HelmetHUD
Adds a green monochrome suit readout drawn inside the visor while wearing a powered pressure or EVA helmet. Pressure suit helmets now require batteries — keep an eye on the Power light.
| Last updated | a week ago |
| Total downloads | 37 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | CraxyMaxy-HelmetHUD-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Ostranauts
BepInEx modloader. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Helmet HUD — Ostranauts
Adds a green monochrome suit readout drawn inside the visor while wearing a powered pressure or EVA helmet. The HUD shows negative statuses and anything you're actively training. Different helmets have different HUDs to accommodate the life support readouts on the EVA helmet. Oh! and Pressure suit helmets now require batteries to be more logical inside the game system. Make sure that Power light is on, and pay attention for blinking amber battery lights.
Companion to Character Sidebar, which shows the same character data in a full panel outside of EVA. Either works alone; they compose if you run both.
Install
This mod is two parts, a plugin and a native data pack, and both install themselves. The one manual step is enabling the data pack in the game's MODS menu, which only the game itself is allowed to do.
- Click Install in the Thunderstore Mod Manager (r2modman). BepInEx and the plugin are set up automatically.
- Launch the game once. The plugin copies its data pack into
Ostranauts_Data/Mods/on startup and logs that it did. - From the main menu open MODS, enable Helmet HUD, and restart.
Skip the enable step and the visor readout still works, but the helmet has no battery holder, no redrawn gauge panel and no glow; the log says exactly what is missing.
Build
Needs OSTRANAUTS_PATH set and the Character Sidebar repo checked out
alongside this one:
C:\Claude\Ostranauts Mods\
Ostranauts Status Sidebar\ <- shared src/Data/*.cs comes from here
Ostranauts Helmet HUD\ <- this repo
dotnet build -c Release deploys to BepInEx/plugins/OstranautsHelmetHUD/.
The shared data layer (CharacterDataReader, CharacterSnapshot, ModLog) is
compiled in from the sidebar tree via a linked <Compile Include> rather than
copied — one source of truth, two fully independent DLLs, no runtime dependency
in either direction.
Config
BepInEx/config/com.ostranauts.helmethud.cfg. Editable with the BepInEx
Configuration Manager (F1) if you have it installed, otherwise edit the file and
relaunch:
- Behaviour —
Enabled,OnPressureSuits,RequireBatteries(the survival mechanic),CellHours(how long a set of cells lasts; 0 = never run down),CellsRequired,StockOldHelmets(fit cells to helmets that predate the mod) - Display —
BlinkCritical,ReferenceHeight - Placement —
RectX/Y/W/H(fractions of the helmet frame),EdgeInset(how far inside the rim the text sits),GaugeSocketX/Top/Pitch/Size(where the four gauge lamps sit, as fractions of the panel art — only worth touching if you redraw that art) - Paging —
MaxRowsEVA(6; EVA bars fill the rim),MaxRowsPressureSuit(18; only two gauge lamps down low),PageSeconds