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NativeEnemyHealthBars
Native-style enemy health bars above the enemy head when damaged. Works for host and clients, stays anchored to the enemy, no enemy-breaking cleanup.
By CaptainTeam
CHANGELOG
Changelog
1.1.0
- Removed
NativeEnemyHealthUIFix.dll: its death cleanup destroyed the enemy's own GameObject (controller + PhotonView), which broke enemy respawns. The bar already hides itself when health reaches 0. - Bars now work for clients, not only the host (driven by
EnemyHealth.HurtRPC, health tracked locally). - Bar height measured from the enemy's visible model instead of its colliders; default
Extra Height Offsetlowered from 1.25 to 0.35 (old default migrated automatically). - Position updated after the camera moves (no more lag/swimming when turning), hidden when the enemy is out of view.
- Bar resets on enemy respawn; per-hit logs moved to debug level.
1.0.0
- First complete Thunderstore package.