using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sparroh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TempStorageBugfix")]
[assembly: AssemblyTitle("TempStorageBugfix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch(typeof(GearDetailsWindow), "AddUpgradeToTempStorage")]
internal static class AddUpgradeToTempStoragePatch
{
private const int MaxTempStorageSlots = 12;
private static bool Prefix(GearDetailsWindow __instance, UpgradeInstance upgrade, ref bool __result)
{
if (__instance.tempStoredUpgrades == null)
{
__instance.tempStoredUpgrades = new List<GearUpgradeUI>();
}
List<GearUpgradeUI> tempStoredUpgrades = __instance.tempStoredUpgrades;
int num = 0;
GearUpgradeUI val = null;
for (int i = 0; i < tempStoredUpgrades.Count; i++)
{
GearUpgradeUI val2 = tempStoredUpgrades[i];
if ((Object)(object)val2 == (Object)null)
{
continue;
}
if (((Component)val2).gameObject.activeSelf)
{
num++;
if (((HoverInfoUpgrade)val2).Upgrade == upgrade)
{
__result = false;
return false;
}
}
else if ((Object)(object)val == (Object)null)
{
val = val2;
}
}
if (num >= 12)
{
__result = false;
return false;
}
if ((Object)(object)val != (Object)null)
{
val.SetUpgrade(upgrade, false);
((Component)val).gameObject.SetActive(true);
__result = true;
return false;
}
GearUpgradeUI val3 = Object.Instantiate<GearUpgradeUI>(__instance.upgradeUIPrefab, (Transform)(object)__instance.tempStorageParent);
val3.IsTempStorage = true;
tempStoredUpgrades.Add(val3);
val3.SetUpgrade(upgrade, false);
val3.EnableGridView(true);
__result = true;
return false;
}
}
[BepInPlugin("sparroh.tempstoragebugfix", "TempStorageBugfix", "1.0.0")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class TempStorageBugfixPlugin : BaseUnityPlugin
{
public const string PluginGUID = "sparroh.tempstoragebugfix";
public const string PluginName = "TempStorageBugfix";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource Log;
private Harmony _harmony;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("sparroh.tempstoragebugfix");
_harmony.PatchAll(typeof(AddUpgradeToTempStoragePatch));
Log.LogInfo((object)"TempStorageBugfix v1.0.0 loaded — temp storage capacity uses active slots.");
}
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
namespace TempStorageBugfix
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TempStorageBugfix";
public const string PLUGIN_NAME = "TempStorageBugfix";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}