DedicatedWeaponKeys
Makes Weapon 1 and Weapon 2 keybinds dedicated instead of cycling between weapons.
| Last updated | 14 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Client-Side |
| Dependency string | Sparroh-DedicatedWeaponKeys-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Dedicated Weapon Keys
A small quality-of-life BepInEx mod for Mycopunk that makes the Weapon 1 and Weapon 2 keybinds dedicated instead of cycling.
The Problem
By default, Mycopunk's Weapon 1 (1) and Weapon 2 (2) keybinds both cycle between your two weapons:
- Pressing
1while Weapon 1 is equipped switches to Weapon 2 - Pressing
2while Weapon 2 is equipped switches to Weapon 1
The Fix
With this mod:
- Weapon 1 (
1) always equips weapon slot 1 - Weapon 2 (
2) always equips weapon slot 2 - Pressing the key for the already-equipped weapon does nothing (no accidental swap)
Scroll-wheel weapon switching is left unchanged.
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore / r2modman
- The mod will be automatically installed to the correct directory
Manual Installation:
- Place
DedicatedWeaponKeys.dllin your<Mycopunk Directory>/BepInEx/plugins/folder
Building
dotnet build --configuration Release
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details