Late Join With Your Friends
Late to the climb? Don't wait dead for the next statue: spawn alive right next to your friends. Game crashed? Rejoin and pick up where you left off. Only you need the mod, the host can be vanilla.
CHANGELOG
Changelog
1.2.0
- Return To Last Position: your position is saved every 10 seconds while you are alive and on the ground. If you leave (or the game crashes) and rejoin the same room within 30 minutes, you go back there, as long as the group is still on that segment, the fog hasn't reached it and there is still ground. Players who were dead stay dead.
- New
PoofEffectoption (off by default): spawn without revive smoke and sound, for everyone. MapStartuses the campfire at the start of the current biome and only spawns there if there is ground and the fog hasn't reached it; otherwise you spawn next to the highest living scout.- The wake-up animation only plays on flat, clear ground. On rocks, logs, slopes or ledges you spawn standing. Near the campfire, flat spots are preferred.
- Anti-launch guard for the first 15 seconds after spawning: physics spikes above 25 m/s are cancelled before they can throw you off the map.
- If you fall or get flung right after spawning, you are moved next to a living scout.
- On reconnect, invalid positions stored by the host (e.g. after falling into the void) are replaced with a safe spawn point.
- Broken ragdolls are never moved next to other players. The check waits for the warp and wake-up to finish and only acts if the problem lasts more than 1.5 seconds.
- Option values renamed to English:
Host,Highest,Lowest,MapStart. - Config descriptions and log messages are now in English.
1.1.0
- New
SpawnTargetoption. - New
WakeUpAnimationoption: spawn passed out and wake up, like at the start of a run.
1.0.1
- Fixed the revive not triggering: the game threw an error while killing the freshly spawned character on arrival.
1.0.0
- First release.