			}
			reloadPending = false;
			lastReloadTime = Time.unscaledTime;
			try
			{
				config.Reload();
				logger.LogInfo((object)"Config reloaded from disk.");
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error reloading config: " + ex.Message));
			}
		}

		public static void Dispose()
		{
			if (configWatcher != null)
			{
				configWatcher.EnableRaisingEvents = false;
				configWatcher.Changed -= OnConfigFileChanged;
				configWatcher.Created -= OnConfigFileChanged;
				configWatcher.Renamed -= OnConfigFileChanged;
				configWatcher.Dispose();
				configWatcher = null;
			}
		}

		public static int GetAmmoPerTick()
		{
			return Mathf.Max(1, AmmoPerTick.Value);
		}

		public static float GetFireDelay()
		{
			return Mathf.Max(0f, FireDelay.Value);
		}

		public static float GetIntervalMultiplier()
		{
			float value = IntervalMultiplier.Value;
			if (!(value > 0f))
			{
				return 1f;
			}
			return value;
		}

		public static int GetCap(int ammoCapacity)
		{
			if (IsCustomCapMode())
			{
				return Mathf.Max(0, CustomCap.Value);
			}
			return ammoCapacity;
		}

		public static bool IsCustomCapMode()
		{
			string text = CapMode?.Value;
			if (!string.IsNullOrEmpty(text))
			{
				return text.Equals("Custom", StringComparison.OrdinalIgnoreCase);
			}
			return false;
		}

		private static void SetupFileWatcher()
		{
			configWatcher = new FileSystemWatcher(Paths.ConfigPath, "sparroh.atmosphericenergizersrework.cfg");
			configWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite;
			configWatcher.Changed += OnConfigFileChanged;
			configWatcher.Created += OnConfigFileChanged;
			configWatcher.Renamed += OnConfigFileChanged;
			configWatcher.EnableRaisingEvents = true;
		}

		private static void OnConfigFileChanged(object sender, FileSystemEventArgs e)
		{
			reloadPending = true;
		}
	}
	[BepInPlugin("sparroh.atmosphericenergizersrework", "AtmosphericEnergizersRework", "1.2.0")]
	[MycoMod(/*Could not decode attribute arguments.*/)]
	public class AtmosphericEnergizersReworkPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "sparroh.atmosphericenergizersrework";

		public const string PluginName = "AtmosphericEnergizersRework";

		public const string PluginVersion = "1.2.0";

		internal static ManualLogSource Logger;

		private Harmony harmony;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			ConfigManager.Initialize(((BaseUnityPlugin)this).Config, Logger);
			harmony = new Harmony("sparroh.atmosphericenergizersrework");
			try
			{
				harmony.PatchAll(typeof(SwarmGun_OnActiveUpdate_Patch));
				Logger.LogInfo((object)"Harmony patches applied.");
			}
			catch (Exception ex)
			{
				Logger.LogError((object)("Error applying patches: " + ex.Message));
			}
			Logger.LogInfo((object)"AtmosphericEnergizersRework v1.2.0 loaded successfully.");
		}

		private void Update()
		{
			ConfigManager.Tick();
		}

		private void OnDestroy()
		{
			ConfigManager.Dispose();
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(SwarmGun), "OnActiveUpdate")]
	public class SwarmGun_OnActiveUpdate_Patch
	{
		private static void Prefix(SwarmGun __instance, ref float ___lastAutoRegenAmmoTime)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigManager.Enabled == null || !ConfigManager.Enabled.Value || ((Gun)__instance).Reloading)
			{
				return;
			}
			Data swarmData = __instance.SwarmData;
			if (!(swarmData.autoAmmoRegenInterval <= 0f))
			{
				float time = Time.time;
				float fireDelay = ConfigManager.GetFireDelay();
				float num = swarmData.autoAmmoRegenInterval * ConfigManager.GetIntervalMultiplier();
				if (!(time - ((Gun)__instance).LastFireTime < fireDelay) && __instance.HoveringBullets.Count > 0 && !(time - ___lastAutoRegenAmmoTime <= num))
				{
					___lastAutoRegenAmmoTime = time;
					int cap = ConfigManager.GetCap(((Gun)__instance).GunData.ammoCapacity);
					((Gun)__instance).StoredAmmo = Mathf.Min(((Gun)__instance).StoredAmmo + (float)ConfigManager.GetAmmoPerTick(), (float)cap);
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AtmosphericEnergizersRework";

		public const string PLUGIN_NAME = "AtmosphericEnergizersRework";

		public const string PLUGIN_VERSION = "1.2.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}