Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
OverchargeControl
Disables the overcharge mechanic from a configurable level onward. Configurable in-game via REPOConfig.
By TS2
| Last updated | 11 hours ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | Mods AI Generated Quality Of Life |
| Dependency string | TS2-OverchargeControl-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
OverchargeControl
Disables R.E.P.O.'s overcharge mechanic from a configurable level onward — built against the current game version (overcharge gated by moon level, introduced with the moon phases update).
Spiritual successor of NoMoreOvercharge and NoOvercharge, but configurable.
Settings
Edit them in-game with REPOConfig (changes apply instantly),
or in BepInEx/config/fabian.OverchargeControl.cfg.
| Setting | Default | Description |
|---|---|---|
| Enabled | true |
Turns the mod on/off. Off = vanilla overcharge. |
| Disable From Level | 1 |
Overcharge is fully disabled from this level onward (level number shown in the truck). 1 = always off. Vanilla overcharge starts at level 10. |
| Overcharge Multiplier | 1.0 |
Scales overcharge buildup on levels before "Disable From Level". 0 = none, 2 = double. |
Multiplayer
Overcharge is calculated locally on each player's client. Every player who wants it disabled needs the mod; the host's config does not affect other players.
Building
dotnet build -c Release
Game and BepInEx paths can be overridden with -p:GameDir=... and -p:BepInExDir=....
-p:Deploy=true copies the DLL into the r2modman profile. package.ps1 builds the Thunderstore zip.