Sparroh-CoreProtectionRework icon

CoreProtectionRework

Nerfs piercing and explosive damage that bypasses enemy shell armor to hit cores. Configurable structural armor falloff.

CHANGELOG

Changelog

2.0.0

Changed

  • Full rewrite as a standalone mod (separated from the old rebalance compilation)
  • Shell detection now uses the live enemy component tree instead of GameObject names
  • Pierce (IgnoreImmunity) core damage scales with living shells still attached
  • Explosive / AOE / mega-explosive core damage scales with living shells
  • Vanilla full-armor explosive core bypass and x2 core explosive bonus are replaced with configurable values
  • MycoMod flags corrected for gameplay-affecting multiplayer use (IsSandbox + same-version requirement)

Added

  • BepInEx config for pierce/explosive toggles, shell penalties, multiplier floors, and core bonuses

Removed

  • Fragile GameObject name-based shell layer detection
  • Global shell ID maps
  • Redundant core-kill logic (vanilla already handles core death when children are gone)

1.0.0

Added

  • Initial release
  • Layered shell/core protection rework (name-based)