GreenDemonChallenge
A wild Green Demon has appeared! Can you take the challenge and climb all the way to the PEAK?
CHANGELOG
Changelog
[2.3.0] - 2026-09-03
Added
- Added a brand-new "KIDNAPPED" effect that spawns a condor on you.
[2.2.0] - 2026-08-19
Changed
- Updated caught effects restrictions for when being in the secret biome.
Added
- Added proper support for GLOOM, THE CITADEL and the secret biome.
[2.1.0] - 2026-08-17
Added
- Aded
HALF_PETRYFY,FULL_PETRIFY,DEADLY_ARROWSandNO_GEMSinto the caught effect poolHALF_PETRYFYgives you 50% of petrification,FULL_PETRIFYis 100% which is quite deadly.DEADLY_ARROWSthrows as much arrows that's needed for someone to die when they get taken out.NO_GEMSremoves every gems on you, backpacks included.
- Added Secret Biome settings in the config file (spawing is not working yet but will come at a later version)
- Added
GLOOM/CITADELand the super secret biome to theBIOME_CLOUDeffect. - Added more random effect restrictions to avoid giving acheivements to easily.
[2.0.0] - 2026-08-11
Changed
- The Final Ascent support!
[1.4.1] - 2026-08-10
Changed
- Added a fallback position in case the "The Kiln" bridge isn't found (as a quick possible fix for The Citadel)
- Refactored Lucky Blocks integration
[1.4.0] - 2026-08-08
Changed
- Pre Final Ascent update
- Added a restriction to the FLING effect while at PEAK
[1.3.4] - 2026-07-29
Changed
- Fixed 1.65a+ bugs where the demon wouldn't spawn in some maps
[1.3.3] - 2026-07-24
Added
- Added 1.65a support
[1.3.2] - 2026-05-24
Changed
- Fixed a bug with vanilla audio sliders not working with green demons
[1.3.1] - 2026-05-17
Changed
- Fixed a bug with the volume slider not getting set properly with new green demons
[1.3.0] - 2026-05-06
Àdded
- Added fallback effects when spawining GameObjects in some effects fails.
- Added 3 random effect pool preset to give further control over green demons outcomes:
- This new lobby setting (named
Type of Green Demon Random Effects) only takes effect when using theRANDOMcatch effect and can be any of:CASUAL: Removes harsh effects, likeKILLorPOOR_BOYSTANDARD(default): Keeps all caught effectsHARDCORE: Removes soft effects, likeSLIPorBEES
- This new lobby setting (named
Changed
- Code cleanup, refactorings.
- Fixed Lucky Blocks support.
- When UnnamedProducts enabled, flairs that were taken away at the shore now respawn at the crash plane using their correct brand.
- Made spawned tornado always target the caught player.
- Moved calera's green demon spawn closer to The Kiln and closer to the lava.
- Added a slight delay when spawning multiple green demons.
[1.2.0] - 2026-05-03
Added
- Added a small flocking behavior to Green Demons when there are more than 1
[1.1.2] - 2026-05-03
Changed
- Fixed soft dependencies (again)
- Fixed a physics bug that can make demons sticks to each other.
[1.1.1] - 2026-05-02
Changed
- Fixed Lucky Blocks compatibility when spawning demons
[1.1.0] - 2026-05-01
Added
- Added support for TimeTheme
Changed
- Slight tracker optimisations
- Fixed soft dependencies
[1.0.3] - 2026-04-29
Changed
- Reducced bundle sizes.
- Added EQs, reberbs to chase loop.
[1.0.2] - 2026-04-25
Removed
- Removed unwanted code
[1.0.1] - 2026-04-25
Added
- Made Green Demons despawn when the credits starts
Changed
- Replaced the demon's PositionSyncer script with a PhysicsSyncer for smoother movement.
- Added a simple raycast to spawn the demon at a correct position
- Spawning balancing
- CALDERA:
- Crow flight threshold 50% -> 40%
- MESA, ALPINE:
- Crow flight threshold 50% -> 40%
- THE KILN:
- Pull demon spawn point up a bit.
- Climb threshold 50% -> 33%
- PEAK:
- Put demon spawing position closer to the peak
- Climb threshold: 50% -> 15%
- CALDERA:
- Tweaked demons speeds:
- THE KILN:
- Reduced demon altitude speed nerfs -50% -> -5%
- Reduced lateral speeds by 20%
- CALDERA:
- Removed altitude speed nerfs
- THE KILN:
[1.0.0] - 2026-04-24
- Initial Release