AutoUpCraft
Auto-upcrafts scrap one tier when a pickup would overcap. Uses vanilla craft costs; no cascade.
| Last updated | 19 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Client-Side |
| Dependency string | Sparroh-AutoUpCraft-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
AutoUpCraft
Automatically converts upgrade scrap to the next rarity tier when a pickup would go past the resource cap.
In Mycopunk, scrap from dismantling upgrades is capped per rarity. Extra scrap past the cap is normally lost. This mod runs the vanilla upcraft recipes for you when a scrap pickup would overflow:
- Standard scrap → Rare scrap
- Rare scrap → Epic scrap
- Epic scrap → Exotic scrap
Each overcap converts one step only (e.g. Standard overflow → Rare; Rare is not auto-converted unless it later overcaps on its own). Costs match the in-game Crafting menu exactly.
Requirements
- Mycopunk
- BepInEx (Mycopunk pack)
Installing
Thunderstore / r2modman (recommended)
Install from Thunderstore, or add a local profile install of the built package.
Manual
Copy AutoUpCraft.dll to:
<Mycopunk>/BepInEx/plugins/
Building
dotnet build --configuration Release
Output:
bin/Release/netstandard2.1/AutoUpCraft.dll
Notes
- Client-side only (local player inventory /
PlayerData) - Uses the same upcraft costs as the vanilla Crafting window
- Only runs when a scrap pickup would go past the cap (not when you are merely at max, and not when opening craft or spending scrap)
- Overflow past the cap is kept for the conversion math (e.g. 299/300 + 2 scrap with a 10-cost upcraft leaves 291, not 290)
License
MIT — see LICENSE.