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DedicatedWeaponKeys
Makes Weapon 1 and Weapon 2 keybinds dedicated instead of cycling between weapons.
| Date uploaded | 2 months ago |
| Version | 1.0.0 |
| Download link | Sparroh-DedicatedWeaponKeys-1.0.0.zip |
| Downloads | 87 |
| Dependency string | Sparroh-DedicatedWeaponKeys-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Dedicated Weapon Keys
A small quality-of-life BepInEx mod for Mycopunk that makes the Weapon 1 and Weapon 2 keybinds dedicated instead of cycling.
The Problem
By default, Mycopunk's Weapon 1 (1) and Weapon 2 (2) keybinds both cycle between your two weapons:
- Pressing
1while Weapon 1 is equipped switches to Weapon 2 - Pressing
2while Weapon 2 is equipped switches to Weapon 1
The Fix
With this mod:
- Weapon 1 (
1) always equips weapon slot 1 - Weapon 2 (
2) always equips weapon slot 2 - Pressing the key for the already-equipped weapon does nothing (no accidental swap)
Scroll-wheel weapon switching is left unchanged.
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore / r2modman
- The mod will be automatically installed to the correct directory
Manual Installation:
- Place
DedicatedWeaponKeys.dllin your<Mycopunk Directory>/BepInEx/plugins/folder
Building
dotnet build --configuration Release
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details
CHANGELOG
Changelog
1.0.1
- Refactored Harmony patches into
WeaponSlotPatches.cs - Added
ConfigManagerwith master enable toggle and config hot-reload - Behavior unchanged when enabled (default)
1.0.0
- Initial release
- Weapon 1 always equips slot 1 (no cycling)
- Weapon 2 always equips slot 2 (no cycling)
- Scroll-wheel switching unchanged