Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Last updated | 21 hours ago |
| Total downloads | 246 |
| Total rating | 2 |
| Categories | Mods Misc Items Weapons AI Generated |
| Dependency string | BusiTeam-StartWithAllWeapons-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Start With All Weapons
Every level starts with every gun, melee weapon (swords, hammers, bats...) and launcher in the truck.
Inspired by StartWithGun, which gives you a single item.
- At the start of each level, any weapon you don't currently own is added back to the truck.
- The truck has a limited number of item slots. Weapons that don't fit are spawned stacked above the slots (toggle with
SpawnOverflow). - In multiplayer, only the host needs the mod.
Config (BepInEx/config/Adir.StartWithAllWeapons.cfg)
| Section | Key | Default | |
|---|---|---|---|
| Categories | Guns | true | All guns |
| Categories | Melee | true | All melee weapons |
| Categories | Launchers | true | All launcher-type weapons |
| Items | Extra | "" | Comma-separated extra item asset names to give |
| Items | Excluded | "" | Comma-separated item asset names to skip |
| Spawning | SpawnOverflow | true | Spawn weapons that don't fit in the truck slots |
The full list of weapon asset names is printed to the BepInEx log on the first level.
Building
dotnet build -c Release — references the game DLLs from your Steam install and copies the DLL into the adir Thunderstore profile. A Thunderstore zip is written to bin/Release/.
Override paths with -p:GameDirectory=... -p:ProfileName=....