Blues-BlueSagePatched_PlayerLimitLift icon

BlueSagePatched PlayerLimitLift

Host-only On-Together lobby patch: up to 128 players, shift-click sizing, NickName1 guidance, and optional QoL companion notes.

CHANGELOG

Changelog

1.1.1

  • Added runtime compatibility diagnostics that warn hosts if old officerballs PlayerLimitLift or another PlayerLimit-style mod appears loaded.
  • Added config clamp diagnostics for DefaultLobbySize, MaxLobbySize, and ShiftSkipRate so hosts can see when unsafe values were corrected.
  • Documented the optional QoL Host Health companion behavior: when both BlueSage mods are loaded, QoL diagnostics can show PlayerLimit cap/default/chat-relay state.
  • Refreshed Thunderstore metadata and icon placement so the Discord link stays visible under Thunderstore's updated badge.
  • Added a clear optional companion note for BlueSage QoL Tweaks - Beta.
  • Kept PlayerLimitLift guidance host-only: hosts use this for bigger lobbies; players only need it if they also host.
  • No risky large-lobby packet behavior change from 1.1.0; this release adds startup support/hygiene plus package cleanup based on QoL beta lessons.

1.1.0

  • Updated icon/thumbnail art for the BlueSage release.
  • Reworked the README into a clearer game-community guide: who should use the mod, who should not, how hosts use it, and what players should do if they see NickName1.
  • Clarified host-only usage: only the lobby host needs BlueSage PlayerLimitLift.
  • Added the unofficial Blue's OnTogether Discord invite to the README and Thunderstore website URL.
  • Cleaned up general package info, usage notes, troubleshooting flow, and credits.
  • Added explicit credit/link back to officer_balls/officerballs_PlayerLimitLift v1.0.8, which this community patch is based on: https://thunderstore.io/c/on-together/p/officer_balls/officerballs_PlayerLimitLift/

1.0.10

  • Corrected Thunderstore/user guidance: only the lobby host needs BlueSagePatched PlayerLimitLift.
  • Clarified that regular players do not need this patched mod unless they also host lobbies.
  • Added troubleshooting note: if a player sees the NickName1 visual chat bug, they likely still have the old officerballs PlayerLimitLift installed/enabled and should remove or disable it.
  • Expanded ELI5 usage docs for first-launch config generation, DefaultLobbySize, MaxLobbySize, ShiftSkipRate, and shift+click lobby-size changes.
  • Updated package icon/thumbnail art and tightened the "Should I use this mod?" README flow for host-only large-lobby use.
  • Added the unofficial Blue's OnTogether Discord invite to the README and Thunderstore website URL.

1.0.9

  • Rebuilt as BlueSagePatched_PlayerLimitLift.dll with a unique BepInEx plugin GUID.
  • Updated the chat relay patch for the June 2026 PurrNet RPC signature change.
  • Fixed Harmony patch failure caused by the removed BitPacker stream parameter on TextChannelManager.OnReceivedRpc.
  • Preserved large-lobby chat identity for players above the vanilla 16-player limit while clamping only the UI color index to the vanilla palette.
  • Added MaxLobbySize, DefaultLobbySize, ShiftSkipRate, and EnableChatRelayPatch configuration.
  • Added Harmony cleanup in OnDestroy for BepInEx development/reload hygiene.

1.0.8

  • Upstream maintenance patch from officerballs.PlayerLimitLift.
  • Enforced modded tag always instead of only above 16 players.

Earlier Upstream History

  • 1.0.7: updated to current game version to apply modded tag rather than adding [MODDED] to server name.
  • 1.0.6: fixed size selector number wrapping.
  • 1.0.5: added player counts to tab, config, default lobby size, and shift-click increment.
  • 1.0.4: initial Thunderstore release.