MinimapFriends
Highlights your Steam friends on the minimap with a colored dot drawn on top of everyone else
| Last updated | 3 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | |
| Dependency string | Aquarium51-MinimapFriends-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Minimap Friends
A small BepInEx plugin for On-Together that makes your Steam friends easy to spot on the minimap.
When you open the map (M), every player who is a Steam friend of yours is drawn with a colored dot instead of the default white one, and their dot is rendered on top of the other players' dots (the same way your own dot is), so friends never get hidden underneath a crowd.
Features
- Steam friends show up as a green dot on the minimap.
- Friend dots are drawn above non-friend dots so they're always visible.
- Your own dot is unchanged and still stays on top.
- No configuration required.
Installation
With a mod manager (recommended)
Install with Thunderstore Mod Manager or r2modman — it pulls in BepInEx automatically.
Manual
- Install BepInEx 5 for On-Together.
- Drop
MinimapFriends.dllintoOn-Together/BepInEx/plugins/.
Building from source
Requires the .NET SDK.
dotnet build -c Release src/MinimapFriends.csproj
By default the build compiles against the stripped reference assemblies committed in libs/, so it works without the game installed (this is what CI uses). To build against your live game instead — e.g. to catch API changes after a game update — point ManagedPath at the game's Managed folder:
dotnet build -c Release src/MinimapFriends.csproj \
-p:ManagedPath="/path/to/On-Together.app/Contents/Resources/Data/Managed"
The built plugin lands at src/bin/MinimapFriends.dll.
CI/CD
Two GitHub Actions workflows drive builds and releases:
build.yml— on every push tomain, pull request, or manual dispatch: builds the plugin and the Thunderstore package, and uploads the package as a build artifact.release.yml— on av*tag: builds and publishes the package to Thunderstore, then attaches the.zipto a GitHub Release.
Both build against libs/, so no game files or Steam credentials are needed in CI.
One-time setup
- Create a Thunderstore service account token for your team (Thunderstore → team settings → Service Accounts).
- Add it to a GitHub Environment named
storeas a secret calledTHUNDERSTORE_TOKEN(repo → Settings → Environments →store). - Set
namespaceinthunderstore.tomlto your Thunderstore team.
Cutting a release
The tag drives the version — no manual version bumping required:
git tag v1.2.3
git push origin v1.2.3
release.yml derives 1.2.3 from the tag, stamps it into the plugin and the package, publishes to Thunderstore, and creates the matching GitHub Release.
You can also publish manually:
dotnet tool install -g tcli
dotnet build -c Release src/MinimapFriends.csproj
tcli publish --token <token> --package-version 1.2.3
Updating reference assemblies
The assemblies in libs/ are public-API-only reference stubs generated with Refasmer from the game's Managed DLLs (no game code is redistributed). Regenerate them after a game update that changes the API:
./scripts/generate-libs.sh "/path/to/On-Together.app/Contents/Resources/Data/Managed"
License
See LICENSE.