MycopunkAlwaysSpawnBunker
Makes the Bunker encounter always spawn during level generation instead of competing on a weighted roll against every other encounter.
| Last updated | 3 days ago |
| Total downloads | 39 |
| Total rating | 0 |
| Categories | Mods Tools Gameplay Server-Side |
| Dependency string | amione-MycopunkAlwaysSpawnBunker-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
MycopunkAlwaysSpawnBunker
Makes the Bunker encounter always spawn.
Warning
Was annoyed and so I quickly made this, dont expect updates
What it does
Normally, whenever a level generates, the Bunker encounter has to win a weighted random draw against every other possible encounter for one of a handful of available slots. This mod pushes the Bunker's spawn weight far above every other encounter's, so it wins that draw essentially every time a level is generated.
Installation
With a mod manager (recommended): install through the Gale Mod Manager, click "Install with Mod Manager" on the package page and it will handle BepInEx setup for you.
Manual install:
- Install BepInExPack for Mycopunk first if you haven't already.
- Drop
MycopunkAlwaysSpawnBunker.dllinto<Mycopunk>/BepInEx/plugins/. - Launch the game.
Compatibility
- Requires BepInEx (tested against BepInExPack 5.4.2403).
- Client-side patch — only affects the Bunker's own spawn logic, so it should be safe to run in multiplayer, but every player who wants the effect needs it installed.
- Should be compatible with other encounter/loot mods unless they also patch
BunkerEncounter's spawn weight orCanSpawn.
Known limitations
This works by making the Bunker's weight overwhelmingly larger than every other encounter's during the weighted random draw - it isn't a hard override of the selection logic. In practice this means it wins essentially every time, but it is not a mathematically absolute guarantee.