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UnnamedProducts

Adds unnamed branded item variants to PEAK from a certain famous Canadian store brand

CHANGELOG

Changelog

[2.2.2] - 2026-08-24

Changed

  • Fixed a bug that stopped trick luggage from working altogether
  • Fixed a bug where the mod expected that every biome have at least one amulet in them.

[2.2.1] - 2026-08-24

Added

  • Added Unnamed Ladders that can spawn in THE CITADEL
    • When used, they'll have different speed boost and stamina usage per ladder.

Changed

  • Reduced the chance of unnamed candlesticks being duds from 33% -> 20%
  • Changed the fire VFX color to something more suiting for unnamed bell towers and unnamed candlesticks
  • Fixed a bug where Unnamed candlesticks weren't applying their unnamed modifiers when lit.
  • Optimized the generation a bit by skipping the unnamification of things that were already unnamed.
  • Fixed a bug with GLOOM's unnamed ancient statues not having the correct tint.

[2.2.0] - 2026-08-23

Added

  • Added unnamed variants to
    • Ritual Dagger
    • Glider
    • Antizooka
    • Candlestick
  • Amulets can now spawn "unnamed".
    • An "unnamed" amulet can be identified by the yellow glowing lights the statue emanates. It also has a yellow-tinted stone, on par with unnamed ancient statues.
    • Some unnamed amulet have unique "unnamed" mechanics linked to them, and like every other unnamed items they vary in their efficiency.
  • Traps in The Citadel can now be "unnamed"
    • Unnamed-branded traps generally acts just like unnamed items: the amount of damage you get from them can vary.
    • Unnamed Arrow traps can either launch no arrows, 1 arrows or 2 each shot.
      • They also can have more or less ammo to begin with.
    • Unnamed swinging spike balls can give more or less injury than usual, go faster or slower and swings at a greater or smaller angle.
  • Unnamed bell towers can now be found in Gloom
    • They function the same, but their reach can vary significantly.

Changed

  • Adjusted the Antifreeze so it gives more fuel for jetpacks
  • Fixed a bug with unnamed ancient statues that appears in Roots
  • Adjusted the UnnamedStatusField code to match the original
  • Updated the Big Luggage texture to match the new model

[2.1.0] - 2026-08-11

Added

  • Added Unnamed Clown Luggage

[2.0.0] - 2026-08-11

Changed

  • The Final Ascent hotfix.

[1.3.1] - 2026-07-29

Added

  • Added 1.65a support

[1.3.0] - 2026-05-06

Added

  • Added Lucky Blocks support:
    • Custom outcomes for Lucky Blocks

Changed

  • Fixed compatibility with luggage spawning mods
  • Fixed soft dependencies errors

[1.2.4] - 2026-05-01

Changed

  • Fixed compatibility with luggage spawning mods
  • Fixed soft dependencies errors

[1.2.3] - 2026-04-24

Changed

  • Soft Dependency fixes.
  • Fireball fixes

[1.2.2] - 2026-04-23

Changed

  • Slight optimization of Unnamed item checks.
  • Blowgun optimizations.

[1.2.1] - 2026-04-16

Changed

  • Fixed a bug with mirage materials

[1.2.0] - 2026-04-13

Added

  • Added global zombie spawn detection

Changed

  • Change the Laundry Detergent's spawn data so it could spawn anywhere when zombies are global.

[1.1.0] - 2026-04-12

Added

  • Added luggage mirage support.
    • Now some of Mesa's mirages will also be unnamed branded, so watch out!
  • Made waterfall able to extinguish fireballs.
    • Support for both Roots and Tropics variants.
    • Stray fireballs should also get extinguished by waterfalls.

Changed

  • Fixed a bug with unnamed item spawn restrictions being ignored
  • Balanced flair duds chance from 50% to 33%
  • Cleaned up logging, code in general

[1.0.1] - 2026-04-11

Changed

  • Hotfix PeakThings Compatibility

[1.0.0] - 2026-04-09

  • Initial Release