BigMonsterEnergy
A colossal Monster can hums to itself somewhere up the mountain — this climb is giving big monster energy. Follow the noise, hold to drink, and ascend beyond your sleep schedule. A rare pair hide on every run.
By AshHenbrey
| Last updated | a day ago |
| Total downloads | 575 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | AshHenbrey-BigMonsterEnergy-0.5.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Big Monster Energy™
There's a colossal Energy Source humming to itself somewhere up the mountain. Its looping music carries across the world, so you hear it long before you see it — follow the noise, hike over, stand close, and ascend beyond your sleep schedule for a glorious energy rush. A rare pair hide on every climb; one was never going to be enough.
The vibe
- Follow the music. A giant white Monster can sits out there in the world, humming a loop. It's silent at spawn and swells as you close in — no map marker, no waypoint, just your ears and a long climb ahead.
- Hold to drink. Walk up and hold interact, same as anything else in PEAK. The radial fills, you take a swig, and you get that familiar White Monster feeling: a rainbow sugar rush with unlimited stamina, followed by the inevitable drowsy comedown. Ice-cold, 3am, questionable-decisions energy.
- Haul it around. Reach for a can like you'd grab a ledge. Lug, tip and seesaw it along your climb. The whole crew can pile onto one at once, tug-of-war and all, synced across the lobby.
- Share the can. Each one holds a couple of sips, so a teammate can grab one too.
- A quirky send-off. The last sip bursts the can into a cloud of smoke and drops a farewell message on screen for the whole lobby.
- Two per run, spread out. One hides deep in an earlier biome, one further along your journey. Every map is different, so you'll have to hunt.
- Everyone sees the same cans. Placements and sips are synced across the lobby, late joiners included.
Install
- Install BepInExPack PEAK.
- Install Big Monster Energy with a mod manager (r2modman / Thunderstore Mod
Manager), or drop the DLL into
PEAK/BepInEx/plugins/. - Launch PEAK and start a climb.
For the cans to sync, everyone in the lobby needs the mod.
Tuning
Settings appear in BepInEx/config/AshHenbrey.BigMonsterEnergy.cfg after the first
run. A few you might touch:
- Spawn —
CansPerRun(how many hide each run),InsetIntoBiome(how deep into its biome each can sits,0= entrance,1= exit). - Audio —
Volume,MaxDistance(how far the music carries — crank it if you want to hear one from further out). - Interaction —
BuffSeconds(how long the sugar rush lasts),DrowsyAmount(how hard the comedown hits),HoldSeconds(drink time). - Appearance —
HeightMeters(how big the can stands), plus glow and finish. - Carry —
CanMass(how heavy it feels),CarryStiffness(snappier vs. draggier),GrabRange(how close your hand must be to grip).
Legal-ish
Monster Energy™ and its marks belong to Monster Energy Company. This is an unofficial, non-commercial fan mod with no affiliation or endorsement. All audio is used with the rights of its owner. Drink responsibly; climb irresponsibly.