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NativeEnemyHealthBars
Native-style enemy health bars above the enemy head when damaged. Works for host and clients, stays anchored to the enemy, no enemy-breaking cleanup.
By CaptainTeam
| Last updated | a week ago |
| Total downloads | 5314 |
| Total rating | 2 |
| Categories | Mods AI Generated |
| Dependency string | CaptainTeam-NativeEnemyHealthBars-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Native Enemy Health Bars
Native-style enemy health bars for R.E.P.O.: the game's own HUD health widget, shown above an enemy's head when it takes damage.
Features
- Uses the game's native HUD health style (current / max).
- Appears when an enemy is hit and fades after a few seconds.
- Anchored above the enemy's head (visible model bounds + configurable extra height). Hidden when the enemy is out of view; kept on screen at point-blank range.
- Works for every player: damage is only computed by the host, so clients track the enemy's health from the game's hurt RPC with the same formula.
- Resets when the enemy respawns.
Config (chatgpt.repo.nativeenemyhealthui.cfg)
Max Distance(40),Visible Seconds After Damage(4),UI Scale(0.5),Extra Height Offset(0.35),Screen X Offset(10).
Installation
Client-side UI: every player who wants to see the bars installs it.
AI disclosure
AI tools were used during development and to create the package artwork.