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HolyCasinoStoneExtra
Expands Holy Casino Stone with a LONG config list: min/max spawns, damage, start value, GOOD chance, Multiply, Incremental, Addition, value reset, Divide, Decremental, Subtract, progression reset, and LevelScaling fixes.
By ManyMods
CHANGELOG
Changelog
0.1.2
- Fixed the original Holy Casino Stone 1.0.0 flooding logs with obsolete
Sound.PlayLoopexceptions. - Restored its grabbed/ungrabbed loop sound through the current five-argument API without modifying the original DLL.
0.1.1
- Added the new Holy Casino Stone Extra package icon.
- Changed the clean-install spawn defaults to 0 minimum and 2 maximum.
0.1.0
First Thunderstore release.
- Added configurable minimum and maximum Holy Casino Stone spawns per level.
- Added an unrestricted number-entry field for the starting value and a working
Stone Takes Damagestoggle. - Added a GOOD/BAD chance system with BAD automatically calculated from
Good Chance. - Added GOOD outcomes: Multiply, Incremental, and Addition.
- Added BAD outcomes: Back To Starting Value, Divide, Decremental, and Subtract.
- Added optional Incremental reset on BAD rolls.
- Added exact 0.25-step controls for multiplier, divisor, Incremental, and Decremental ranges.
- Added unrestricted number-entry fields for Addition and Subtraction amounts.
- Added host-authoritative spawning and casino outcomes.
- Added a combined LevelScaling compatibility fix for live
BROKENdamage andEXTRACTED /Xgoal values. - Added automatic configuration migration from the original experimental layout.
- Added stable category and setting ordering in the config file and REPOConfig menu.
- Suppressed the
-0value-loss popup when stone damage is disabled while preserving impact effects and casino rolls. - Made result sounds follow the actual GOOD/BAD roll, including GOOD rolls already capped at $2,000,000,000.
- Made the final in-game configuration the default configuration for new installs.