Decompiled source of DedicatedWeaponKeys v1.0.0

BepInEx/plugins/DedicatedWeaponKeys.dll

Decompiled 15 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("DedicatedWeaponKeys")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DedicatedWeaponKeys")]
[assembly: AssemblyTitle("DedicatedWeaponKeys")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("sparroh.dedicatedweaponkeys", "DedicatedWeaponKeys", "1.0.0")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class SparrohPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "sparroh.dedicatedweaponkeys";

	public const string PluginName = "DedicatedWeaponKeys";

	public const string PluginVersion = "1.0.0";

	internal static ManualLogSource Logger;

	private Harmony harmony;

	private void Awake()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		Logger = ((BaseUnityPlugin)this).Logger;
		try
		{
			harmony = new Harmony("sparroh.dedicatedweaponkeys");
			harmony.PatchAll();
			Logger.LogInfo((object)"DedicatedWeaponKeys v1.0.0 loaded — Weapon 1/2 keys are now dedicated.");
		}
		catch (Exception arg)
		{
			Logger.LogError((object)string.Format("Failed to initialize {0}: {1}", "DedicatedWeaponKeys", arg));
		}
	}

	private void OnDestroy()
	{
		try
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
		catch (Exception arg)
		{
			Logger.LogError((object)string.Format("Failed to unpatch {0}: {1}", "DedicatedWeaponKeys", arg));
		}
	}
}
[HarmonyPatch(typeof(Player), "OnSlot1Pressed")]
internal static class DedicatedWeaponSlot1Patch
{
	private static bool Prefix(Player __instance, CallbackContext context)
	{
		__instance.EquipSlot(1, false);
		return false;
	}
}
[HarmonyPatch(typeof(Player), "OnSlot2Pressed")]
internal static class DedicatedWeaponSlot2Patch
{
	private static bool Prefix(Player __instance, CallbackContext context)
	{
		__instance.EquipSlot(2, false);
		return false;
	}
}
namespace DedicatedWeaponKeys
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DedicatedWeaponKeys";

		public const string PLUGIN_NAME = "DedicatedWeaponKeys";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}