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RepoCheque
Replaces the surplus money bag with a paper cheque that prints the amount, ignores the Rugrat, spawns in your cart and never breaks.
| Last updated | 2 hours ago |
| Total downloads | 29 |
| Total rating | 0 |
| Categories | Mods Misc Valuables Items AI Generated Quality Of Life |
| Dependency string | R3DB4R0N-RepoCheque-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
RepoCheque โ Taxman's Cheque
Replaces the surplus money bag that R.E.P.O. drops at the extraction point when you beat the haul goal with a paper cheque that has the amount printed on it, live.

What it does
๐งพ Looks like a cheque
A flat, low-poly card with torn-paper edges, drawn from a plain PNG you can redraw yourself.
๐ต Prints the amount
The surplus value is drawn on the cheque in the game's own Teko font, formatted exactly like every other money readout in R.E.P.O.

๐ถ Rugrat-proof
The baby that steals and throws valuables completely ignores the cheque. Your surplus is safe.

๐ Spawns in your cart
Instead of falling from the ceiling and bouncing away, it appears gently inside a nearby cart, lying flat. If there's no cart it drops low at the extraction point instead โ never from above.
๐ก๏ธ Indestructible
Drops, explosions, monsters, the green cauldron โ the cheque never loses a cent. Paper doesn't shatter. Impact sounds and particles still play, so it stays physical; it just never loses money.

Everything about the value, the physics, the grabbing and the multiplayer syncing stays completely vanilla. Only the appearance, the collider shape, the Rugrat's targeting, the spawn position and the damage immunity are modified โ which is why it's low risk.
โ ๏ธ Everyone needs this mod โ it is not server-side
This is a client-side mod, so every player in the lobby should install it.
- The cheque's appearance is built independently on each machine. A player without the mod will still see the vanilla money bag โ the value, weight and physics stay identical for them, so nothing desyncs or breaks; it just looks different on their screen.
- The host's copy is what drives the behaviour: spawning inside the cart, the Rugrat ignoring it, and the indestructibility are all host-authoritative, exactly as the game already handles them. If the host doesn't have the mod, those three won't apply to anyone.
Short version: everyone installs it, and make sure the host has it.
Requirements
- BepInEx 5.x
- R.E.P.O. โ see Game version below
REPOLib is not required. Most mods need it because it registers new content โ custom valuables, items, enemies, levels. This mod adds no new content: it re-skins an object the game already spawns. It is listed only as a soft dependency so load order stays sensible if you happen to have it installed.
Install
With a mod manager: just install it. Nothing else to do.
Manually:
- Make sure BepInEx is installed and has been run at least once.
- Copy the
RepoChequefolder fromBepInEx/plugins/in this package into your own<R.E.P.O.>\BepInEx\plugins\folder. - You should end up with
BepInEx\plugins\RepoCheque\RepoCheque.dllplus the two.pngfiles beside it. All three are needed. - Launch the game once to generate the config file.
Make your own cheque
The artwork lives outside the DLL on purpose โ swap it any time, no rebuilding.
| Front | cheque.png, or any PNG with front in the filename |
| Back | any PNG with back in the filename (optional) |
| Size | Any. 2.2 : 1 looks like a real cheque; the shipped art is 1408 ร 640. |
| Shape | The 3D card matches your image's proportions automatically โ nothing gets stretched. |
| Transparency | Supported, so ragged/torn paper edges work. |
Leave a blank area where the amount should print, then point TextOffsetU / TextOffsetV at
its centre (0โ1, measured from the left and from the bottom).
Config
BepInEx\config\RepoCheque.cfg โ edit with Notepad, then restart the game.
1. General
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch. Off = the vanilla money bag comes back. |
DebugLogging |
false |
Extra detail in the log. Turn on if something looks wrong. |
CartProbeLogging |
false |
Very chatty cart diagnostic. Floods the log โ leave off. |
2. Appearance
| Setting | Default | What it does |
|---|---|---|
ScaleMultiplier |
1.0 |
Overall size of the cheque. |
Thickness |
0.06 |
How thick the paper looks, as a fraction of its height. |
ColliderThickness |
0.075 |
How thick the invisible physics box is, in metres. See note below. |
AspectRatioOverride |
0 |
0 = match your PNG automatically. Set 2.2 to force cheque proportions. |
FitToCart |
true |
Shrink the cheque if it's too big to lie flat in a cart. |
Mass |
0.6 |
Weight. Every cheque weighs the same regardless of the amount โ it's paper. |
About
ColliderThicknessโ this is deliberately thicker than the paper looks, and it matters more than it sounds. If the physics box matched the visible paper, the cheque would come to rest exactly level with the floor, which flickers against the ground, and it would sink out of sight inside a cart (the cart's collision floor sits below its visible one). A slightly fatter box lifts the paper just clear of whatever it lands on.0.075was tuned in-game:0.15visibly hovers, values near0.05start to sink.
3. Printed Amount
| Setting | Default | What it does |
|---|---|---|
ShowPrintedAmount |
true |
Draw the value on the cheque. |
TextAutoFit |
true |
Scale the number to fill the box, so $5,000 and $1,250,000 both fit. |
TextSize |
4.0 |
Font size โ the maximum when auto-fit is on. |
TextColor |
#1A1A2E |
Hex colour. |
TextOffsetU |
0.35 |
Position across the cheque. 0 = left edge, 1 = right edge. |
TextOffsetV |
0.33 |
Position up the cheque. 0 = bottom, 1 = top. |
TextBoxWidth |
0.56 |
Width of the blank amount box in your artwork, as a fraction. |
TextBoxHeight |
0.34 |
Height of the blank amount box, as a fraction. |
TextSide |
Front |
Which face the number is printed on: Front, Back or Both. |
TextDepthOffset |
0.004 |
How far the number floats above the paper, in metres. |
4. Cart Spawning
| Setting | Default | What it does |
|---|---|---|
SpawnInCart |
true |
Spawn inside a nearby cart instead of dropping from above. |
CartSearchRadius |
25 |
How far to look for a cart, in metres. |
5. Durability
| Setting | Default | What it does |
|---|---|---|
Indestructible |
true |
The cheque never loses value. |
If something goes wrong
The mod is built to fail safely. If a future game update renames something, the patches won't apply โ the mod logs a clear warning, disables itself, and the vanilla money bag comes back. It will not break your game or your run.
To check, open <R.E.P.O.>\BepInEx\LogOutput.log. Every line from this mod starts with
RepoCheque. Set DebugLogging = true first for detail.
Game version
Built and tested against:
| Steam build ID | 23363152 |
REPO.exe build date |
18 May 2026 |
| Unity engine | 2022.3.67f2 |
R.E.P.O. is patched often and internal names drift between versions. If a future update breaks the mod, this is the build it was written against.
Source, issues and contributing
Full source code, the artwork template for making your own cheque, and the issue tracker:
๐ github.com/R3DB4R0N/RepoCheque
Bug reports and pull requests are welcome. Released under the MIT licence.
Credits
Artwork by (R3DB4R0N). Uses the game's own Teko font asset, so the printed amount matches the rest of the UI exactly.