Blues-BlueSagePatched_PlayerLimitLift icon

BlueSagePatched PlayerLimitLift

Host-only On-Together lobby patch: up to 128 players, shift-click sizing, NickName1 guidance, and optional QoL companion notes.

Last updated 2 days ago
Total downloads 50
Total rating 1 
Categories Mods
Dependency string Blues-BlueSagePatched_PlayerLimitLift-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

BlueSage PlayerLimitLift

A host-only large-lobby patch for On-Together.

Current package: v1.1.1.

This lets a lobby host raise the player limit above the normal 16 players, up to 128 players.

It pairs nicely with BlueSage QoL Tweaks - Beta, but does not require it. PlayerLimitLift is the host-only big-lobby patch; QoL Tweaks is the optional players-and-hosts toolkit for longer text fields, style/status helpers, Focus Anywhere, player-panel helpers, sweep guardrails, reconnect guard, and host-health checks. When both are loaded, QoL Host Health can show the host's PlayerLimit cap/default/chat-relay state in diagnostics.

Should I Use This?

Use this mod if you are the person hosting a bigger On-Together lobby.

You probably want this if:

  • You host lobbies with more than 16 players.
  • You used officerballs PlayerLimitLift before and want a version for the latest On-Together update.
  • You want shift-click lobby sizing and a simple config file for bigger cozy coworking rooms.

You probably do not need this if:

  • You are only joining someone else's lobby.
  • You are not hosting large lobbies.
  • You are only trying to fix NickName1 showing in chat on your own client.

Only the HOST needs BlueSage PlayerLimitLift.

Players do not need to install this mod to join a larger lobby.

Players who want BlueSage's chat/ID/style/focus/reconnect QoL features can install BlueSage QoL Tweaks - Beta separately.

If You See NickName1 In Chat

If you are a player and chat names show up as NickName1, you probably still have the old officerballs PlayerLimitLift mod installed or enabled.

Fix:

  1. Disable or remove old officerballs PlayerLimitLift.
  2. Restart On-Together.
  3. Join the lobby again.

You do not need BlueSage PlayerLimitLift unless you also host lobbies.

What It Does

  • Lets the host set lobby size up to 128 players.
  • Keeps the lobby size selector working past 16.
  • Lets the host shift-click to change lobby size faster.
  • Adds a config file after first launch.
  • Keeps large-lobby hosting working after the latest On-Together update.
  • Warns in the BepInEx console if another PlayerLimit-style mod is loaded or if config values were clamped to safe bounds.

Install With A Mod Manager

For hosts:

  1. Disable or uninstall old officerballs PlayerLimitLift.
  2. Install BlueSage PlayerLimitLift.
  3. Start On-Together once so the config file is created.
  4. Host your lobby and pick the player limit you want.

For players:

You do not need this mod unless you also host lobbies.

If you have old officerballs PlayerLimitLift installed and see NickName1, remove the old mod and restart.

Manual Install

For hosts:

  1. Install BepInEx for On-Together.
  2. Remove old officerballs.PlayerLimitLift.dll if you have it.
  3. Put BlueSagePatched_PlayerLimitLift.dll in your BepInEx/plugins folder.
  4. Start On-Together once so the config file is created.
  5. Host your lobby.

For players:

Do not manually install this unless you also host. If you see NickName1, remove old officerballs PlayerLimitLift from your own BepInEx/plugins folder instead.

How To Use It

The host uses the normal lobby size controls.

  • Click to change lobby size by 1.
  • Shift+click to jump by the configured amount.
  • Default shift-click jump: 16.
  • Default lobby size: 16.
  • Default maximum lobby size: 128.

After launching once, the config file appears here:

BepInEx/config/com.bluesage.ontogether.playerlimitlift.cfg

Startup Checks

When the host launches the game, BlueSage PlayerLimitLift writes a short BepInEx console note if:

  • old officerballs PlayerLimitLift appears loaded;
  • another PlayerLimit-style mod appears loaded;
  • DefaultLobbySize, MaxLobbySize, or ShiftSkipRate had to be clamped.

Disabled backup files are not the problem. These checks are about mods BepInEx actually sees during startup.

Config Settings

DefaultLobbySize

Lobby size shown when the host opens the game. Default: 16.

MaxLobbySize

Highest lobby size allowed by this mod. Default: 128.

ShiftSkipRate

How much shift-click changes the lobby size by. Default: 16.

EnableChatRelayPatch

Host-side compatibility patch for large-lobby chat behavior. Leave this on unless you are testing. Default: true.

Community Discord

We have an unofficial Discord server for people who enjoy this mod or Blue's On-Together server in-game.

This invite does not expire:

https://discord.gg/tthqADQAKa

Optional BlueSage Companion

BlueSage QoL Tweaks - Beta is a separate optional package for general player and host quality-of-life features. It is not required for larger lobbies.

https://thunderstore.io/c/on-together/p/Blues/BlueSage_QoL_Tweaks_Beta/

Credits

This is a BlueSage community patch based on the public officerballs PlayerLimitLift mod.

Original mod:

https://thunderstore.io/c/on-together/p/officer_balls/officerballs_PlayerLimitLift/

Credit and thanks to officer_balls for the original PlayerLimitLift mod and to the earlier contributors credited by that project, including Arashi_Lei for large-lobby chat work.

BlueSage updated the package for current On-Together hosting, refreshed the icon and README, clarified host-only usage, and added current community support info.