using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("amione.MycopunkAlwaysSpawnBunker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ca467ab6ef1cf9c5174cb5330fabe852b08ac6d2")]
[assembly: AssemblyProduct("MycopunkAlwaysSpawnBunker")]
[assembly: AssemblyTitle("amione.MycopunkAlwaysSpawnBunker")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class PluginInfo
{
public const string PluginGuid = "amione.MycopunkAlwaysSpawnBunker";
public const string PluginName = "MycopunkAlwaysSpawnBunker";
public const string PluginVersion = "1.0.0";
}
namespace MycopunkAlwaysSpawnBunker
{
[BepInPlugin("amione.MycopunkAlwaysSpawnBunker", "MycopunkAlwaysSpawnBunker", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("amione.MycopunkAlwaysSpawnBunker");
val.PatchAll();
Log.LogInfo((object)"MycopunkAlwaysSpawnBunker v1.0.0 loaded - Bunker encounter will always spawn.");
}
}
[HarmonyPatch(typeof(BunkerEncounter), "CanSpawn")]
internal static class BunkerEncounter_CanSpawn_Patch
{
private static void Postfix(ref bool __result)
{
__result = true;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal static class BunkerEncounter_SpawnWeight_Patch
{
private const float ForcedSpawnWeight = 999999f;
private static void Postfix(ref float __result)
{
__result = 999999f;
}
}
}