Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Inkorporated
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
| Last updated | 6 hours ago |
| Total downloads | 9 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | DooDesch-Inkorporated-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3ifBars-S1API_Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes.The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Preferred version: 3.0.5README
Inkorporated - Custom Tattoos for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de.
The tattoo framework for Schedule I. Mods add their own PNG tattoos to the in-game tattoo shop - via a drop-in pack folder or an API - and the game treats them like vanilla: they render on the avatar, persist in saves and sync in co-op. On its own this mod adds no tattoos; it's the dependency tattoo packs are built on.
What it does
- Adds custom tattoos to the tattoo shop under their placement category (Chest, Left/Right Arm, Face).
- Real avatar layers via the game's own pipeline - they render, save and sync in multiplayer like built-in tattoos (everyone needs the same mod + pack to see them; others just don't render them).
- Tattoo packs are plain folders of PNGs + a tiny
manifest.json- no code required. Code mods can also register tattoos through the API.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+.
- S1API (pulled in as a dependency).
- Optional: Mod Manager & Phone App for the in-game settings UI.
Using it
Install Inkorporated plus any tattoo pack that depends on it; the new tattoos show up in the tattoo shop.
Packs live in UserData/Inkorporated/Packs/<PackName>/.
Want a quick look at the format (and a few free tattoos)? Set LoadExamplePack to true (in the Mod
Manager & Phone App UI or UserData/MelonPreferences.cfg under Inkorporated_01_Main) and restart - a
bundled example pack with a working folder/manifest template is dropped into Packs/Examples to copy.
Making a pack
A manifest.json lists tattoos with a placement (chest | leftarm | rightarm | face), an optional
price, and a transparent PNG. The design's opaque pixels must sit at the correct UV region of that body
part (a tattoo is a full skin-texture layer, not a centered sticker - so you can do anything from a small
mark to a full sleeve). See the example pack and the full guide on
GitHub.
Settings
LoadExamplePack (default false) - drop the bundled example pack on disk as a template. Editable in the
Mod Manager & Phone App UI or UserData/MelonPreferences.cfg.
License
MIT. See the included LICENSE.md.