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EnemyRespawnHUD

Compact host-synchronized enemy respawn timers in the R.E.P.O. HUD.

CHANGELOG

Changelog

0.1.3

  • Automatically sizes the HUD to current resolution and text contents.
  • Enlarges text and keeps enemy names and statuses close together.
  • Limits visible rows to available screen space and summarizes additional enemies.
  • Improves enemy detection without requiring a PhotonView on each enemy object.
  • Places the nearest respawn countdowns first and uses compact numbers for repeated enemy types.
  • Shows a short warning during the final seconds before respawn.
  • Keeps the HUD visible during levels, including while TAB is held.
  • Shows a status message when enemy data is unavailable.
  • Removes the need for configuration files or manual HUD settings.
  • Retains host-synchronized enemy states and automatic updates for joining players.