Mods that depend on MelonLoader
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.
Last updated: 4 days ago
Free spectator camera while dead, limited to the area around the player you're watching.
Last updated: 4 days ago
Increases the maximum player count beyond the default limit of 4 players. Configure your preferred maximum and play with larger groups.
Last updated: 4 days ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and an online layout library.
Last updated: 4 days ago
Your double. Bots with a real player body that walk, climb, drive and fight with guns, melee and fists, and learn how to move and use things from recordings of you. By RUDYHILL.
Last updated: 4 days ago
Turns slow-mo into a Cyberpunk: Edgerunners style Sandevistan: a neon green world, rainbow afterimages that vanish when you stop, and you keep your normal colors. Uses Quicksilver.
Last updated: 4 days ago
Emulates additional players for testing purposes. Useful for testing multiplayer mods like TooManyPlayers when you don't have friends available to join your game.
Last updated: 4 days ago
Realistic arm-swing flips. Swing your arms and jump to backflip, front flip or side flip, with your body following, flip kicks, sounds, haptics and LabFusion multiplayer support.
Last updated: 4 days ago
Working electricity for BONELAB: a pull-start generator, cords and plugs you plug in by hand, power strips, lamps, a plug-in bulb, a dimmer, a motor, electromagnets, a motion sensor, a switch and a warning light.
Last updated: 4 days ago
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeons
Last updated: 4 days ago
Makes dungeon enemies drop loot that matches the current map's spawn pool.
Last updated: 4 days ago
Expand your inventory with additional backpack slots. Toggle between standard inventory and backpack with a configurable key. Features animated UI, visual key hints, and automatic cleanup when leaving the game.
Last updated: 4 days ago
Makes jumping in the game actually useful. The default jumping in Mimesis is practically useless. This mod improves the jump mechanics so you can effectively navigate through the maps.
Last updated: 4 days ago
Minimap of the level: explored or full map, plain or graphic style, optional player, monster and item dots.
Last updated: 4 days ago
Special Customers buy up to 200 units, remember how you treat them, and each group's leader now has a job for you. Large parts of this mod were written with AI.
Last updated: 4 days ago
A great white shark for FluidLab water. It circles you, bites your leg, drags you under, breaches, and tears player-built rafts apart. Works in Fusion multiplayer. By RUDYHILL.
Last updated: 5 days ago
End game story-line expansion. Work for the Cheeky Blinders: run Nell's jobs, owe Arthur when you fail, buy the family's Syndicate Warehouse on the docks, and face police checkpoints, sweeps and raids, or pay the Chief to look away.
Last updated: 5 days ago
A boilerplate template for Mimesis mods. Replace this with your mod description.
Last updated: 5 days ago
An alternative multiplayer mod for BONEWORKS - With many Improvements & Quality of life features bringing it to modern multiplayer standards.
Last updated: 5 days ago
An advanced graphics mod with the best look out there.
Last updated: 5 days ago
PlayStation button icons instead of Xbox ones, and prefers the DS4Windows pad when both are connected.
Last updated: 5 days ago
The host sets 1-8 inventory slots, shown as a 2x4 grid. Every player needs it.
Last updated: 5 days ago
Health and radiation percentages next to the HUD bars.
Last updated: 5 days ago