CaptainTeam-NativeEnemyHealthBars icon

NativeEnemyHealthBars

Native-style enemy health bars above the enemy head when damaged. Works for host and clients, stays anchored to the enemy, no enemy-breaking cleanup.

Last updated a week ago
Total downloads 5314
Total rating 2 
Categories Mods AI Generated
Dependency string CaptainTeam-NativeEnemyHealthBars-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Native Enemy Health Bars

Native-style enemy health bars for R.E.P.O.: the game's own HUD health widget, shown above an enemy's head when it takes damage.

Features

  • Uses the game's native HUD health style (current / max).
  • Appears when an enemy is hit and fades after a few seconds.
  • Anchored above the enemy's head (visible model bounds + configurable extra height). Hidden when the enemy is out of view; kept on screen at point-blank range.
  • Works for every player: damage is only computed by the host, so clients track the enemy's health from the game's hurt RPC with the same formula.
  • Resets when the enemy respawns.

Config (chatgpt.repo.nativeenemyhealthui.cfg)

  • Max Distance (40), Visible Seconds After Damage (4), UI Scale (0.5), Extra Height Offset (0.35), Screen X Offset (10).

Installation

Client-side UI: every player who wants to see the bars installs it.

AI disclosure

AI tools were used during development and to create the package artwork.