MastiffKillCounterFix
Repositions the Mastiff's kill counter on the rail and stops it from swinging with the opening link flap when firing. Client-side; edits 2 values inside the model's bone table.
By TTT451
CHANGELOG
Changelog
1.0.0
- Initial release.
- Kill counter (
def_c_proscreen) re-parented from the opening link flap (def_l_link_flap) to the weapon body bone (def_c_base), so it no longer swings with the firing animation. - Kill counter bind position moved from
(0.829, -1.381, 1.875)to(1.539, 2.089, 20.736), which moves the housing geometry and the RUI hologram together (the model stores a precomputed inverse bind matrix, so both follow the same change). - Only
models/weapons/mastiff_stgn/ptpov_mastiff.mdlis replaced, and only 2 values inside its bone table are edited. - No recompile: the model's RUI section, materials and all animations are untouched.
- Client-side only; no damage, spread or hit-registration values are changed.