TTT451-R97KillCounterFix icon

R97KillCounterFix

Moves the R-97's kill counter forward onto the barrel shroud (bone 74); the ADS attachment bone (75, parent of every sight bone) is compensated, so no sight moves and aim is unaffected. Client-side; edits 2 values in the model's bone table.

By TTT451

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Kill counter (def_c_proscreen, bone 74) moved: bind position changed from (1.1407, 3.3381, 14.4885) to (1.1257, 3.3036, 15.7585).
  • The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together - they stay aligned exactly as in vanilla.
  • ja_ads_attachment (bone 75) - a child of the counter bone and the parent of every sight bone - is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.
  • Only models/weapons/r97/ptpov_r97.mdl is replaced, and only 2 value(s) inside its bone table are edited: no vertices, materials, RUI data or animations are touched, and the model is not recompiled.
  • Client-side only; no damage, spread or hit-registration values are changed.