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LegalizeNuclearBombs
Call the fire department! We just nuked the building. // Adds a highly configurable nuke valuable!
| Last updated | a month ago |
| Total downloads | 113317 |
| Total rating | 10 |
| Categories | Mods Valuables Client-side Server-side |
| Dependency string | BLOKBUSTR-LegalizeNuclearBombs-3.1.0 |
| Dependants | 34 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
☢️ LegalizeNuclearBombs ☢️
Adds a custom-made nuclear warhead as a Tall valuable, even bigger than before! Handle with the utmost caution!!
❗ This mod must be installed on all clients.

🔧 Configuration
This mod is highly configurable! Configs can be updated in-game with REPOConfig. I also highly recommend using MenuLibExtras for finer control.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| Nuke | |||
| | | HitSensitivity | Medium | The minimum impact strength that the nuke is sensitive to. |
| | | MaxHitCount | 3 | The number of hits the nuke can take until it explodes. Set to 0 to disable and make it explode only when it loses all value (this will also disable the explosion delay). |
| | | ExplosionStrength | 15f | The strength of the explosion. |
| | | PlayerDamage | 150 | The amount of damage dealt to players. |
| | | EnemyDamage | 300 | The amount of damage dealt to enemies. |
| ↳ | CameraShakeStrength | 5f | The intensity of the explosion camera shake. |
| Explosion Delay | |||
| | | ExplosionDelayTime | 1f | Time in seconds that the explosion will be delayed after the nuke has taken its last hit. Can be adjusted to match the length of a custom sound added with loaforcsSoundAPI, as long as it's under 10 seconds. Please do not change if using the default sound. |
| | | ExplosionDelayVolume | 0.5f | The volume of the explosion delay sound. |
| | | ExplosionDelayParticles | true | Whether to play particle effects during the explosion delay. |
| ↳ | ExplosionDelayCameraGlitch | true | Whether to play the camera glitch effect to players holding the nuke when its explosion delay begins. |
| Uranium Cloud | |||
| | | SpawnUraniumCloud | true | Whether to spawn a uranium cloud upon explosion. |
| | | UraniumCloudSize | 15f | The size of the uranium cloud, including its damage range. |
| | | UraniumCloudDuration | 12f | The duration that the uranium cloud will linger for. The HurtCollider will disappear once the duration expires, but particles will linger for several seconds longer. |
| | | UraniumPlayerDamage | 5 | The amount of damage dealt to players who are inside the uranium cloud. |
| | | UraniumPlayerDamageRate | 1.5f | The rate per second to damage the player. |
| | | UraniumEnemyDamage | 5 | The amount of damage dealt to enemies that are inside the uranium cloud. |
| ↳ | UraniumEnemyDamageRate | 2f | The rate per second to damage enemies. |
| Break Warning | |||
| | | WarningVolume | 0.35f | The volume of the warning sound. Set to 0 to disable. |
| | | ShowWarningVisual | true | Whether to momentarily show a red glow on the nuke when the break warning triggers. |
| ↳ | WarningCameraShakeStrength | 1.5f | The intensity of the warning camera shake. |
| Items | |||
| ↳ | IndestructibleDroneBatteryDrain | 2f | The amount at which to accelerate the Indestructible Drone's battery drain when attached to the Nuke. Set to 0 to disable. |
| Debug | |||
| ↳ | EnableDebug | false | The debug logging level to use. Keep this disabled for normal gameplay |
⚠️ Compatibility
No known incompatibilities.
Click to expand the list of methods patched by this mod:
ItemDroneIndestructible.Update
❤️ Acknowledgements
- Zehs for creating and maintaining REPOLib;
- TitanVortex for the original BigNuke mod which was one of my favorites, and of which this mod is mostly inspired by;
- EvryFlare, OrigamiCoder, Vippy and Endershade for playtesting;
- Skrillex and DJ Smokey for more goofy inspiration 🔥
Thank you for playing with this mod!
Please report any issues to the Discord Thread. Suggestions are also welcome!