ReloadAnyTime
Allows aiming while reloading, sliding, and sprinting.
| Last updated | 5 days ago |
| Total downloads | 44 |
| Total rating | 0 |
| Categories | Sandbox |
| Dependency string | Sparroh-ReloadAnyTime-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Reload Any Time
A BepInEx mod for Mycopunk that improves aiming constraints so you can aim while reloading, sliding, and sprinting.
Features
- Aim While Reloading: Keep aiming during reloads.
- Aim While Sliding: Allow aiming during slides.
- Aim While Sprinting: Allow aiming during sprint and resume sprint after aiming when appropriate.
Getting Started
Dependencies
- Mycopunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- .NET Framework 4.8
- HarmonyLib (included via NuGet)
Building/Compiling
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the .dll file
Alternatively, use dotnet CLI:
dotnet build --configuration Release
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore Mod Manager
- The mod will be automatically installed to the correct directory
Manual Installation:
- Place the built
ReloadAnyTime.dllin your<Mycopunk Directory>/BepInEx/plugins/folder
Executing program
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.
Configuration
Access mod settings through the BepInEx configuration file at <Mycopunk Directory>/BepInEx/config/sparroh.reloadanytime.cfg:
| Setting | Default | Description |
|---|---|---|
| Can Aim While Sliding | true |
Allows aiming weapons while sliding. |
| Can Aim While Reloading | true |
Allows aiming weapons while reloading. |
| Can Aim While Sprinting | true |
Allows aiming weapons while sprinting. |
Config changes are hot-reloaded while the game is running. Editing the .cfg file (or changing settings in-game) re-applies aim constraints to equipped weapons without a restart. Disabling a setting restores the weapon's original constraint values.
Help
- Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
- Aiming still blocked? Ensure the relevant config options are enabled; changes apply immediately after save
Authors
- Sparroh
License
This project is licensed under the MIT License - see the LICENSE file for details