OracleTeam-GreenDemonChallenge icon

GreenDemonChallenge

A wild Green Demon has appeared! Can you take the challenge and climb all the way to the PEAK?

CHANGELOG

Changelog

[1.3.2] - 2026-05-24

Changed

  • Fixed a bug with vanilla audio sliders not working with green demons

[1.3.1] - 2026-05-17

Changed

  • Fixed a bug with the volume slider not getting set properly with new green demons

[1.3.0] - 2026-05-06

Àdded

  • Added fallback effects when spawining GameObjects in some effects fails.
  • Added 3 random effect pool preset to give further control over green demons outcomes:
    • This new lobby setting (named Type of Green Demon Random Effects) only takes effect when using the RANDOM catch effect and can be any of:
      • CASUAL: Removes harsh effects, like KILL or POOR_BOY
      • STANDARD (default): Keeps all caught effects
      • HARDCORE: Removes soft effects, like SLIP or BEES

Changed

  • Code cleanup, refactorings.
  • Fixed Lucky Blocks support.
  • When UnnamedProducts enabled, flairs that were taken away at the shore now respawn at the crash plane using their correct brand.
  • Made spawned tornado always target the caught player.
  • Moved calera's green demon spawn closer to The Kiln and closer to the lava.
  • Added a slight delay when spawning multiple green demons.

[1.2.0] - 2026-05-03

Added

  • Added a small flocking behavior to Green Demons when there are more than 1

[1.1.2] - 2026-05-03

Changed

  • Fixed soft dependencies (again)
  • Fixed a physics bug that can make demons sticks to each other.

[1.1.1] - 2026-05-02

Changed

  • Fixed Lucky Blocks compatibility when spawning demons

[1.1.0] - 2026-05-01

Added

Changed

  • Slight tracker optimisations
  • Fixed soft dependencies

[1.0.3] - 2026-04-29

Changed

  • Reducced bundle sizes.
  • Added EQs, reberbs to chase loop.

[1.0.2] - 2026-04-25

Removed

  • Removed unwanted code

[1.0.1] - 2026-04-25

Added

  • Made Green Demons despawn when the credits starts

Changed

  • Replaced the demon's PositionSyncer script with a PhysicsSyncer for smoother movement.
  • Added a simple raycast to spawn the demon at a correct position
  • Spawning balancing
    • CALDERA:
      • Crow flight threshold 50% -> 40%
    • MESA, ALPINE:
      • Crow flight threshold 50% -> 40%
    • THE KILN:
      • Pull demon spawn point up a bit.
      • Climb threshold 50% -> 33%
    • PEAK:
      • Put demon spawing position closer to the peak
      • Climb threshold: 50% -> 15%
  • Tweaked demons speeds:
    • THE KILN:
      • Reduced demon altitude speed nerfs -50% -> -5%
      • Reduced lateral speeds by 20%
    • CALDERA:
      • Removed altitude speed nerfs

[1.0.0] - 2026-04-24

  • Initial Release