UnnamedProducts
Adds unnamed branded item variants to PEAK from a certain famous Canadian store brand
CHANGELOG
Changelog
[2.2.2] - 2026-08-24
Changed
- Fixed a bug that stopped trick luggage from working altogether
- Fixed a bug where the mod expected that every biome have at least one amulet in them.
[2.2.1] - 2026-08-24
Added
- Added Unnamed Ladders that can spawn in THE CITADEL
- When used, they'll have different speed boost and stamina usage per ladder.
Changed
- Reduced the chance of unnamed candlesticks being duds from 33% -> 20%
- Changed the fire VFX color to something more suiting for unnamed bell towers and unnamed candlesticks
- Fixed a bug where Unnamed candlesticks weren't applying their unnamed modifiers when lit.
- Optimized the generation a bit by skipping the unnamification of things that were already unnamed.
- Fixed a bug with GLOOM's unnamed ancient statues not having the correct tint.
[2.2.0] - 2026-08-23
Added
- Added unnamed variants to
- Ritual Dagger
- Glider
- Antizooka
- Candlestick
- Amulets can now spawn "unnamed".
- An "unnamed" amulet can be identified by the yellow glowing lights the statue emanates. It also has a yellow-tinted stone, on par with unnamed ancient statues.
- Some unnamed amulet have unique "unnamed" mechanics linked to them, and like every other unnamed items they vary in their efficiency.
- Traps in The Citadel can now be "unnamed"
- Unnamed-branded traps generally acts just like unnamed items: the amount of damage you get from them can vary.
- Unnamed Arrow traps can either launch no arrows, 1 arrows or 2 each shot.
- They also can have more or less ammo to begin with.
- Unnamed swinging spike balls can give more or less injury than usual, go faster or slower and swings at a greater or smaller angle.
- Unnamed bell towers can now be found in Gloom
- They function the same, but their reach can vary significantly.
Changed
- Adjusted the Antifreeze so it gives more fuel for jetpacks
- Fixed a bug with unnamed ancient statues that appears in Roots
- Adjusted the UnnamedStatusField code to match the original
- Updated the Big Luggage texture to match the new model
[2.1.0] - 2026-08-11
Added
- Added Unnamed Clown Luggage
[2.0.0] - 2026-08-11
Changed
- The Final Ascent hotfix.
[1.3.1] - 2026-07-29
Added
- Added 1.65a support
[1.3.0] - 2026-05-06
Added
- Added Lucky Blocks support:
- Custom outcomes for Lucky Blocks
Changed
- Fixed compatibility with luggage spawning mods
- Fixed soft dependencies errors
[1.2.4] - 2026-05-01
Changed
- Fixed compatibility with luggage spawning mods
- Fixed soft dependencies errors
[1.2.3] - 2026-04-24
Changed
- Soft Dependency fixes.
- Fireball fixes
[1.2.2] - 2026-04-23
Changed
- Slight optimization of Unnamed item checks.
- Blowgun optimizations.
[1.2.1] - 2026-04-16
Changed
- Fixed a bug with mirage materials
[1.2.0] - 2026-04-13
Added
- Added global zombie spawn detection
Changed
- Change the Laundry Detergent's spawn data so it could spawn anywhere when zombies are global.
[1.1.0] - 2026-04-12
Added
- Added luggage mirage support.
- Now some of Mesa's mirages will also be unnamed branded, so watch out!
- Made waterfall able to extinguish fireballs.
- Support for both Roots and Tropics variants.
- Stray fireballs should also get extinguished by waterfalls.
Changed
- Fixed a bug with unnamed item spawn restrictions being ignored
- Balanced flair duds chance from 50% to 33%
- Cleaned up logging, code in general
[1.0.1] - 2026-04-11
Changed
- Hotfix PeakThings Compatibility
[1.0.0] - 2026-04-09
- Initial Release