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ConsumableHotkeys

Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.

CHANGELOG

Changelog

1.0.6

  • Switch hotkeys to Unity Input System InputActionMap callbacks (no per-frame key polling)
  • Rebind/enable map from config; dispose actions on unload
  • Keeps menu/chat/mod-UI blocking inside the press callback only

1.0.5

  • Further micro-stutter reductions:
    • Hotkey menu/focus checks only run when a bound key is pressed (idle frames are 4 key reads)
    • HUD rebuilds TMP text only when a state hash changes (flags, counts, colors)
    • Mod menu detector resolves once via known type names (no AppDomain GetTypes scans)
    • Cheaper early-out on the global SetFlag postfix

1.0.4

  • Fix micro-stutters:
    • Stop forever AppDomain type scans when no known mod menus are installed
    • Remove leftover debug Harmony postfixes (including a no-op on every PlayerData.GetFlag)
    • Poll HUD state at ~5 Hz with dirty text updates instead of rewriting TMP every frame
  • HUD still refreshes immediately on hotkey use and when consumable flags change (expiry / clearance uses)

1.0.3

  • Fixed icon transparency

1.0.2

  • Refactor

1.0.1

  • Hotkeys are ignored while chat or other text input is focused, any vanilla menu/window is open, or known mod UIs are open (CheatMenu+, ForceModifiers, HUD reposition mode, and similar)

1.0.0

  • Initial standalone release (split out from ExpandedHUD)
  • Hotkeys for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate
  • Status HUD with active/inactive state, Clearance Certificate uses remaining, and inventory counts
  • Configurable keybinds, HUD position, and active/inactive colors