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GraduatedHealth
Adds graduation notches to player and enemy health bars so you can read HP at a glance.
| Date uploaded | 4 hours ago |
| Version | 1.0.1 |
| Download link | Sparroh-GraduatedHealth-1.0.1.zip |
| Downloads | 2 |
| Dependency string | Sparroh-GraduatedHealth-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
GraduatedHealth
A BepInEx client mod for Mycopunk that adds graduation notches to health bars so HP is easier to read at a glance.
Features
- Player health bar: vertical notches every 5 max HP
- Boss / abomination bars: notches every 500 max HP (configurable)
- Floating enemy bars: same enemy interval (optional)
- Notches track max health (capacity markers), not current fill
- Rebuilds when max HP or bar size changes
- Fully configurable intervals, color, thickness, height, and toggles
Dependencies
- Mycopunk
- BepInEx 5.4.2403+ (Mycopunk pack)
Building
dotnet build --configuration Release
Installing
Place GraduatedHealth.dll in <Mycopunk>/BepInEx/plugins/.
Configuration
Config file: BepInEx/config/sparroh.graduatedhealth.cfg
| Section | Key | Default | Description |
|---|---|---|---|
| General | Enable Player Notches | true | Add graduation notches to the local player health bar |
| General | Enable Boss Notches | true | Add graduation notches to boss / abomination health bars |
| General | Enable Enemy Notches | true | Add graduation notches to floating world-space enemy bars |
| Intervals | Player Health Per Notch | 5 | Player health bar: one notch every N max HP |
| Intervals | Enemy Health Per Notch | 500 | Enemy bars (boss + floating): one notch every N max HP |
| Display | Notch Thickness | 2 | Width of each notch line in UI pixels |
| Display | Notch Height Fraction | 0.33 | Notch height as a fraction of the bar height (0–1) |
| Display | Notch Color | 000000AA |
Notch color as hex RRGGBB or RRGGBBAA |
Notes
- Player bar discovery uses reflection + HUD hierarchy search (Player / PlayerLook fields, then named health UI).
- Enemy boss max HP uses the same shell/core rules as the vanilla boss bar fill.
- Client-side only; safe for multiplayer.
License
MIT
CHANGELOG
Changelog
1.0.1
- Refactor
1.0.0
Added
- Player health bar notches every 5 max HP (
Player Health Per Notch) - Boss / abomination / floating enemy notches every 500 max HP (
Enemy Health Per Notch) - Toggles for player, boss, and floating enemy notches
- Display options: thickness, height fraction (default 0.33), and color