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ReviveAll
When everyone is dead, choose to revive the whole team at the truck instead of Game Over. Configurable revives and health, saved with your run, plus a buyable Revive item in the shop.
By R_E_P_O_NOOB
| Last updated | 6 hours ago |
| Total downloads | 95 |
| Total rating | 0 |
| Categories | Mods Items Upgrades AI Generated |
| Dependency string | R_E_P_O_NOOB-ReviveAll-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ReviveAll
Instead of the usual game over when every player is dead, the screen fades to black and you are asked whether the whole team should be revived. Revived players wake up in the truck, not where they died.
You can also buy extra revives in the shop.
Features
- Revive prompt on game over. When all players are dead, the host sees
Revive everyone?with[Y] Yesand[N] No. - Limited revives per run. You start with 3 (configurable). Every revive that is used is counted.
- Revive at the truck. All players are brought back to the truck spawn point, so nobody wakes up next to the monster that killed them.
- Configurable health. Players come back with a set amount of health (default 50, capped at their max health).
- HUD counter. The remaining revives are shown in the HUD (top right in levels, next to the level number in the shop). The number turns red at 0.
- Savegame support. Used and bought revives are stored with your run and restored when you load a save.
- Shop item "Revive". Buy it in the shop and your revive counter goes up by one. The item is not delivered to the truck, it only adds the revive.
How to play
- Everyone dies.
- The screen turns black and the question appears.
- Press Y to revive everyone, or N to end the run as normal.
- On a German keyboard the Y key (labelled Y) works as well as the key labelled Z.
- After the last revive is used, the normal game over happens.
Only the host (or the single player) makes the decision.
Configuration
The config file is created after the first start: BepInEx/config/reviveall.cfg
| Section | Setting | Default | Description |
|---|---|---|---|
| General | MaxRevives |
3 |
Revives at the start of a run. |
| General | ReviveHealth |
50 |
Health after being revived. |
| Shop | ShopPrice |
4 |
Price of the Revive item, in thousands (4 = $4K). |
| Shop | TemplateItem |
Item Health Pack Small |
Advanced: existing item that is copied to create the shop item. |
| Shop | ItemColor |
#4DFF80 |
Colour of the shop item (hex). Leave empty to keep the original look. |
Custom look (optional)
Put a file named revive.png next to the mod DLL to replace the main texture of the shop item. An optional icon.png next to the DLL is used as the item icon.
Multiplayer
- Every player needs the mod (and REPOLib), otherwise the revive counter in the HUD and the shop item will not work for them.
- The host decides and buys. The counter is synced to the other players about once per second.
Requirements
- BepInEx
- REPOLib
Known issues
- Mainly tested solo. Feedback from multiplayer sessions is very welcome.
- The shop item appears randomly like other shop items, so it may not be in every shop.
- Other mods that change the same HUD texts may change the order of the lines.
Changelog
1.0.0
- First release.