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Decompiled source of StartWithAllWeapons v1.0.0
StartWithAllWeapons.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Adir")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StartWithAllWeapons")] [assembly: AssemblyTitle("StartWithAllWeapons")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StartWithAllWeapons { [BepInPlugin("Adir.StartWithAllWeapons", "StartWithAllWeapons", "1.0.0")] public class StartWithAllWeapons : BaseUnityPlugin { internal static ConfigEntry<bool> includeGuns; internal static ConfigEntry<bool> includeMelee; internal static ConfigEntry<bool> includeLaunchers; internal static ConfigEntry<string> extraItems; internal static ConfigEntry<string> excludedItems; internal static ConfigEntry<bool> spawnOverflow; internal static StartWithAllWeapons Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; includeGuns = ((BaseUnityPlugin)this).Config.Bind<bool>("Categories", "Guns", true, "Give every gun (handgun, shotgun, tranq, laser...)"); includeMelee = ((BaseUnityPlugin)this).Config.Bind<bool>("Categories", "Melee", true, "Give every melee weapon (swords, hammers, bats, frying pan...)"); includeLaunchers = ((BaseUnityPlugin)this).Config.Bind<bool>("Categories", "Launchers", true, "Give every launcher-type weapon"); extraItems = ((BaseUnityPlugin)this).Config.Bind<string>("Items", "Extra", "", "Comma-separated item asset names to also give (e.g. \"Item Grenade Explosive, Item Health Pack Large\")"); excludedItems = ((BaseUnityPlugin)this).Config.Bind<string>("Items", "Excluded", "", "Comma-separated item asset names to never give (e.g. \"Item Melee Frying Pan\")"); spawnOverflow = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawning", "SpawnOverflow", true, "The truck only has a limited number of item slots. If enabled, weapons that don't fit are spawned in the truck anyway, stacked above the slots."); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal static bool IsWeapon(Item item) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Invalid comparison between Unknown and I4 //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 itemType itemType = item.itemType; if ((int)itemType != 7) { if ((int)itemType != 9) { if ((int)itemType == 15) { return includeLaunchers.Value; } return false; } return includeGuns.Value; } return includeMelee.Value; } private static HashSet<string> ParseList(string value) { return new HashSet<string>(from s in value.Split(',') select s.Trim() into s where s.Length > 0 select s, StringComparer.OrdinalIgnoreCase); } internal static List<string> GetStartingItems() { Dictionary<string, Item> itemDictionary = StatsManager.instance.itemDictionary; HashSet<string> excluded = ParseList(excludedItems.Value); HashSet<string> extra = ParseList(extraItems.Value); return (from kv in itemDictionary where !kv.Value.disabled && (IsWeapon(kv.Value) || extra.Contains(kv.Key)) select kv.Key into name where !excluded.Contains(name) select name).ToList(); } internal void Patch() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0025: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(ItemManager), "ItemsInitialize")] internal static class ItemsInitializePatch { private static bool loggedAvailable; [HarmonyPrefix] private static void Prefix() { if (!SemiFunc.RunIsLevel() || !SemiFunc.IsMasterClientOrSingleplayer()) { return; } StatsManager instance = StatsManager.instance; if (!loggedAvailable) { loggedAvailable = true; IEnumerable<string> values = from i in instance.itemDictionary.Values.Where(delegate(Item i) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Invalid comparison between Unknown and I4 //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Invalid comparison between Unknown and I4 //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 itemType itemType = i.itemType; return ((int)itemType == 7 || (int)itemType == 9 || (int)itemType == 15) ? true : false; }) select string.Format("{0} ({1}{2})", ((Object)i).name, i.itemType, i.disabled ? ", disabled" : ""); StartWithAllWeapons.Logger.LogInfo((object)("Weapons found in game: " + string.Join(", ", values))); } foreach (string startingItem in StartWithAllWeapons.GetStartingItems()) { if (instance.itemsPurchased.GetValueOrDefault(startingItem, 0) < 1) { instance.itemsPurchased[startingItem] = 1; instance.itemsPurchasedTotal[startingItem] = instance.itemsPurchasedTotal.GetValueOrDefault(startingItem, 0) + 1; StartWithAllWeapons.Logger.LogInfo((object)("Added " + startingItem)); } } } } [HarmonyPatch(typeof(PunManager), "TruckPopulateItemVolumes")] internal static class TruckPopulatePatch { private static readonly List<Vector3> volumePositions = new List<Vector3>(); private static readonly List<Item> overflow = new List<Item>(); [HarmonyPrefix] private static void Prefix(PunManager __instance) { volumePositions.Clear(); overflow.Clear(); if (!StartWithAllWeapons.spawnOverflow.Value || SemiFunc.IsNotMasterClient() || !SemiFunc.RunIsLevel()) { return; } ItemManager itemManager = __instance.itemManager; List<ItemVolume> list = itemManager.itemVolumes.Where((ItemVolume v) => Object.op_Implicit((Object)(object)v)).ToList(); List<Item> list2 = new List<Item>(itemManager.purchasedItems); volumePositions.AddRange(list.Select((ItemVolume v) => ((Component)v).transform.position)); while (list.Count > 0 && list2.Count > 0) { bool flag = false; for (int num = 0; num < list2.Count; num++) { Item item = list2[num]; ItemVolume val = list.Find((ItemVolume v) => v.itemVolume == item.itemVolume); if (Object.op_Implicit((Object)(object)val)) { list.Remove(val); list2.RemoveAt(num); flag = true; break; } } if (!flag) { break; } } HashSet<string> ours = new HashSet<string>(StartWithAllWeapons.GetStartingItems()); overflow.AddRange(list2.Where((Item i) => ours.Contains(((Object)i).name))); } [HarmonyPostfix] private static void Postfix() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (overflow.Count == 0 || volumePositions.Count == 0) { return; } for (int i = 0; i < overflow.Count; i++) { Item val = overflow[i]; Vector3 val2 = volumePositions[i % volumePositions.Count] + Vector3.up * (0.6f * (float)(1 + i / volumePositions.Count)); Quaternion spawnRotationOffset = val.spawnRotationOffset; if (SemiFunc.IsMasterClient()) { PhotonNetwork.InstantiateRoomObject(((PrefabRef<GameObject>)(object)val.prefab).ResourcePath, val2, spawnRotationOffset, (byte)0, (object[])null); } else if (!SemiFunc.IsMultiplayer()) { Object.Instantiate<GameObject>(((PrefabRef<GameObject>)(object)val.prefab).Prefab, val2, spawnRotationOffset); } StartWithAllWeapons.Logger.LogInfo((object)("Truck full, spawned " + ((Object)val).name + " as overflow")); } overflow.Clear(); volumePositions.Clear(); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute(string assemblyName) : Attribute() { public string AssemblyName { get; } = assemblyName; } }