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LegalizeNuclearBombs
Call the fire department! We just nuked the building. // Adds a highly configurable nuke valuable!
CHANGELOG
Changelog
3.1.0 - Now with even more uranium!
- Implemented custom uranium cloud logic, plus new config options to fine-tune it to your liking, such as size, damage, duration, etc.
- Added another new config setting
IndestructibleDroneBatteryDrain, which accelerates the rate at which the Indestructible Drone's battery will drain when attached to the Nuke. The battery drain is twice as fast by default. - Changed config settings to apply shortly after instantiation of the Nuke, instead of right when it explodes.
- Adjusted several config defaults.
- Changed config
EnableDebugtoDebugLogLevel, now including "Disabled," "Enabled," and "Verbose" logging options.- "Verbose" will include logs that occur very frequently within short periods of time, such as timers.
3.0.1
- Fixed oversight where config
ExplosionUraniumCloudwas unused. The uranium cloud should now spawn if the host has the setting enabled. - Upgraded REPOLib version.
3.0.0
- Updated for R.E.P.O. 0.4.4+.
- Added a configurable delay before the explosion, after the nuke has taken its last hit.
- The buildup sound can be replaced with anything of your choosing with loaforcsSoundAPI, as long as it's under 10 seconds. Adjust
ExplosionDelayTimeto fit your custom sound. - Also includes particle visuals adopted from the cosmetic boxes, which do not play if Photosensitivity is enabled.
- Added config options
ExplosionDelayTime,ExplosionDelayVolume,ExplosionDelayParticles, andExplosionDelayCameraGlitch.
- The buildup sound can be replaced with anything of your choosing with loaforcsSoundAPI, as long as it's under 10 seconds. Adjust
- Added a uranium cloud that spawns upon explosion. Added a config entry
ExplosionUraniumCloudto enable/disable it. I want to experiment with more customization for this in the future. - Fixed a few networking issues:
- Oversight where explosion strength and player damage were not synced; now added proper networking.
- The nuke did not destroy itself properly on clients upon explosion.
- Reorganized and optimized some logic.
- Removed config
PlayWarningSound, sinceWarningVolumecan already be used to silence the sound.
2.0.0
- Upgraded BepInEx dependency.
- Implemented an emissive visual warning when the nuke has only one hit remaining.
- The nuke now completely destroys itself upon explosion to prevent the explosion from getting spammed every update, especially on lower strengths.
- Changed config entry
HitSensitivityto use an enum value to make it more readable and intuitive, particularly with REPOConfig. - README changes:
- Updated the Configuration section to my new table style;
- Updated Discord URL to link to this mod's own dedicated thread.
1.0.0
- Initial release 🎉