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NativeEnemyHealthBars

Native-style enemy health bars above the enemy head when damaged. Works for host and clients, stays anchored to the enemy, no enemy-breaking cleanup.

CHANGELOG

Changelog

1.1.0

  • Removed NativeEnemyHealthUIFix.dll: its death cleanup destroyed the enemy's own GameObject (controller + PhotonView), which broke enemy respawns. The bar already hides itself when health reaches 0.
  • Bars now work for clients, not only the host (driven by EnemyHealth.HurtRPC, health tracked locally).
  • Bar height measured from the enemy's visible model instead of its colliders; default Extra Height Offset lowered from 1.25 to 0.35 (old default migrated automatically).
  • Position updated after the camera moves (no more lag/swimming when turning), hidden when the enemy is out of view.
  • Bar resets on enemy respawn; per-hit logs moved to debug level.

1.0.0

  • First complete Thunderstore package.