Decompiled source of MultiplayerRegionBypass v1.1.0

BepInEx/plugins/MultiplayerRegionBypass.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("MultiplayerRegionBypass")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MultiplayerRegionBypass")]
[assembly: AssemblyTitle("MultiplayerRegionBypass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("sparroh.multiplayerregionbypass", "MultiplayerRegionBypass", "1.1.0")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class MultiplayerRegionBypassPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "sparroh.multiplayerregionbypass";

	public const string PluginName = "MultiplayerRegionBypass";

	public const string PluginVersion = "1.1.0";

	internal static ManualLogSource Logger;

	private void Awake()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		Logger = ((BaseUnityPlugin)this).Logger;
		try
		{
			new Harmony("sparroh.multiplayerregionbypass").PatchAll(typeof(RegionBypassPatches));
		}
		catch (Exception ex)
		{
			Logger.LogError((object)("Error applying patches: " + ex.Message));
			return;
		}
		Logger.LogInfo((object)"MultiplayerRegionBypass loaded successfully.");
	}
}
internal static class RegionBypassPatches
{
	[HarmonyPatch(typeof(Option), "OnEnable")]
	[HarmonyPrefix]
	private static void Option_OnEnable_Prefix(Option __instance)
	{
		if (!(__instance.ID == "LobbyDistance"))
		{
			return;
		}
		Traverse.Create((object)__instance).Field<float>("maxValue").Value = 3f;
		Transform val = ((Component)__instance).gameObject.transform.Find("ScrollRect/ScrollBar");
		if ((Object)(object)val != (Object)null)
		{
			ScrollBar component = ((Component)val).GetComponent<ScrollBar>();
			if ((Object)(object)component != (Object)null)
			{
				component.SetSnapPoints(4, 0);
			}
		}
	}

	[HarmonyPatch(typeof(Option), "SaveValue", new Type[] { typeof(float) })]
	[HarmonyPostfix]
	private static void Option_SaveValue_Postfix(Option __instance, float value)
	{
		if (!(__instance.ID == "LobbyDistance"))
		{
			return;
		}
		string text = Mathf.RoundToInt(value) switch
		{
			0 => "Close", 
			1 => "Medium", 
			2 => "Far", 
			3 => "Worldwide", 
			_ => "Unknown", 
		};
		Transform val = ((Component)__instance).transform.Find("Num");
		if ((Object)(object)val != (Object)null)
		{
			TextMeshProUGUI component = ((Component)val).GetComponent<TextMeshProUGUI>();
			if ((Object)(object)component != (Object)null)
			{
				((TMP_Text)component).text = text;
			}
		}
	}
}
namespace MultiplayerRegionBypass
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MultiplayerRegionBypass";

		public const string PLUGIN_NAME = "MultiplayerRegionBypass";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}