Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SADmodelfix
Fixes broken mod models at runtime: convex MeshColliders, spawn bounds, center of mass, volumeType. Also suppresses PhotonView IPunObservable spam and LocalizedString empty-table errors.
By SADnaki
| Last updated | 2 weeks ago |
| Total downloads | 833 |
| Total rating | 1 |
| Categories | Client-side Server-side AI Generated Quality Of Life |
| Dependency string | SADnaki-SADmodelfix-1.3.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
SADmodelfix
A BepInEx plugin for R.E.P.O. that automatically fixes common issues in community mods — broken physics colliders, wrong spawn bounds, incorrect center of mass, and misclassified object sizes — all at runtime, without touching the original mod files.
What it fixes
| Fix | What it does |
|---|---|
| MeshCollider | Enables convex mode on non-convex MeshColliders so objects fall and rotate with the correct shape (not like invisible cubes) |
| RoomVolumeCheck | Recalculates the spawn AABB pivot and size so objects actually spawn in rooms instead of clipping through walls or floors |
| Center of Mass | Moves Rigidbody.centerOfMass to the geometric center of all colliders so objects don't spin wildly when grabbed |
| VolumeType | Auto-classifies Tiny / Small / Medium / Big / Wide / Tall / VeryTall based on real mesh bounds so objects end up in the correct loot pool |
| Hierarchy Check | Detects mesh renderers incorrectly placed on the prefab root (experimental, off by default) |
| PhotonView Fix | Removes non-IPunObservable components from PhotonView.ObservedComponents — stops thousands of Photon error spam lines per session (e.g. ChargingStation, Minecraft items) |
| Localization Fix | Suppresses ArgumentException: Empty Table Reference spam from mods that register items with an empty LocalizedString table |
| SillyValuables Fix | Preloader patcher that rewrites SillyValuables.dll on disk to fix MissingMethodException: void .Sound.PlayLoop(bool,single,single,single) spam — grenade/throw sounds in SillyValuables now work correctly |
Installation
Install via Thunderstore Mod Manager or Gale — no manual steps required.
Manual: drop REPOModelFixer.dll into BepInEx/plugins/REPOModelFixer/.
Configuration
All fixes can be toggled in BepInEx/config/mrnak.REPOModelFixer.cfg:
FixMeshColliders = true (default: true)
FixRoomVolumeCheck = true (default: true)
FixCenterOfMass = true (default: true)
FixVolumeType = true (default: true)
CheckHierarchy = true (default: true)
FixHierarchy = false (default: false — experimental)
FixPhotonViewObservers = true (default: true)
FixEmptyLocalizationTable= true (default: true)
VerboseLogging = false (default: false)
BlockList = (comma-separated prefab names to skip)
Compatibility
- R.E.P.O. v0.4.4+
- BepInEx 5.4.23+
- REPOLib 4.1.0+
- Works alongside all existing mods — only patches, never replaces
Changelog
1.2.0
- SillyValuables compatibility patcher: fixes
MissingMethodException: void .Sound.PlayLoopspam, grenade/throw sounds now work
1.1.0
- PhotonView observer fix, LocalizedString error suppression, VolumeType improvements
1.0.0
- Initial release
- Convex MeshCollider fix (shape-accurate physics)
- RoomVolumeCheck bounds recalculation
- Center of mass correction
- VolumeType auto-classification
- Harmony hooks on REPOLib Valuables / Enemies / Items + fallback director patches