ManyMods-HUDEditor icon

HUDEditor

Move, resize, hide, preview, save and import HUD layouts.

Last updated a day ago
Total downloads 175
Total rating 0 
Categories Mods Tools Misc Client-side AI Generated Quality Of Life
Dependency string ManyMods-HUDEditor-0.2.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

HUD Editor

A client-side R.E.P.O. mod for moving, resizing, hiding, and organizing HUD elements.

Features

  • Press F8 to open or close the editor.
  • Click a visible HUD element to select it.
  • Drag the selected element to move it.
  • Drag its white corner handles to resize it from 25% to 400%.
  • Hide, show, reset, or bring HUD elements from the editor panel.
  • Use BRING to preview elements that are normally hidden or require a specific event.
  • Toggle the map from the editor to access map-visible HUDs.
  • HUD elements are grouped by their parent mod.
  • The editor panel can be moved.
  • Named presets can be saved, imported, and shared through JSON.
  • Safe imports.
  • The mod is client-side and does not need to be installed by other players.

Mod compatibility

Compatibility is included for:

  • UI by headclef
  • Denis UI
  • Map Value Tracker
  • Map Value Tracker Plus
  • Monster Respawn Timer
  • Robin's Dynamic Compass
  • MoreUI
  • Omni-Extraction Toolkit
  • MoonPhaseUtils
  • Cosmetic Box Scanner Fixed
  • ShoppingListHUD
  • Show Total Loot
  • NuageRoles
  • SharedUpgradesPlus
  • PortalGun / Portal Render Spike
  • Dead Map Access
  • Minimap
  • TheEverythingMap
  • REPO FPSCounter

PocketCartPlus hints and LevelScaling stats are supported through their standard SemiUI components.

Configuration menus, pings, health bars, backgrounds are intentionally excluded.

Keep in mind that FULL mods compatibility will take time, almost all base game HUDs are compatible, some dont behave accordingly. I didn't test each compatible mods with the HUD Editor, I only made it compatible by their HUD creations mechanics.

Saved data

HUD layouts are stored in:

BepInEx/config/mathe.hudeditor.cfg

Named presets are stored in:

BepInEx/config/HUDEditorPresets

Deleting the configuration file restores the default HUD layout and controls.