CoreProtectionRework
Nerfs piercing and explosive damage that bypasses enemy shell armor to hit cores. Configurable structural armor falloff.
CHANGELOG
Changelog
2.0.0
Changed
- Full rewrite as a standalone mod (separated from the old rebalance compilation)
- Shell detection now uses the live enemy component tree instead of GameObject names
- Pierce (
IgnoreImmunity) core damage scales with living shells still attached - Explosive / AOE / mega-explosive core damage scales with living shells
- Vanilla full-armor explosive core bypass and x2 core explosive bonus are replaced with configurable values
- MycoMod flags corrected for gameplay-affecting multiplayer use (
IsSandbox+ same-version requirement)
Added
- BepInEx config for pierce/explosive toggles, shell penalties, multiplier floors, and core bonuses
Removed
- Fragile GameObject name-based shell layer detection
- Global shell ID maps
- Redundant core-kill logic (vanilla already handles core death when children are gone)
1.0.0
Added
- Initial release
- Layered shell/core protection rework (name-based)