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Sparroh-GraduatedHealth-1.0.1 icon

GraduatedHealth

Adds graduation notches to player and enemy health bars so you can read HP at a glance.

Date uploaded 4 hours ago
Version 1.0.1
Download link Sparroh-GraduatedHealth-1.0.1.zip
Downloads 2
Dependency string Sparroh-GraduatedHealth-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack_Mycopunk-5.4.2403 icon
BepInEx-BepInExPack_Mycopunk

BepInEx pack for Mycopunk. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

GraduatedHealth

A BepInEx client mod for Mycopunk that adds graduation notches to health bars so HP is easier to read at a glance.

Features

  • Player health bar: vertical notches every 5 max HP
  • Boss / abomination bars: notches every 500 max HP (configurable)
  • Floating enemy bars: same enemy interval (optional)
  • Notches track max health (capacity markers), not current fill
  • Rebuilds when max HP or bar size changes
  • Fully configurable intervals, color, thickness, height, and toggles

Dependencies

  • Mycopunk
  • BepInEx 5.4.2403+ (Mycopunk pack)

Building

dotnet build --configuration Release

Installing

Place GraduatedHealth.dll in <Mycopunk>/BepInEx/plugins/.

Configuration

Config file: BepInEx/config/sparroh.graduatedhealth.cfg

Section Key Default Description
General Enable Player Notches true Add graduation notches to the local player health bar
General Enable Boss Notches true Add graduation notches to boss / abomination health bars
General Enable Enemy Notches true Add graduation notches to floating world-space enemy bars
Intervals Player Health Per Notch 5 Player health bar: one notch every N max HP
Intervals Enemy Health Per Notch 500 Enemy bars (boss + floating): one notch every N max HP
Display Notch Thickness 2 Width of each notch line in UI pixels
Display Notch Height Fraction 0.33 Notch height as a fraction of the bar height (0–1)
Display Notch Color 000000AA Notch color as hex RRGGBB or RRGGBBAA

Notes

  • Player bar discovery uses reflection + HUD hierarchy search (Player / PlayerLook fields, then named health UI).
  • Enemy boss max HP uses the same shell/core rules as the vanilla boss bar fill.
  • Client-side only; safe for multiplayer.

License

MIT

CHANGELOG

Changelog

1.0.1

  • Refactor

1.0.0

Added

  • Player health bar notches every 5 max HP (Player Health Per Notch)
  • Boss / abomination / floating enemy notches every 500 max HP (Enemy Health Per Notch)
  • Toggles for player, boss, and floating enemy notches
  • Display options: thickness, height fraction (default 0.33), and color