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ApexPredatorLauncher

Alpha: adds a shop launcher with 1,000 duck shots per full charge. Upright ducks wait 5 seconds after impact, quack, then explode 1 second later. Matching versions required for all players; co-op testing pending.

CHANGELOG

0.1.2

  • Full charge supplies 1,000 shots: 200 duck shots per native battery bar.
  • Track partial-bar use separately to avoid floating-point charge rounding.
  • Add an exact held ammo counter and register partial-bar use with normal saved-run data.
  • Keep the upright duck and five-second wait, quack, one-second explosion sequence.

0.1.1

  • Duck projectiles stay upright in flight and after impact.
  • First impact starts a five-second wait, followed by one native duck quack and one second before the explosion.
  • Further impacts do not restart the sequence.
  • Align duck feet with the physical projectile's contact surface.

0.1.0

  • Initial Apex Predator Launcher alpha.
  • Separate shop weapon with an original graphite/yellow barrel.
  • One duck projectile per shot with native grenade blast effects.
  • Initial two-second impact fuse, replaced by the 5+1 second sequence in 0.1.1.