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NativeEnemyHealthBars
Native-style enemy health bars that appear on damage, with stabilized placement and event-driven cleanup when enemies die.
By CaptainTeam
| Last updated | 6 hours ago |
| Total downloads | 51 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | CaptainTeam-NativeEnemyHealthBars-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Native Enemy Health Bars
A complete native-style enemy health-bar package for R.E.P.O.
This release contains both the stabilized health-bar plugin and its event-driven death-cleanup companion, so no extra manual fix is required.
Features
- Uses the game's native HUD health-bar style.
- Shows a bar when an enemy is damaged.
- Tracks the enemy with stabilized world-space placement.
- Cleans up the bar immediately when the enemy dies.
- No periodic full-scene polling for death cleanup.
Included files
NativeEnemyHealthUI.dll— creates and displays the health bars.NativeEnemyHealthUIFix.dll— event-driven stale-bar cleanup.
Both DLLs are required and are installed together by this package.
Installation
Install with Thunderstore Mod Manager or r2modman. The package is client-side UI functionality; every player who wants to see the bars should install it.
Compatibility
Built and tested for R.E.P.O. v0.4.4.x.