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Decompiled source of GroupLevelUp v1.0.0
GroupLevelUp.dll
Decompiled 5 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GroupLevelUp.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] namespace GroupLevelUp { [BepInPlugin("Jeff.GroupLevelUp", "GroupLevelUp", "1.0.0")] public class GroupLevelUpBase : BaseUnityPlugin { public const string modGUID = "Jeff.GroupLevelUp"; public const string modName = "GroupLevelUp"; public const string modVersion = "1.0.0"; public static ConfigEntry<bool> PatchHealth; public static ConfigEntry<bool> PatchEnergy; public static ConfigEntry<bool> PatchSprintSpeed; public static ConfigEntry<bool> PatchRange; public static ConfigEntry<bool> PatchStrength; public static ConfigEntry<bool> PatchTumbleLaunch; public static ConfigEntry<bool> PatchThrowStrength; public static ConfigEntry<bool> PatchExtraJump; public static ConfigEntry<bool> PatchMapCount; public static ConfigEntry<bool> PatchTumbleClimb; public static ConfigEntry<bool> PatchTumbleWings; public static ConfigEntry<bool> PatchCrouchRest; public static ConfigEntry<bool> PatchDeathHeadBattery; private readonly Harmony harmony = new Harmony("Jeff.GroupLevelUp"); public static GroupLevelUpBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Jeff.GroupLevelUp"); PatchHealth = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableHealth", true, "Gives the Health upgrade to everyone when used"); PatchEnergy = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableEnergy", true, "Gives the Energy upgrade to everyone when used"); PatchSprintSpeed = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableSprintSpeed", true, "Gives the Sprint Speed upgrade to everyone when used"); PatchRange = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableRange", true, "Gives the Range upgrade to everyone when used"); PatchStrength = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableStrength", true, "Gives the Strength upgrade to everyone when used"); PatchTumbleLaunch = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableTumbleLaunch", true, "Gives the Tumble Launch upgrade to everyone when used"); PatchThrowStrength = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableThrowStrength", true, "Gives the Throw Strength upgrade to everyone when used"); PatchExtraJump = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableExtraJump", true, "Gives the Extra Jump upgrade to everyone when used"); PatchMapCount = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMapCount", true, "Gives the Player Map Count upgrade to everyone when used"); PatchTumbleClimb = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableTumbleClimb", true, "Gives the Tumble Climb upgrade to everyone when used"); PatchTumbleWings = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableTumbleWings", true, "Gives the Tumble Wings upgrade to everyone when used"); PatchCrouchRest = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableCrouchRest", true, "Gives the Crouch Rest upgrade to everyone when used"); PatchDeathHeadBattery = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableDeathHeadBattery", true, "Gives the Death Head Battery upgrade to everyone when used"); if (PatchHealth.Value) { harmony.PatchAll(typeof(ItemUpgradeHealthPatch)); mls.LogInfo((object)"Enabled Health Patch"); } if (PatchEnergy.Value) { harmony.PatchAll(typeof(ItemUpgradeEnergyPatch)); mls.LogInfo((object)"Enabled Energy Patch"); } if (PatchSprintSpeed.Value) { harmony.PatchAll(typeof(ItemUpgradePlayerSprintSpeedPatch)); mls.LogInfo((object)"Enabled Sprint Speed Patch"); } if (PatchRange.Value) { harmony.PatchAll(typeof(ItemUpgradeRangePatch)); mls.LogInfo((object)"Enabled Range Patch"); } if (PatchStrength.Value) { harmony.PatchAll(typeof(ItemUpgradeStrengthPatch)); mls.LogInfo((object)"Enabled Strength Patch"); } if (PatchTumbleLaunch.Value) { harmony.PatchAll(typeof(ItemUpgradeTumbleLaunchPatch)); mls.LogInfo((object)"Enabled Tumble Launch Patch"); } if (PatchThrowStrength.Value) { harmony.PatchAll(typeof(ItemUpgradeGrabThrowPatch)); mls.LogInfo((object)"Enabled Grab Throw Patch"); } if (PatchExtraJump.Value) { harmony.PatchAll(typeof(ItemUpgradeExtraJumpPatch)); mls.LogInfo((object)"Enabled Extra Jump Patch"); } if (PatchMapCount.Value) { harmony.PatchAll(typeof(ItemUpgradeMapPlayerCountPatch)); mls.LogInfo((object)"Enabled Map Player Count Patch"); } if (PatchTumbleClimb.Value) { harmony.PatchAll(typeof(ItemUpgradeTumbleClimbPatch)); mls.LogInfo((object)"Enabled Tumble Climb Patch"); } if (PatchTumbleWings.Value) { harmony.PatchAll(typeof(ItemUpgradeTumbleWingsPatch)); mls.LogInfo((object)"Enabled Tumble Wings Patch"); } if (PatchCrouchRest.Value) { harmony.PatchAll(typeof(ItemUpgradeCrouchRestPatch)); mls.LogInfo((object)"Enabled Crouch Rest Patch"); } if (PatchDeathHeadBattery.Value) { harmony.PatchAll(typeof(ItemUpgradeDeathHeadBatteryPatch)); mls.LogInfo((object)"Enabled Death Head Battery Patch"); } mls.LogInfo((object)"GroupLevelUp has loaded."); } } } namespace GroupLevelUp.Patches { internal static class UpgradeAll { internal static bool Apply(Func<string, int> upgrade, string message) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { upgrade(SemiFunc.PlayerGetSteamID(item)); } GroupLevelUpBase.Instance.mls.LogInfo((object)message); return false; } } [HarmonyPatch(typeof(ItemUpgradePlayerHealth))] internal class ItemUpgradeHealthPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool healthPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerHealth(id, 1), "Upgraded Health for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerEnergy))] internal class ItemUpgradeEnergyPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool energyPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerEnergy(id, 1), "Upgraded Energy for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerSprintSpeed))] internal class ItemUpgradePlayerSprintSpeedPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool sprintSpeedPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerSprintSpeed(id, 1), "Upgraded Speed for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabRange))] internal class ItemUpgradeRangePatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool rangePatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerGrabRange(id, 1), "Upgraded Range for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabStrength))] internal class ItemUpgradeStrengthPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool strengthPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerGrabStrength(id, 1), "Upgraded Strength for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleLaunch))] internal class ItemUpgradeTumbleLaunchPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool tumbleLaunchPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerTumbleLaunch(id, 1), "Upgraded Tumble Launch for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerGrabThrow))] internal class ItemUpgradeGrabThrowPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool grabThrowPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerThrowStrength(id, 1), "Upgraded Throw Strength for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerExtraJump))] internal class ItemUpgradeExtraJumpPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool extraJumpPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerExtraJump(id, 1), "Upgraded Extra Jump for all players"); } } [HarmonyPatch(typeof(ItemUpgradeMapPlayerCount))] internal class ItemUpgradeMapPlayerCountPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool plrMapCountPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradeMapPlayerCount(id, 1), "Upgraded Player Map Count for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleClimb))] internal class ItemUpgradeTumbleClimbPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool tumbleClimbPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerTumbleClimb(id, 1), "Upgraded Tumble Climb for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerTumbleWings))] internal class ItemUpgradeTumbleWingsPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool tumbleWingsPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerTumbleWings(id, 1), "Upgraded Tumble Wings for all players"); } } [HarmonyPatch(typeof(ItemUpgradePlayerCrouchRest))] internal class ItemUpgradeCrouchRestPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool crouchRestPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradePlayerCrouchRest(id, 1), "Upgraded Crouch Rest for all players"); } } [HarmonyPatch(typeof(ItemUpgradeDeathHeadBattery))] internal class ItemUpgradeDeathHeadBatteryPatch { [HarmonyPatch("Upgrade")] [HarmonyPrefix] private static bool deathHeadBatteryPatch() { return UpgradeAll.Apply((string id) => PunManager.instance.UpgradeDeathHeadBattery(id, 1), "Upgraded Death Head Battery for all players"); } } }