Decompiled source of BounceIndicatorPlus v1.0.1

BepInEx/plugins/BounceIndicatorPlus.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("BounceIndicatorPlus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BounceIndicatorPlus")]
[assembly: AssemblyTitle("BounceIndicatorPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal static class AllBounceIndicators
{
	internal static Dictionary<Gun, List<LineRenderer>> BounceLines = new Dictionary<Gun, List<LineRenderer>>();

	internal static Dictionary<Gun, int> CachedBounces = new Dictionary<Gun, int>();

	internal static LineRenderer BounceLinePrefab;

	private static Color GetSelectedColor()
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		switch (SparrohPlugin.bounceIndicatorColor.Value)
		{
		case BounceIndicatorColor.Orange:
			return new Color(1f, 0.5f, 0f);
		case BounceIndicatorColor.White:
			return new Color(1f, 1f, 1f);
		case BounceIndicatorColor.Green:
			return new Color(0f, 1f, 0f);
		case BounceIndicatorColor.Blue:
			return new Color(0f, 0f, 1f);
		case BounceIndicatorColor.Red:
			return new Color(1f, 0f, 0f);
		case BounceIndicatorColor.Yellow:
			return new Color(1f, 1f, 0f);
		case BounceIndicatorColor.Purple:
			return new Color(1f, 0f, 1f);
		case BounceIndicatorColor.Cyan:
			return new Color(0f, 1f, 1f);
		case BounceIndicatorColor.Custom:
		{
			string text = SparrohPlugin.bounceIndicatorCustomColor.Value;
			if (!text.StartsWith("#"))
			{
				text = "#" + text;
			}
			Color result = default(Color);
			if (ColorUtility.TryParseHtmlString(text, ref result))
			{
				return result;
			}
			return new Color(1f, 0f, 0f);
		}
		default:
			return new Color(1f, 0f, 0f);
		}
	}

	public static LineRenderer CreateBounceLinePrefab()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Expected O, but got Unknown
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject("BounceIndicatorPrefab");
		LineRenderer obj = val.AddComponent<LineRenderer>();
		Color selectedColor = GetSelectedColor();
		Material val2 = new Material(Shader.Find("Sprites/Default"));
		val2.color = selectedColor;
		Color val3 = selectedColor * 0.5f;
		val3.a = 1f;
		val2.SetColor("_EmissionColor", val3);
		((Renderer)obj).material = val2;
		obj.startWidth = 0.01f;
		obj.endWidth = 0.01f;
		obj.startColor = selectedColor;
		obj.endColor = selectedColor;
		obj.positionCount = 2;
		obj.useWorldSpace = true;
		val.SetActive(false);
		Object.DontDestroyOnLoad((Object)(object)val);
		return obj;
	}
}
[HarmonyPatch]
public static class GunBouncePatches
{
	private static readonly PropertyInfo IsOwnerProperty = typeof(NetworkBehaviour).GetProperty("IsOwner");

	private static readonly PropertyInfo ActiveProperty = typeof(Gun).GetProperty("Active");

	private static int GetBounces(Gun gun)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Expected O, but got Unknown
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		_ = ((object)gun).GetType().Name;
		try
		{
			Type type = ((object)gun.GunData).GetType();
			FieldInfo field = type.GetField("bounces", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			if (field != null)
			{
				return (int)field.GetValue(gun.GunData);
			}
			PropertyInfo property = type.GetProperty("bounces", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			if (property != null)
			{
				return (int)property.GetValue(gun.GunData);
			}
			FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (FieldInfo fieldInfo in fields)
			{
				if (fieldInfo.Name.ToLower().Contains("bounce") || fieldInfo.Name.ToLower().Contains("ricochet"))
				{
					object value = fieldInfo.GetValue(gun.GunData);
					if (value is int result)
					{
						return result;
					}
					if (value is float num)
					{
						return (int)num;
					}
				}
			}
			UpgradeStatChanges val = new UpgradeStatChanges();
			IEnumerator<StatInfo> enumerator = ((IGear)gun).EnumerateSecondaryStats(val);
			int num2 = 0;
			while (enumerator.MoveNext())
			{
				float result2;
				if (enumerator.Current.name.ToLower().Contains("bounce"))
				{
					return (int)(float.TryParse(enumerator.Current.value, out result2) ? result2 : 0f);
				}
				num2++;
			}
			IEnumerator<StatInfo> enumerator2 = ((IGear)gun).EnumeratePrimaryStats(val);
			num2 = 0;
			while (enumerator2.MoveNext())
			{
				float result3;
				if (enumerator2.Current.name.ToLower().Contains("bounce"))
				{
					return (int)(float.TryParse(enumerator2.Current.value, out result3) ? result3 : 0f);
				}
				num2++;
			}
		}
		catch (Exception ex)
		{
			SparrohPlugin.Logger.LogInfo((object)("  ERROR: GetBounces exception: " + ex.Message));
		}
		return 0;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(Gun), "Enable")]
	public static void Enable_Postfix(Gun __instance)
	{
		int bounces = GetBounces(__instance);
		AllBounceIndicators.CachedBounces[__instance] = bounces;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(Gun), "Update")]
	public static void Update_Postfix(Gun __instance)
	{
		try
		{
			if ((bool)IsOwnerProperty.GetValue(__instance) && (bool)ActiveProperty.GetValue(__instance))
			{
				HandleBounceIndicators(__instance);
			}
		}
		catch (Exception ex)
		{
			SparrohPlugin.Logger.LogInfo((object)("ERROR: Update postfix failed: " + ex.Message));
		}
	}

	private static void HandleBounceIndicators(Gun gun)
	{
		if (!AllBounceIndicators.CachedBounces.TryGetValue(gun, out var value))
		{
			value = 0;
		}
		bool value2 = SparrohPlugin.enableAllBounceIndicators.Value;
		_ = ((object)gun).GetType().Name;
		if (!value2 || value < 1)
		{
			return;
		}
		if (!AllBounceIndicators.BounceLines.ContainsKey(gun))
		{
			AllBounceIndicators.BounceLines[gun] = new List<LineRenderer>();
		}
		List<LineRenderer> list = AllBounceIndicators.BounceLines[gun];
		if ((Object)(object)AllBounceIndicators.BounceLinePrefab == (Object)null)
		{
			AllBounceIndicators.BounceLinePrefab = AllBounceIndicators.CreateBounceLinePrefab();
		}
		int num = gun.GunData.bulletsPerShot * value;
		while (list.Count < num)
		{
			LineRenderer item = Object.Instantiate<LineRenderer>(AllBounceIndicators.BounceLinePrefab);
			list.Add(item);
		}
		Traverse obj = Traverse.Create((object)gun);
		obj.Method("PrepareFireData", Array.Empty<object>()).GetValue();
		object value3 = obj.Field("player").GetValue();
		bool num2 = (bool)value3?.GetType().GetProperty("IsSprinting")?.GetValue(value3);
		bool flag = (bool)value3?.GetType().GetProperty("IsFireLocked")?.GetValue(value3);
		if (num2 || flag)
		{
			for (int i = 0; i < list.Count; i++)
			{
				if (((Component)list[i]).gameObject.activeSelf)
				{
					((Component)list[i]).gameObject.SetActive(false);
				}
			}
		}
		else
		{
			UpdateBounceLines(gun);
		}
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(Gun), "Disable")]
	public static void Disable_Postfix(Gun __instance)
	{
		if (AllBounceIndicators.BounceLines.TryGetValue(__instance, out var value))
		{
			for (int i = 0; i < value.Count; i++)
			{
				((Component)value[i]).gameObject.SetActive(false);
			}
		}
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(Gun), "OnDestroy")]
	public static void OnDestroy_Postfix(Gun __instance)
	{
		if (AllBounceIndicators.BounceLines.TryGetValue(__instance, out var value))
		{
			for (int i = 0; i < value.Count; i++)
			{
				if ((Object)(object)value[i] != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)value[i]).gameObject);
				}
			}
			AllBounceIndicators.BounceLines.Remove(__instance);
		}
		AllBounceIndicators.CachedBounces.Remove(__instance);
	}

	private static Vector3 CalculateSpreadDirection(Vector3 baseDirection, int bulletIndex, int totalBullets, Gun gun)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0403: Unknown result type (might be due to invalid IL or missing references)
		//IL_0408: Unknown result type (might be due to invalid IL or missing references)
		//IL_040a: Unknown result type (might be due to invalid IL or missing references)
		//IL_040b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0410: Unknown result type (might be due to invalid IL or missing references)
		//IL_0412: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_030f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0314: Unknown result type (might be due to invalid IL or missing references)
		//IL_0318: Unknown result type (might be due to invalid IL or missing references)
		//IL_031d: Unknown result type (might be due to invalid IL or missing references)
		//IL_031f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0320: Unknown result type (might be due to invalid IL or missing references)
		//IL_0325: Unknown result type (might be due to invalid IL or missing references)
		//IL_0327: Unknown result type (might be due to invalid IL or missing references)
		//IL_032c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0216: Unknown result type (might be due to invalid IL or missing references)
		//IL_021b: Unknown result type (might be due to invalid IL or missing references)
		//IL_021f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0359: Unknown result type (might be due to invalid IL or missing references)
		//IL_0418: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_0388: Unknown result type (might be due to invalid IL or missing references)
		//IL_038d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0391: Unknown result type (might be due to invalid IL or missing references)
		//IL_0396: Unknown result type (might be due to invalid IL or missing references)
		if (totalBullets <= 1)
		{
			return baseDirection;
		}
		Vector3 val2;
		try
		{
			GunData gunData = gun.GunData;
			object obj = ((object)gunData).GetType().GetField("spreadData")?.GetValue(gunData);
			if (obj != null)
			{
				Type type = obj.GetType();
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				List<string> list = new List<string>();
				MethodInfo[] array = methods;
				foreach (MethodInfo methodInfo in array)
				{
					list.Add(methodInfo.Name);
				}
				FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				List<string> list2 = new List<string>();
				FieldInfo[] array2 = fields;
				foreach (FieldInfo fieldInfo in array2)
				{
					list2.Add(fieldInfo.Name);
				}
				List<MethodInfo> list3 = new List<MethodInfo>();
				array = methods;
				foreach (MethodInfo methodInfo2 in array)
				{
					if (methodInfo2.Name.Contains("Spread"))
					{
						list3.Add(methodInfo2);
					}
				}
				foreach (MethodInfo item in list3)
				{
					try
					{
						ParameterInfo[] parameters = item.GetParameters();
						object[] array3 = null;
						if (parameters.Length == 2 && parameters[0].ParameterType == typeof(int) && parameters[1].ParameterType == typeof(int))
						{
							array3 = new object[2] { bulletIndex, totalBullets };
						}
						else if (parameters.Length == 3 && parameters[0].ParameterType == typeof(Vector3) && parameters[1].ParameterType == typeof(int) && parameters[2].ParameterType == typeof(int))
						{
							array3 = new object[3] { baseDirection, bulletIndex, totalBullets };
						}
						if (array3 != null && item.Invoke(obj, array3) is Vector3 val)
						{
							return ((Vector3)(ref val)).normalized;
						}
					}
					catch (Exception ex)
					{
						SparrohPlugin.Logger.LogInfo((object)("Method " + item.Name + " failed: " + ex.Message));
					}
				}
				PropertyInfo property = type.GetProperty("spreadAngle");
				FieldInfo field = type.GetField("spreadAngle");
				float num = 0f;
				if (property != null)
				{
					num = (float)property.GetValue(obj);
				}
				else if (field != null)
				{
					num = (float)field.GetValue(obj);
				}
				if (num > 0f)
				{
					float num2 = num * ((float)Math.PI / 180f);
					float num3 = (float)bulletIndex * ((float)Math.PI * 2f) / (float)totalBullets;
					float num4 = (float)bulletIndex * num2 / (float)totalBullets;
					float num5 = num4 * Mathf.Sin(num3);
					val2 = new Vector3(num4 * Mathf.Cos(num3), num5, 1f);
					Vector3 normalized = ((Vector3)(ref val2)).normalized;
					return Quaternion.LookRotation(baseDirection) * normalized;
				}
				MethodInfo method = type.GetMethod("CalculateSpread", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				if (method != null && method.Invoke(obj, new object[4] { baseDirection, bulletIndex, totalBullets, gun }) is Vector3 val3)
				{
					return ((Vector3)(ref val3)).normalized;
				}
			}
		}
		catch (Exception ex2)
		{
			SparrohPlugin.Logger.LogInfo((object)("Error examining spread data: " + ex2.Message));
		}
		float num6 = 15f * ((float)Math.PI / 180f);
		float num7 = (float)bulletIndex * ((float)Math.PI * 2f) / (float)totalBullets;
		float num8 = (float)(bulletIndex + 1) * num6 / (float)totalBullets;
		float num9 = Mathf.Sin(num8);
		float num10 = Mathf.Cos(num8);
		val2 = new Vector3(num9 * Mathf.Cos(num7), num9 * Mathf.Sin(num7), num10);
		Vector3 normalized2 = ((Vector3)(ref val2)).normalized;
		return Quaternion.LookRotation(baseDirection) * normalized2;
	}

	private static void UpdateBounceLines(Gun gun)
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_019d: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0183: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0193: Unknown result type (might be due to invalid IL or missing references)
		if (!AllBounceIndicators.BounceLines.TryGetValue(gun, out var value))
		{
			return;
		}
		try
		{
			object value2 = Traverse.Create((object)gun).Field("fireData").GetValue();
			Vector3 val = (Vector3)value2.GetType().GetField("firePosition").GetValue(value2);
			Quaternion val2 = (Quaternion)value2.GetType().GetField("bulletRotation").GetValue(value2);
			int bulletsPerShot = gun.GunData.bulletsPerShot;
			int num = 0;
			if (AllBounceIndicators.CachedBounces.TryGetValue(gun, out var value3))
			{
				num = value3;
			}
			int i = 0;
			RaycastHit val6 = default(RaycastHit);
			RaycastHit val7 = default(RaycastHit);
			for (int j = 0; j < bulletsPerShot; j++)
			{
				if (i >= value.Count)
				{
					break;
				}
				Vector3 val3 = val;
				Vector3 val4 = CalculateSpreadDirection(val2 * Vector3.forward, j, bulletsPerShot, gun);
				Vector3 val5 = val;
				if (!Physics.Raycast(val3, val4, ref val6, 50f, LayerMask.GetMask(new string[3] { "Default", "Terrain", "Environment" })))
				{
					continue;
				}
				val3 = ((RaycastHit)(ref val6)).point;
				val4 = Vector3.Reflect(val4, ((RaycastHit)(ref val6)).normal);
				for (int k = 0; k < num; k++)
				{
					if (i >= value.Count)
					{
						break;
					}
					val5 = val3;
					if (Physics.Raycast(val3, val4, ref val7, 50f, LayerMask.GetMask(new string[3] { "Default", "Terrain", "Environment" })))
					{
						Vector3 point = ((RaycastHit)(ref val7)).point;
						Vector3[] positions = (Vector3[])(object)new Vector3[2] { val5, point };
						value[i].SetPositions(positions);
						((Component)value[i]).gameObject.SetActive(true);
						val3 = point;
						val4 = Vector3.Reflect(val4, ((RaycastHit)(ref val7)).normal);
						i++;
						continue;
					}
					Vector3 val8 = val3 + val4 * 15f;
					Vector3[] positions2 = (Vector3[])(object)new Vector3[2] { val5, val8 };
					value[i].SetPositions(positions2);
					((Component)value[i]).gameObject.SetActive(true);
					i++;
					break;
				}
			}
			for (; i < value.Count; i++)
			{
				((Component)value[i]).gameObject.SetActive(false);
			}
		}
		catch (Exception ex)
		{
			SparrohPlugin.Logger.LogInfo((object)("ERROR: UpdateBounceLines failed: " + ex.Message));
		}
	}
}
public enum BounceIndicatorColor
{
	[Description("Standard orange color (highest priority, default)")]
	Orange,
	[Description("Clean white color")]
	White,
	[Description("Bright green color")]
	Green,
	[Description("Deep blue color")]
	Blue,
	[Description("Vibrant red color")]
	Red,
	[Description("Sunny yellow color")]
	Yellow,
	[Description("Royal purple color")]
	Purple,
	[Description("Aqua cyan color")]
	Cyan,
	[Description("Use a custom color specified by hex code")]
	Custom
}
[BepInPlugin("sparroh.bounceindicatorplus", "BounceIndicatorPlus", "1.0.1")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class SparrohPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "sparroh.bounceindicatorplus";

	public const string PluginName = "BounceIndicatorPlus";

	public const string PluginVersion = "1.0.1";

	internal static ManualLogSource Logger;

	internal static ConfigEntry<bool> enableAllBounceIndicators;

	internal static ConfigEntry<BounceIndicatorColor> bounceIndicatorColor;

	internal static ConfigEntry<string> bounceIndicatorCustomColor;

	private FileSystemWatcher _configWatcher;

	private float _configReloadTimer = -1f;

	private const float ConfigReloadDebounceSeconds = 0.25f;

	internal static SparrohPlugin Instance { get; set; }

	private void Awake()
	{
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		Logger = ((BaseUnityPlugin)this).Logger;
		enableAllBounceIndicators = ((BaseUnityPlugin)this).Config.Bind<bool>("Bounce Indicators", "All Bounce Indicators", true, "Show bounce/ricochet prediction lines for all weapons with bounces >= 1.");
		bounceIndicatorColor = ((BaseUnityPlugin)this).Config.Bind<BounceIndicatorColor>("Bounce Indicators", "Bounce Indicator Color", BounceIndicatorColor.Orange, "Select the color for bounce/ricochet prediction lines");
		bounceIndicatorCustomColor = ((BaseUnityPlugin)this).Config.Bind<string>("Bounce Indicators", "Bounce Indicator Custom Color", "#FF8000", "Hex color code when 'Custom' is selected (format: #RRGGBB or RRGGBB)");
		enableAllBounceIndicators.SettingChanged += OnEnableAllBounceIndicatorsChanged;
		bounceIndicatorColor.SettingChanged += OnBounceIndicatorColorChanged;
		bounceIndicatorCustomColor.SettingChanged += OnBounceIndicatorCustomColorChanged;
		SetupConfigWatcher();
		try
		{
			new Harmony("sparroh.bounceindicatorplus").PatchAll(typeof(GunBouncePatches));
		}
		catch (Exception ex)
		{
			Logger.LogError((object)("Error applying patches: " + ex.Message));
		}
		Logger.LogInfo((object)"BounceIndicatorPlus loaded successfully.");
	}

	private void Update()
	{
		if (_configReloadTimer < 0f)
		{
			return;
		}
		_configReloadTimer -= Time.unscaledDeltaTime;
		if (_configReloadTimer > 0f)
		{
			return;
		}
		_configReloadTimer = -1f;
		try
		{
			((BaseUnityPlugin)this).Config.Reload();
			Logger.LogInfo((object)"Config reloaded from disk.");
		}
		catch (Exception ex)
		{
			Logger.LogError((object)("Failed to reload config: " + ex.Message));
		}
	}

	private void OnDestroy()
	{
		if (_configWatcher != null)
		{
			_configWatcher.EnableRaisingEvents = false;
			_configWatcher.Changed -= OnConfigFileChanged;
			_configWatcher.Created -= OnConfigFileChanged;
			_configWatcher.Renamed -= OnConfigFileRenamed;
			_configWatcher.Dispose();
			_configWatcher = null;
		}
		enableAllBounceIndicators.SettingChanged -= OnEnableAllBounceIndicatorsChanged;
		bounceIndicatorColor.SettingChanged -= OnBounceIndicatorColorChanged;
		bounceIndicatorCustomColor.SettingChanged -= OnBounceIndicatorCustomColorChanged;
	}

	private void SetupConfigWatcher()
	{
		try
		{
			string configFilePath = ((BaseUnityPlugin)this).Config.ConfigFilePath;
			string directoryName = Path.GetDirectoryName(configFilePath);
			string fileName = Path.GetFileName(configFilePath);
			if (string.IsNullOrEmpty(directoryName) || string.IsNullOrEmpty(fileName))
			{
				Logger.LogWarning((object)"Could not set up config file watcher: invalid config path.");
				return;
			}
			if (!Directory.Exists(directoryName))
			{
				Directory.CreateDirectory(directoryName);
			}
			_configWatcher = new FileSystemWatcher(directoryName, fileName)
			{
				NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite),
				IncludeSubdirectories = false
			};
			_configWatcher.Changed += OnConfigFileChanged;
			_configWatcher.Created += OnConfigFileChanged;
			_configWatcher.Renamed += OnConfigFileRenamed;
			_configWatcher.EnableRaisingEvents = true;
			Logger.LogInfo((object)("Watching config file for changes: " + configFilePath));
		}
		catch (Exception ex)
		{
			Logger.LogError((object)("Failed to set up config file watcher: " + ex.Message));
		}
	}

	private void OnConfigFileChanged(object sender, FileSystemEventArgs e)
	{
		_configReloadTimer = 0.25f;
	}

	private void OnConfigFileRenamed(object sender, RenamedEventArgs e)
	{
		if (string.Equals(e.Name, Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath), StringComparison.OrdinalIgnoreCase) || string.Equals(e.OldName, Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath), StringComparison.OrdinalIgnoreCase))
		{
			_configReloadTimer = 0.25f;
		}
	}

	private void OnEnableAllBounceIndicatorsChanged(object sender, EventArgs e)
	{
		if (!enableAllBounceIndicators.Value)
		{
			HideAllBounceLines();
		}
	}

	private void OnBounceIndicatorColorChanged(object sender, EventArgs e)
	{
		UpdateBounceIndicatorColors();
	}

	private void OnBounceIndicatorCustomColorChanged(object sender, EventArgs e)
	{
		if (bounceIndicatorColor.Value == BounceIndicatorColor.Custom)
		{
			UpdateBounceIndicatorColors();
		}
	}

	private static void HideAllBounceLines()
	{
		if (AllBounceIndicators.BounceLines == null)
		{
			return;
		}
		foreach (KeyValuePair<Gun, List<LineRenderer>> bounceLine in AllBounceIndicators.BounceLines)
		{
			List<LineRenderer> value = bounceLine.Value;
			for (int i = 0; i < value.Count; i++)
			{
				if ((Object)(object)value[i] != (Object)null && (Object)(object)((Component)value[i]).gameObject != (Object)null && ((Component)value[i]).gameObject.activeSelf)
				{
					((Component)value[i]).gameObject.SetActive(false);
				}
			}
		}
	}

	private Color GetSelectedColor()
	{
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		switch (bounceIndicatorColor.Value)
		{
		case BounceIndicatorColor.Orange:
			return new Color(1f, 0.5f, 0f);
		case BounceIndicatorColor.White:
			return new Color(1f, 1f, 1f);
		case BounceIndicatorColor.Green:
			return new Color(0f, 1f, 0f);
		case BounceIndicatorColor.Blue:
			return new Color(0f, 0f, 1f);
		case BounceIndicatorColor.Red:
			return new Color(1f, 0f, 0f);
		case BounceIndicatorColor.Yellow:
			return new Color(1f, 1f, 0f);
		case BounceIndicatorColor.Purple:
			return new Color(1f, 0f, 1f);
		case BounceIndicatorColor.Cyan:
			return new Color(0f, 1f, 1f);
		case BounceIndicatorColor.Custom:
		{
			string text = bounceIndicatorCustomColor.Value;
			if (!text.StartsWith("#"))
			{
				text = "#" + text;
			}
			Color result = default(Color);
			if (ColorUtility.TryParseHtmlString(text, ref result))
			{
				return result;
			}
			return new Color(1f, 0f, 0f);
		}
		default:
			return new Color(1f, 0f, 0f);
		}
	}

	private void UpdateBounceIndicatorColors()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		Color selectedColor = GetSelectedColor();
		if (AllBounceIndicators.BounceLines != null)
		{
			foreach (KeyValuePair<Gun, List<LineRenderer>> bounceLine in AllBounceIndicators.BounceLines)
			{
				List<LineRenderer> value = bounceLine.Value;
				for (int i = 0; i < value.Count; i++)
				{
					if ((Object)(object)value[i] != (Object)null && (Object)(object)((Renderer)value[i]).material != (Object)null)
					{
						((Renderer)value[i]).material.color = selectedColor;
						Color val = selectedColor * 0.5f;
						val.a = 1f;
						((Renderer)value[i]).material.SetColor("_EmissionColor", val);
						value[i].startColor = selectedColor;
						value[i].endColor = selectedColor;
					}
				}
			}
		}
		AllBounceIndicators.BounceLinePrefab = null;
	}
}
namespace BounceIndicatorPlus
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "BounceIndicatorPlus";

		public const string PLUGIN_NAME = "BounceIndicatorPlus";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}