Decompiled source of DedicatedWeaponKeys v1.4.2

BepInEx/plugins/DedicatedWeaponKeys.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sparroh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("DedicatedWeaponKeys")]
[assembly: AssemblyTitle("DedicatedWeaponKeys")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DedicatedWeaponKeys
{
	public static class ConfigManager
	{
		private const float DebounceSeconds = 0.25f;

		private static ConfigFile config;

		private static ManualLogSource logger;

		private static FileSystemWatcher configWatcher;

		private static volatile bool reloadPending;

		private static float lastReloadTime;

		public static ConfigEntry<bool> Enabled { get; private set; }

		public static void Initialize(ConfigFile configFile, ManualLogSource log)
		{
			config = configFile;
			logger = log;
			Enabled = config.Bind<bool>("General", "Enabled", true, "When enabled, Weapon 1 and Weapon 2 keys always equip that slot instead of cycling.");
			try
			{
				SetupFileWatcher();
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error setting up config file watcher: " + ex.Message));
			}
		}

		public static void Tick()
		{
			if (!reloadPending || Time.unscaledTime - lastReloadTime < 0.25f)
			{
				return;
			}
			reloadPending = false;
			lastReloadTime = Time.unscaledTime;
			try
			{
				config.Reload();
				logger.LogInfo((object)"Config reloaded from disk.");
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error reloading config: " + ex.Message));
			}
		}

		public static void Dispose()
		{
			if (configWatcher != null)
			{
				configWatcher.EnableRaisingEvents = false;
				configWatcher.Changed -= OnConfigFileChanged;
				configWatcher.Created -= OnConfigFileChanged;
				configWatcher.Renamed -= OnConfigFileChanged;
				configWatcher.Dispose();
				configWatcher = null;
			}
		}

		private static void SetupFileWatcher()
		{
			configWatcher = new FileSystemWatcher(Paths.ConfigPath, "sparroh.dedicatedweaponkeys.cfg");
			configWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite;
			configWatcher.Changed += OnConfigFileChanged;
			configWatcher.Created += OnConfigFileChanged;
			configWatcher.Renamed += OnConfigFileChanged;
			configWatcher.EnableRaisingEvents = true;
		}

		private static void OnConfigFileChanged(object sender, FileSystemEventArgs e)
		{
			reloadPending = true;
		}
	}
	[BepInPlugin("sparroh.dedicatedweaponkeys", "DedicatedWeaponKeys", "1.0.1")]
	[MycoMod(/*Could not decode attribute arguments.*/)]
	public class DedicatedWeaponKeysPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "sparroh.dedicatedweaponkeys";

		public const string PluginName = "DedicatedWeaponKeys";

		public const string PluginVersion = "1.0.1";

		internal static ManualLogSource Logger;

		private Harmony harmony;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			try
			{
				ConfigManager.Initialize(((BaseUnityPlugin)this).Config, Logger);
				harmony = new Harmony("sparroh.dedicatedweaponkeys");
				harmony.PatchAll(typeof(WeaponSlotPatches));
				Logger.LogInfo((object)"DedicatedWeaponKeys v1.0.1 loaded — Weapon 1/2 keys are now dedicated.");
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("Failed to initialize {0}: {1}", "DedicatedWeaponKeys", arg));
			}
		}

		private void Update()
		{
			ConfigManager.Tick();
		}

		private void OnDestroy()
		{
			try
			{
				ConfigManager.Dispose();
				Harmony obj = harmony;
				if (obj != null)
				{
					obj.UnpatchSelf();
				}
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("Failed to unpatch {0}: {1}", "DedicatedWeaponKeys", arg));
			}
		}
	}
	[HarmonyPatch]
	internal static class WeaponSlotPatches
	{
		[HarmonyPatch(typeof(Player), "OnSlot1Pressed")]
		[HarmonyPrefix]
		private static bool OnSlot1PressedPrefix(Player __instance, CallbackContext context)
		{
			if (!ConfigManager.Enabled.Value)
			{
				return true;
			}
			__instance.EquipSlot(1, false);
			return false;
		}

		[HarmonyPatch(typeof(Player), "OnSlot2Pressed")]
		[HarmonyPrefix]
		private static bool OnSlot2PressedPrefix(Player __instance, CallbackContext context)
		{
			if (!ConfigManager.Enabled.Value)
			{
				return true;
			}
			__instance.EquipSlot(2, false);
			return false;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DedicatedWeaponKeys";

		public const string PLUGIN_NAME = "DedicatedWeaponKeys";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}