using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("UltimateMovement")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0+873ff3fae4fe7f4415f75c3331915ef3d1a2134f")]
[assembly: AssemblyProduct("UltimateMovement")]
[assembly: AssemblyTitle("UltimateMovement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("sparroh.ultimatemovement", "UltimateMovement", "1.0.3")]
public class FreeFireMod : BaseUnityPlugin
{
public enum GunType
{
Unknown,
Cycler,
Jackrabbit,
SwarmLauncher,
DMLR,
PlateLauncher,
LeadFlinger,
Gunship,
Trident,
Globbler,
Carver,
Shocklance
}
public struct GunModData
{
public int CanFireWhileSprinting { get; set; }
public int CanFireWhileSliding { get; set; }
public int CanAimWhileSliding { get; set; }
public int CanAimWhileReloading { get; set; }
public int CanAimWhileSprinting { get; set; }
}
public const string PluginGUID = "sparroh.ultimatemovement";
public const string PluginName = "UltimateMovement";
public const string PluginVersion = "1.0.3";
private Harmony harmony;
public static readonly Dictionary<GunType, GunModData> GunMods = new Dictionary<GunType, GunModData>
{
{
GunType.Cycler,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.Jackrabbit,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.SwarmLauncher,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.DMLR,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.PlateLauncher,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.LeadFlinger,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.Gunship,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.Trident,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.Globbler,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.Carver,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
},
{
GunType.Shocklance,
new GunModData
{
CanFireWhileSprinting = 1,
CanFireWhileSliding = 1,
CanAimWhileSliding = 1,
CanAimWhileReloading = 1,
CanAimWhileSprinting = 1
}
}
};
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Expected O, but got Unknown
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Expected O, but got Unknown
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Expected O, but got Unknown
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Expected O, but got Unknown
Harmony val = new Harmony("sparroh.ultimatemovement");
MethodInfo methodInfo = AccessTools.Method(typeof(Gun), "Setup", new Type[3]
{
typeof(Player),
typeof(PlayerAnimation),
typeof(IGear)
}, (Type[])null);
if (methodInfo == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find Gun.Setup method!");
return;
}
HarmonyMethod val2 = new HarmonyMethod(typeof(Patches), "ModifyWeaponPrefix", (Type[])null);
val.Patch((MethodBase)methodInfo, val2, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(Gun), "OnStartAim", (Type[])null, (Type[])null);
if (methodInfo2 == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find Gun.OnStartAim method!");
return;
}
HarmonyMethod val3 = new HarmonyMethod(typeof(Patches), "OnStartAimPrefix", (Type[])null);
HarmonyMethod val4 = new HarmonyMethod(typeof(Patches), "OnStartAimPostfix", (Type[])null);
val.Patch((MethodBase)methodInfo2, val3, val4, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo3 = AccessTools.Method(typeof(Gun), "CanAim", (Type[])null, (Type[])null);
if (methodInfo3 == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find Gun.CanAim method!");
return;
}
HarmonyMethod val5 = new HarmonyMethod(typeof(Patches), "CanAimPrefix", (Type[])null);
val.Patch((MethodBase)methodInfo3, val5, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo4 = AccessTools.PropertyGetter(typeof(Player), "EnableWallrun");
if (!(methodInfo4 == null))
{
HarmonyMethod val6 = new HarmonyMethod(typeof(Patches), "EnableWallrunGetPrefix", (Type[])null);
val.Patch((MethodBase)methodInfo4, val6, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"UltimateMovement loaded successfully.");
}
}
}
public class ModGunData : MonoBehaviour
{
public int CanAimWhileSprinting { get; set; }
public bool WasSprinting { get; set; }
}
internal static class Patches
{
private static readonly FieldInfo lockSprintingField = AccessTools.Field(typeof(Gun), "lockSprinting");
public static void ModifyWeaponPrefix(Gun __instance, IGear prefab)
{
FreeFireMod.GunType gunType = DetermineGunType(__instance);
if (gunType != 0)
{
ModGunData modGunData = ((Component)__instance).gameObject.AddComponent<ModGunData>();
ModifyGunBaseStats(prefab, gunType, modGunData);
}
}
private static FreeFireMod.GunType DetermineGunType(Gun gun)
{
string text = ((Object)((Component)gun).gameObject).name.ToUpperInvariant();
if (text.Contains("SMG") && gun is CartridgeSMG)
{
return FreeFireMod.GunType.Cycler;
}
if (text.Contains("BOUNCE SHOTGUN") && gun is BounceShotgun)
{
return FreeFireMod.GunType.Jackrabbit;
}
if (text.Contains("SWARM GUN") && gun is SwarmGun)
{
return FreeFireMod.GunType.SwarmLauncher;
}
if (text.Contains("SCOUT") && gun is ScoutLaserRifle)
{
return FreeFireMod.GunType.DMLR;
}
if (text.Contains("PLATE LAUNCHER") && gun is PlateLauncher)
{
return FreeFireMod.GunType.PlateLauncher;
}
if (text.Contains("FAST SHOTGUN") && gun is FastReloadShotgun)
{
return FreeFireMod.GunType.LeadFlinger;
}
if (text.Contains("MINI CANNON") && gun is MiniCannon)
{
return FreeFireMod.GunType.Gunship;
}
if (text.Contains("WIDE GUN") && gun is WideGun)
{
return FreeFireMod.GunType.Trident;
}
if (text.Contains("GLOBBLER") && gun is Globbler)
{
return FreeFireMod.GunType.Globbler;
}
if (text.Contains("THE CARVER") && gun is TheCarver)
{
return FreeFireMod.GunType.Carver;
}
if (text.Contains("SHOCKLANCE") && gun is Shocklance)
{
return FreeFireMod.GunType.Shocklance;
}
return FreeFireMod.GunType.Unknown;
}
private static void ModifyGunBaseStats(IGear prefab, FreeFireMod.GunType gunType, ModGunData modGunData)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (prefab == null)
{
return;
}
Gun val = (Gun)(object)((prefab is Gun) ? prefab : null);
if (val != null)
{
ref GunData gunData = ref val.GunData;
if (FreeFireMod.GunMods.TryGetValue(gunType, out var value))
{
gunData.fireConstraints.canFireWhileSprinting = (ActionFireMode)value.CanFireWhileSprinting;
gunData.fireConstraints.canFireWhileSliding = (ActionFireMode)value.CanFireWhileSliding;
gunData.fireConstraints.canAimWhileSliding = (ActionFireMode)value.CanAimWhileSliding;
gunData.fireConstraints.canAimWhileReloading = value.CanAimWhileReloading != 0;
modGunData.CanAimWhileSprinting = value.CanAimWhileSprinting;
bool flag = value.CanAimWhileSprinting != 1;
lockSprintingField.SetValue(val, flag);
}
}
}
public static bool OnStartAimPrefix(Gun __instance)
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
ModGunData component = ((Component)__instance).gameObject.GetComponent<ModGunData>();
if ((Object)(object)component != (Object)null && component.CanAimWhileSprinting == 1)
{
Player val = (Player)AccessTools.Field(typeof(Gun), "player").GetValue(__instance);
if ((Object)(object)val != (Object)null)
{
PropertyInfo propertyInfo = AccessTools.Property(typeof(Player), "IsSprinting");
if (propertyInfo != null)
{
component.WasSprinting = (bool)propertyInfo.GetValue(val);
}
}
}
return true;
}
public static void OnStartAimPostfix(Gun __instance)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
ModGunData component = ((Component)__instance).gameObject.GetComponent<ModGunData>();
if (!((Object)(object)component != (Object)null) || component.CanAimWhileSprinting != 1 || !component.WasSprinting)
{
return;
}
Player val = (Player)AccessTools.Field(typeof(Gun), "player").GetValue(__instance);
if ((Object)(object)val != (Object)null)
{
MethodInfo methodInfo = AccessTools.Method(typeof(Player), "ResumeSprint", (Type[])null, (Type[])null);
if (methodInfo != null)
{
methodInfo.Invoke(val, null);
}
}
component.WasSprinting = false;
}
public static bool CanAimPrefix(Gun __instance, ref bool __result)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
ModGunData component = ((Component)__instance).gameObject.GetComponent<ModGunData>();
if ((Object)(object)component != (Object)null && component.CanAimWhileSprinting == 1)
{
Player val = (Player)AccessTools.Field(typeof(Gun), "player").GetValue(__instance);
if ((Object)(object)val != (Object)null)
{
PropertyInfo propertyInfo = AccessTools.Property(typeof(Player), "IsSprinting");
if (propertyInfo != null && (bool)propertyInfo.GetValue(val))
{
FieldInfo fieldInfo = AccessTools.Field(typeof(Gun), "isAimInputHeld");
if (fieldInfo != null && (bool)fieldInfo.GetValue(__instance))
{
__result = true;
return false;
}
}
}
}
return true;
}
public static bool EnableWallrunGetPrefix(Player __instance, ref bool __result)
{
if (!((NetworkBehaviour)__instance).IsLocalPlayer)
{
return true;
}
__result = true;
return false;
}
}
[CompilerGenerated]
[ExcludeFromCodeCoverage]
internal static class GitVersionInformation
{
public const string AssemblySemFileVer = "0.0.1.0";
public const string AssemblySemVer = "0.0.1.0";
public const string BranchName = "master";
public const string BuildMetaData = "";
public const string CommitDate = "2025-10-17";
public const string CommitsSinceVersionSource = "1";
public const string EscapedBranchName = "master";
public const string FullBuildMetaData = "Branch.master.Sha.873ff3fae4fe7f4415f75c3331915ef3d1a2134f";
public const string FullSemVer = "0.0.1-1";
public const string InformationalVersion = "0.0.1-1+Branch.master.Sha.873ff3fae4fe7f4415f75c3331915ef3d1a2134f";
public const string Major = "0";
public const string MajorMinorPatch = "0.0.1";
public const string Minor = "0";
public const string Patch = "1";
public const string PreReleaseLabel = "";
public const string PreReleaseLabelWithDash = "";
public const string PreReleaseNumber = "1";
public const string PreReleaseTag = "1";
public const string PreReleaseTagWithDash = "-1";
public const string SemVer = "0.0.1-1";
public const string Sha = "873ff3fae4fe7f4415f75c3331915ef3d1a2134f";
public const string ShortSha = "873ff3f";
public const string UncommittedChanges = "12";
public const string VersionSourceSha = "";
public const string WeightedPreReleaseNumber = "55001";
}
namespace UltimateMovement
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "UltimateMovement";
public const string PLUGIN_NAME = "UltimateMovement";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}