Decompiled source of FirstPersonCamera v1.0.5

FirstPersonCamera.dll

Decompiled 4 days ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using SideLoader;
using UnityEngine;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("OutwardModTemplate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OutwardModTemplate")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace FirstPersonCamera;

[BepInPlugin("Tchernobill.FirstPersonCamera", "FirstPersonCamera", "1.0.5")]
public class Plugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(CharacterCamera), "LateUpdate")]
	public class CharacterCamera_LateUpdate
	{
		public static void Postfix(ref CharacterCamera __instance)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			bool key = CustomKeybindings.GetKey("First Person Camera On/Off");
			if (!keybindPressed && key)
			{
				ActivateFirstPerson.Value = !ActivateFirstPerson.Value;
			}
			keybindPressed = key;
			if (!ActivateFirstPerson.Value || (Object)(object)__instance.m_camera == (Object)null || (Object)(object)__instance.TargetCharacter == (Object)null)
			{
				SetHiddenHeadgear(null);
				if (firstPersonActiveMemo && modConnectedToCharacter)
				{
					__instance.BaseOffset = BaseOffsetMemo;
					__instance.Offset = BaseOffsetMemo;
					__instance.ZoomOffsetSplitScreenH = ArcheryOffsetMemo;
					__instance.DialogueAddOffset = DialogueAddOffsetMemo;
					__instance.CameraScript.nearClipPlane = ncpMemo;
					((LocalCharacterControl)__instance.TargetCharacter.CharacterControl).FaceLikeCamera = (Object)(object)__instance.TargetCharacter.CharacterCamera.LookAtTransform != (Object)null;
					firstPersonActiveMemo = false;
				}
				return;
			}
			if (!firstPersonActiveMemo || !modConnectedToCharacter)
			{
				BaseOffsetMemo = __instance.BaseOffset;
				ArcheryOffsetMemo = __instance.ZoomOffsetSplitScreenH;
				DialogueAddOffsetMemo = __instance.DialogueAddOffset;
				ncpMemo = __instance.CameraScript.nearClipPlane;
				firstPersonActiveMemo = true;
				modConnectedToCharacter = true;
			}
			((Vector3)(ref __instance.BaseOffset)).Set(BaseOffsetX.Value, BaseOffsetY.Value, BaseOffsetZ.Value);
			__instance.Offset = __instance.BaseOffset;
			Vector3 forward = ((Component)__instance).transform.forward;
			((Vector3)(ref forward)).Set(0f, 0f, 0f);
			((Component)__instance).transform.position = __instance.TargetCharacter.HeadTrans.position;
			((LocalCharacterControl)__instance.TargetCharacter.CharacterControl).FaceLikeCamera = true;
			if (__instance.m_cameraVertHolder.forward.y > 0f)
			{
				__instance.CameraScript.nearClipPlane = NCP_LookUp.Value;
			}
			else
			{
				__instance.CameraScript.nearClipPlane = NCP_LookDn.Value;
			}
			((Vector3)(ref __instance.DialogueAddOffset)).Set(0f, 0f, 0f);
			((Vector3)(ref __instance.ZoomOffsetSplitScreenH)).Set(ArcheryOffsetX.Value, ArcheryOffsetY.Value, ArcheryOffsetZ.Value);
			CharacterVisuals visuals = __instance.TargetCharacter.Visuals;
			SetHiddenHeadgear((HideHeadgear.Value && (Object)(object)visuals != (Object)null) ? visuals.ActiveVisualsHead : null);
		}
	}

	[HarmonyPatch(typeof(CharacterCamera), "Update")]
	public class CharacterCamera_Update
	{
		private static void Postfix(ref CharacterCamera __instance)
		{
			CharacterCamera_LateUpdate.Postfix(ref __instance);
		}
	}

	public const string GUID = "Tchernobill.FirstPersonCamera";

	public const string NAME = "FirstPersonCamera";

	public const string VERSION = "1.0.5";

	public static ConfigEntry<bool> ActivateFirstPerson;

	public static ConfigEntry<float> BaseOffsetX;

	public static ConfigEntry<float> BaseOffsetY;

	public static ConfigEntry<float> BaseOffsetZ;

	public static ConfigEntry<float> NCP_LookUp;

	public static ConfigEntry<float> NCP_LookDn;

	public static ConfigEntry<float> ArcheryOffsetX;

	public static ConfigEntry<float> ArcheryOffsetY;

	public static ConfigEntry<float> ArcheryOffsetZ;

	public static ConfigEntry<bool> HideHeadgear;

	public static bool firstPersonActiveMemo;

	public static Vector3 BaseOffsetMemo;

	public static Vector3 ArcheryOffsetMemo;

	public static Vector3 DialogueAddOffsetMemo;

	public static float ncpMemo;

	public static bool modConnectedToCharacter;

	public const string keybindOnOff = "First Person Camera On/Off";

	public static bool keybindPressed = false;

	public static ArmorVisuals hiddenHeadgear;

	public static List<KeyValuePair<Renderer, ShadowCastingMode>> hiddenRenderers = new List<KeyValuePair<Renderer, ShadowCastingMode>>();

	internal void Awake()
	{
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		CustomKeybindings.AddAction("First Person Camera On/Off", (KeybindingsCategory)0, (ControlType)2, (InputType)1);
		ActivateFirstPerson = ((BaseUnityPlugin)this).Config.Bind<bool>("FirstPersonCamera", "Activate First Person", true, "Toggle between First Person and Third Person (Vanilla). You can also use the keybind in settings.");
		BaseOffsetX = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Base Left Offset", 0f, "Relative to theoric head center");
		BaseOffsetY = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Base Up Offset", 0.25f, "Relative to theoric head center");
		BaseOffsetZ = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Base Forward Offset", 0.1f, "Relative to theoric head center");
		NCP_LookUp = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Near Clipping Distance Looking Up", 0.05f, "Bigger value will hide more stuff that is too close to the camera when looking up.");
		NCP_LookDn = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Near Clipping Distance Looking Down", 0.05f, "Bigger value will hide more stuff that is too close to the camera when looking down.");
		ArcheryOffsetX = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Archery Zoom Left Offset", 0f, "Relative to theoric head center");
		ArcheryOffsetY = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Archery Zoom Up Offset", 0f, "Relative to theoric head center");
		ArcheryOffsetZ = ((BaseUnityPlugin)this).Config.Bind<float>("FirstPersonCamera", "Archery Zoom Forward Offset", 0.1f, "Relative to theoric head center");
		HideHeadgear = ((BaseUnityPlugin)this).Config.Bind<bool>("FirstPersonCamera", "Hide Headgear In First Person", true, "Hides your helmet, hat or mask while in first person. Its shadow stays. Other online players still see it.");
		new Harmony("Tchernobill.FirstPersonCamera").PatchAll();
		firstPersonActiveMemo = ActivateFirstPerson.Value;
		modConnectedToCharacter = false;
	}

	private static void SetHiddenHeadgear(ArmorVisuals headgear)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Invalid comparison between Unknown and I4
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)headgear == (Object)(object)hiddenHeadgear)
		{
			return;
		}
		foreach (KeyValuePair<Renderer, ShadowCastingMode> hiddenRenderer in hiddenRenderers)
		{
			if ((Object)(object)hiddenRenderer.Key != (Object)null)
			{
				hiddenRenderer.Key.shadowCastingMode = hiddenRenderer.Value;
			}
		}
		hiddenRenderers.Clear();
		hiddenHeadgear = headgear;
		if ((Object)(object)headgear == (Object)null)
		{
			return;
		}
		foreach (Renderer renderer in headgear.Renderers)
		{
			if ((Object)(object)renderer != (Object)null && (int)renderer.shadowCastingMode != 3)
			{
				hiddenRenderers.Add(new KeyValuePair<Renderer, ShadowCastingMode>(renderer, renderer.shadowCastingMode));
				renderer.shadowCastingMode = (ShadowCastingMode)3;
			}
		}
	}
}