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HUDEditor
Move, resize, hide, preview, save and import HUD layouts.
| Last updated | a day ago |
| Total downloads | 175 |
| Total rating | 0 |
| Categories | Mods Tools Misc Client-side AI Generated Quality Of Life |
| Dependency string | ManyMods-HUDEditor-0.2.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
HUD Editor
A client-side R.E.P.O. mod for moving, resizing, hiding, and organizing HUD elements.
Features
- Press
F8to open or close the editor. - Click a visible HUD element to select it.
- Drag the selected element to move it.
- Drag its white corner handles to resize it from 25% to 400%.
- Hide, show, reset, or bring HUD elements from the editor panel.
- Use
BRINGto preview elements that are normally hidden or require a specific event. - Toggle the map from the editor to access map-visible HUDs.
- HUD elements are grouped by their parent mod.
- The editor panel can be moved.
- Named presets can be saved, imported, and shared through JSON.
- Safe imports.
- The mod is client-side and does not need to be installed by other players.
Mod compatibility
Compatibility is included for:
- UI by headclef
- Denis UI
- Map Value Tracker
- Map Value Tracker Plus
- Monster Respawn Timer
- Robin's Dynamic Compass
- MoreUI
- Omni-Extraction Toolkit
- MoonPhaseUtils
- Cosmetic Box Scanner Fixed
- ShoppingListHUD
- Show Total Loot
- NuageRoles
- SharedUpgradesPlus
- PortalGun / Portal Render Spike
- Dead Map Access
- Minimap
- TheEverythingMap
- REPO FPSCounter
PocketCartPlus hints and LevelScaling stats are supported through their standard SemiUI components.
Configuration menus, pings, health bars, backgrounds are intentionally excluded.
Keep in mind that FULL mods compatibility will take time, almost all base game HUDs are compatible, some dont behave accordingly. I didn't test each compatible mods with the HUD Editor, I only made it compatible by their HUD creations mechanics.
Saved data
HUD layouts are stored in:
BepInEx/config/mathe.hudeditor.cfg
Named presets are stored in:
BepInEx/config/HUDEditorPresets
Deleting the configuration file restores the default HUD layout and controls.