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MapVotePlusPlus
Vote on the next map in the truck or the lobby. Works with custom maps. If nobody votes, the map is random; otherwise it's drawn from the maps people picked.
CHANGELOG
Changelog
1.1.0
- The host can limit how many maps each vote offers with the new
MapsPerVotesetting. Each vote draws that many maps at random, never the one you just played, and the list says so, for example 3 OF 5 MAPS, DRAWN AT RANDOM. Random, and the pick when nobody votes, only land on one of those maps. - With REPOConfig installed, settings changed in game apply straight away. Changing Maps Per Vote draws the open vote's list again and keeps votes for Random or for maps still on it. If the host switches off Vote In Lobby Menu or Vote In Truck while a vote is open there, the vote closes and the next map is random.
- Players who join the lobby now pick up the vote that's already running straight away.
1.0.1
- The truck's vote list no longer runs off the right edge of its popup.
- The vote no longer shows up in the shop or on the truck's loading screen.
- Sending the truck off now plays the reveal, and the truck leaves once the reel lands. If nobody voted, it lands on a random map other than the last one, as in vanilla.
- The reveal is bigger and sits in the middle of the screen, with the game dimmed behind it. It fades out when the level changes instead of vanishing.
1.0.0
First release.
- Vote on the next level in the truck between levels (press M) or in the pre-game lobby.
- If nobody votes, the next map is random, as in vanilla. Otherwise the winner is drawn from the votes, one ticket per vote, and a vote for Random can land on any map.
- The map list comes from the game at runtime, so official and custom maps show up without config.
- The vote list is a native game menu built with MenuLib. It shows map thumbnails and who voted for each map.
- A slot-machine reel reveals the next map to everyone at once.
- The host runs the vote over REPOLib networked events, and players who join mid-vote catch up straight away.