BlueSagePatched PlayerLimitLift
Host-only On-Together lobby patch: up to 128 players, shift-click sizing, NickName1 guidance, and optional QoL companion notes.
CHANGELOG
Changelog
1.1.1
- Added runtime compatibility diagnostics that warn hosts if old
officerballs PlayerLimitLiftor another PlayerLimit-style mod appears loaded. - Added config clamp diagnostics for
DefaultLobbySize,MaxLobbySize, andShiftSkipRateso hosts can see when unsafe values were corrected. - Documented the optional QoL Host Health companion behavior: when both BlueSage mods are loaded, QoL diagnostics can show PlayerLimit cap/default/chat-relay state.
- Refreshed Thunderstore metadata and icon placement so the Discord link stays visible under Thunderstore's updated badge.
- Added a clear optional companion note for
BlueSage QoL Tweaks - Beta. - Kept PlayerLimitLift guidance host-only: hosts use this for bigger lobbies; players only need it if they also host.
- No risky large-lobby packet behavior change from
1.1.0; this release adds startup support/hygiene plus package cleanup based on QoL beta lessons.
1.1.0
- Updated icon/thumbnail art for the BlueSage release.
- Reworked the README into a clearer game-community guide: who should use the mod, who should not, how hosts use it, and what players should do if they see
NickName1. - Clarified host-only usage: only the lobby host needs BlueSage PlayerLimitLift.
- Added the unofficial Blue's OnTogether Discord invite to the README and Thunderstore website URL.
- Cleaned up general package info, usage notes, troubleshooting flow, and credits.
- Added explicit credit/link back to
officer_balls/officerballs_PlayerLimitLiftv1.0.8, which this community patch is based on: https://thunderstore.io/c/on-together/p/officer_balls/officerballs_PlayerLimitLift/
1.0.10
- Corrected Thunderstore/user guidance: only the lobby host needs
BlueSagePatched PlayerLimitLift. - Clarified that regular players do not need this patched mod unless they also host lobbies.
- Added troubleshooting note: if a player sees the
NickName1visual chat bug, they likely still have the oldofficerballs PlayerLimitLiftinstalled/enabled and should remove or disable it. - Expanded ELI5 usage docs for first-launch config generation,
DefaultLobbySize,MaxLobbySize,ShiftSkipRate, and shift+click lobby-size changes. - Updated package icon/thumbnail art and tightened the "Should I use this mod?" README flow for host-only large-lobby use.
- Added the unofficial Blue's OnTogether Discord invite to the README and Thunderstore website URL.
1.0.9
- Rebuilt as
BlueSagePatched_PlayerLimitLift.dllwith a unique BepInEx plugin GUID. - Updated the chat relay patch for the June 2026 PurrNet RPC signature change.
- Fixed Harmony patch failure caused by the removed
BitPacker streamparameter onTextChannelManager.OnReceivedRpc. - Preserved large-lobby chat identity for players above the vanilla 16-player limit while clamping only the UI color index to the vanilla palette.
- Added
MaxLobbySize,DefaultLobbySize,ShiftSkipRate, andEnableChatRelayPatchconfiguration. - Added Harmony cleanup in
OnDestroyfor BepInEx development/reload hygiene.
1.0.8
- Upstream maintenance patch from
officerballs.PlayerLimitLift. - Enforced modded tag always instead of only above 16 players.
Earlier Upstream History
1.0.7: updated to current game version to apply modded tag rather than adding[MODDED]to server name.1.0.6: fixed size selector number wrapping.1.0.5: added player counts to tab, config, default lobby size, and shift-click increment.1.0.4: initial Thunderstore release.