Decompiled source of HeavensFuryRework v1.0.2

BepInEx/plugins/HeavensFuryRework.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Math;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Pool;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sparroh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("HeavensFuryRework")]
[assembly: AssemblyTitle("HeavensFuryRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HeavensFuryRework
{
	public static class ConfigManager
	{
		private const float DebounceSeconds = 0.25f;

		private static ConfigFile config;

		private static ManualLogSource logger;

		private static FileSystemWatcher configWatcher;

		private static volatile bool reloadPending;

		private static float lastReloadTime;

		public static ConfigEntry<bool> EnableHeavensFuryRework { get; private set; }

		public static void Initialize(ConfigFile configFile, ManualLogSource log)
		{
			config = configFile;
			logger = log;
			EnableHeavensFuryRework = config.Bind<bool>("General", "Enable Rework", true, "Enhances Heaven's Fury smite behavior with increased frequency and area damage.");
			try
			{
				SetupFileWatcher();
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error setting up config file watcher: " + ex.Message));
			}
		}

		public static void Tick()
		{
			if (!reloadPending || Time.unscaledTime - lastReloadTime < 0.25f)
			{
				return;
			}
			reloadPending = false;
			lastReloadTime = Time.unscaledTime;
			try
			{
				config.Reload();
				logger.LogInfo((object)"Config reloaded from disk.");
			}
			catch (Exception ex)
			{
				logger.LogError((object)("Error reloading config: " + ex.Message));
			}
		}

		public static void Dispose()
		{
			if (configWatcher != null)
			{
				configWatcher.EnableRaisingEvents = false;
				configWatcher.Changed -= OnConfigFileChanged;
				configWatcher.Created -= OnConfigFileChanged;
				configWatcher.Renamed -= OnConfigFileChanged;
				configWatcher.Dispose();
				configWatcher = null;
			}
		}

		private static void SetupFileWatcher()
		{
			configWatcher = new FileSystemWatcher(Paths.ConfigPath, "sparroh.heavensfuryrework.cfg");
			configWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite;
			configWatcher.Changed += OnConfigFileChanged;
			configWatcher.Created += OnConfigFileChanged;
			configWatcher.Renamed += OnConfigFileChanged;
			configWatcher.EnableRaisingEvents = true;
		}

		private static void OnConfigFileChanged(object sender, FileSystemEventArgs e)
		{
			reloadPending = true;
		}
	}
	[HarmonyPatch(typeof(WideGun), "Update")]
	public static class WideGun_Update_Patch
	{
		private static readonly FieldRef<WideGun, int> smitesRemainingField = AccessTools.FieldRefAccess<WideGun, int>("smitesRemaining");

		private static readonly FieldRef<WideGun, float> lastSmiteTimeField = AccessTools.FieldRefAccess<WideGun, float>("lastSmiteTime");

		private static readonly FieldRef<WideGun, Vector3> smitePositionField = AccessTools.FieldRefAccess<WideGun, Vector3>("smitePosition");

		[HarmonyPrefix]
		private static bool Prefix(WideGun __instance)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			if (!ConfigManager.EnableHeavensFuryRework.Value)
			{
				return true;
			}
			if (!((NetworkBehaviour)__instance).IsOwner)
			{
				return true;
			}
			int num = smitesRemainingField.Invoke(__instance);
			if (num <= 0)
			{
				return true;
			}
			float time = Time.time;
			float num2 = lastSmiteTimeField.Invoke(__instance);
			if (!(time - num2 > 0.155f))
			{
				return true;
			}
			lastSmiteTimeField.Invoke(__instance) = time;
			smitesRemainingField.Invoke(__instance) = num - 1;
			float value;
			float num3 = (SparrohPlugin.lastSmiteDamage.TryGetValue(__instance, out value) ? value : 0f);
			Vector3 val = smitePositionField.Invoke(__instance);
			Vector2 val2 = ((Random)(ref Random.shared)).InsideUnitCircle();
			val.x += val2.x * __instance.TridentData.smiteRadius;
			val.z += val2.y * __instance.TridentData.smiteRadius;
			val.y += 30f;
			RaycastHit val4 = default(RaycastHit);
			Vector3 val3 = ((!Physics.Raycast(val, Vector3.down, ref val4, 60f, 8193)) ? (val - new Vector3(0f, 60f, 0f)) : ((RaycastHit)(ref val4)).point);
			bool flag = ((Random)(ref Random.shared)).NextFloat() < __instance.TridentData.smiteSoakChance;
			List<ITarget> list = CollectionPool<List<ITarget>, ITarget>.Get();
			try
			{
				float num4 = ((__instance.TridentData.smiteSoakChance > 0f) ? 4f : 2f);
				if (IDamageSource.GetTargetsInCapsule(val, val3, num4, 83080, list, (TargetType)255))
				{
					DamageData val5 = default(DamageData);
					((DamageData)(ref val5))..ctor((__instance.TridentData.smiteSoakChance > 0f) ? (num3 * 0.5f) : 0f, (EffectType)2, 10f);
					for (int i = 0; i < list.Count; i++)
					{
						ITarget val6 = list[i];
						Vector3 healthbarPosition = ((IFollowable)val6).GetHealthbarPosition();
						IDamageSource.DamageTarget((IDamageSource)(object)__instance, val6, val5, healthbarPosition, (Collider)null);
						if (flag)
						{
							IDamageSource.DamageTarget((IDamageSource)(object)__instance, val6, new DamageData(0f, (EffectType)9, 10f), healthbarPosition, (Collider)null);
						}
					}
				}
			}
			finally
			{
				CollectionPool<List<ITarget>, ITarget>.Release(list);
			}
			GameManager.Instance.SpawnLightningEffect_Rpc(val, val3);
			return false;
		}
	}
	[HarmonyPatch(typeof(WideGun), "AfterDamageTarget")]
	public static class WideGun_AfterDamageTarget_Patch
	{
		private static readonly FieldRef<Gun, GunData> gunDataField = AccessTools.FieldRefAccess<Gun, GunData>("gunData");

		[HarmonyPostfix]
		private static void Postfix(WideGun __instance, in DamageCallbackData data)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Invalid comparison between Unknown and I4
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigManager.EnableHeavensFuryRework.Value)
			{
				GunData val = gunDataField.Invoke((Gun)(object)__instance);
				if ((object)data.source != __instance && ((int)data.damageData.effect <= 0 || data.damageData.effectAmount != 0f) && ((Random)(ref Random.shared)).NextFloat() <= __instance.TridentData.smiteChance / (float)val.bulletsPerShot)
				{
					SparrohPlugin.lastSmiteDamage[__instance] = data.damageData.damage;
				}
			}
		}
	}
	[BepInPlugin("sparroh.heavensfuryrework", "HeavensFuryRework", "1.0.2")]
	[MycoMod(/*Could not decode attribute arguments.*/)]
	public class SparrohPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "sparroh.heavensfuryrework";

		public const string PluginName = "HeavensFuryRework";

		public const string PluginVersion = "1.0.2";

		internal static ManualLogSource Logger;

		internal static Dictionary<WideGun, float> lastSmiteDamage = new Dictionary<WideGun, float>();

		private Harmony harmony;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			ConfigManager.Initialize(((BaseUnityPlugin)this).Config, Logger);
			harmony = new Harmony("sparroh.heavensfuryrework");
			try
			{
				harmony.PatchAll(typeof(WideGun_Update_Patch));
				harmony.PatchAll(typeof(WideGun_AfterDamageTarget_Patch));
				Logger.LogInfo((object)"Harmony patches applied.");
			}
			catch (Exception ex)
			{
				Logger.LogError((object)("Error applying patches: " + ex.Message));
			}
			Logger.LogInfo((object)"HeavensFuryRework v1.0.2 loaded successfully.");
		}

		private void Update()
		{
			ConfigManager.Tick();
		}

		private void OnDestroy()
		{
			ConfigManager.Dispose();
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "HeavensFuryRework";

		public const string PLUGIN_NAME = "HeavensFuryRework";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}