AshHenbrey-BigMonsterEnergy icon

BigMonsterEnergy

A colossal Monster can hums to itself somewhere up the mountain — this climb is giving big monster energy. Follow the noise, hold to drink, and ascend beyond your sleep schedule. A rare pair hide on every run.

CHANGELOG

Changelog

0.5.1 — The Comedown

Every sugar rush has one. Now the cans do too: drop one and watch it tumble.

  • No more mid-air freeze. Fling or drop a can from a height and it falls the whole way instead of hanging in the sky — tumbling, rolling and bouncing like a real object.
  • Settles only when it's truly settled. A can keeps moving until physics genuinely puts it to rest, so a bounce off a ledge carries on instead of stopping dead.

0.5.0 — The Carry-On Update

Every climb has that one bag you refuse to check. This is the biggest update yet, and it's all baggage: the cans are now real physical objects you can pick up and haul along your journey — carry-on luggage, six feet tall and full of taurine.

  • Grab & haul. Reach out to grip a can and physically carry it — lift, tip and seesaw it (the force pulls from wherever you grabbed, so an end levers up while the other stays down), then set it down. It has real weight, and a runaway can be caught mid-roll.
  • Co-op hauling. Multiple players can grab the same can at once and haul it together, tugging it between them.
  • Multiplayer synced. Carries stream across the lobby — everyone sees the can move and agrees on where it lands.
  • Fist reticle. Your on-screen reach hand closes into a fist while you're holding the can, and the drink prompt steps aside so it can't be triggered mid-haul.

0.4.1

  • Packaging update only — no gameplay changes.

0.4.0

First release. A colossal white Monster can (or two) hides up the mountain, found by following its looping music.

  • Find it by ear. Each can hums a looping track — silent at spawn, swelling as you approach — so you track it down with no map marker or waypoint.
  • Hold to drink. Uses PEAK's native hold-interact with the radial fill. A swig gives a familiar Monster Energy rush: a rainbow sugar rush with unlimited stamina, then a drowsy comedown.
  • Share a can. Each holds a couple of sips, so a teammate can grab one too. The final sip bursts it into a cloud of smoke with a farewell message for the lobby.
  • Two per run, spread out. They hide deep across the run's biomes and never at spawn, and every map places them differently.
  • Multiplayer synced. Placements and sips are shared across the lobby, late joiners included.