Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on BepInExPack
ChainsawBasher for Lethal Company.
Last updated: 2 years ago
Adds Liveleak and other icons to your camera recordings.
Last updated: 2 years ago
Add SCP053 young girl as a monster. Don't let her look at you...
Last updated: 3 months ago
Replaces Coil Head with Peter Griffin
Last updated: 2 years ago
Grab the truck door and open or close it manually.
Last updated: 2 months ago
Makes fall damage make more sense, as well as highly customizable.
Last updated: 6 months ago
Adds 10% chance for mine to be crawling one, it crawls around the facility!
Last updated: 2 years ago
A Mod for infinite stamina just for learning to mode
Last updated: 2 years ago
My personal library, under development, which others may use at their disposal; although updates are not guaranteed.
Last updated: 2 years ago
A Vanilla-Themed 0 cost tropical/ocean moon with vibrant fauna!
Last updated: 4 months ago
Adds multiple animated RGB suits. There are no NSFW suits.
Last updated: 2 years ago
[v81] A performance-enhancing modpack I made to increase FPS on Lethal Company. No more lag and stutters!
Last updated: 2 months ago
Adds a Ori model to the game with different textured suits as well, thanks to a lot of APIs!
Last updated: 2 years ago
Fixes a bug that could cause the door on Experimentation to close all the way.
Last updated: 2 years ago
Want some farts? Landmines could please you.
Last updated: 2 years ago
A cruiser friendly vanilla+ forest moon
Last updated: 2 weeks ago
An Unreal Tournament Interior modeled after DM-Conveyor, DOM-Gearbolt, and DOM-Cinder.
Last updated: 2 months ago
Adds Spongebob's walking noise to footsteps. WIP
Last updated: 2 years ago
V1 and V2 replacement models. model by Xetirano
Last updated: a year ago
Removes the hud with the press of a button
Last updated: 2 years ago
Improves pedestrian pathfinding so they will be less likely to cross at 'unsafe' areas (IE, areas where a crosswalk was removed, requiring them to cross to the opposite side first, or maybe use a nearby bridge) (Compatible with version 1.0.14f1)
Last updated: 2 years ago
YOUR KEYS ARE IN THE IGNITION.
Last updated: 9 hours ago