Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
BQM
A modpack that adds some quality of life/fun mods to enhance the game such as new valuables, levels, monsters and more!
| Date uploaded | a month ago |
| Version | 2.0.0 |
| Download link | Thaumiel-BQM-2.0.0.zip |
| Downloads | 109 |
| Dependency string | Thaumiel-BQM-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Zehs-LethalCompanyValuables
[INTERACTIONS UPDATE] Adds 30 scrap items from Lethal Company as valuables. Some valuables have special interactions.
Preferred version: 1.3.0Flopper-ImprovedStamina
Enhances the stamina regeneration system in the game.
Preferred version: 1.2.0Zehs-ExtractionPointConfirmButton
Adds a confirm button to extraction points.
Preferred version: 1.2.0ironbean-LevelNumberUI
Adds text to the HUD that shows the current Level number.
Preferred version: 1.0.1Swaggies-RepoDRP
Adds a Discord Rich Presence with live stats such as current level and extraction progress.
Preferred version: 1.2.0BULLETBOT-KeybindLib
A library that lets you add your own keybinds to the controls.
Preferred version: 1.0.6Eberk-Ping_It
This is a mod that allows you to ping valuables, enemies, items, and more for you and your friends
Preferred version: 1.0.2HappyCats-ComeBackEquipment
Prevents equippable items from being destroyed in death pits so they bounce back like dead heads OR teleport them back to the truck.
Preferred version: 2.0.5HeroHanex-NoItemSpawnLimit
Removes or customizes truck item spawn limits for all items, including modded items. Host-only mod compatible with multiplayer.
Preferred version: 1.0.8Omniscye-Empress_ShopLoaderAPI
A developer focused API for R.E.P.O. that simplifies custom shop loading with automatic networking, RNG selection, and BepInEx config integration.
Preferred version: 1.2.2Kistras-CustomDiscoverStateLib
Library for your mod that allows for custom-colored discoveries (similar to the thing you see when a valuable is encountered for the first time)
Preferred version: 1.0.3Lunoid-REPO_Alchemy
Adds a polished crafting system to REPO! REQUIRES OTHER MODS TO ADD RECIPES
Preferred version: 1.2.2Yuckers-Unique_Potions
REPO ALCHEMY COMPATABILITY! Adds a variety of valuable potions and purchaseable elixirs with unique effects.
Preferred version: 0.7.4Omniscye-Interactive_Truck_Door
Grab the truck door and open or close it manually.
Preferred version: 1.1.2Swaggies-LevelScaling
Highly configurable mod to adjust difficulty progression all-around. Includes challenge levels and run modifiers to spice up your games, and stats tracking for individual levels, whole saves, and globally across lobbies.
Preferred version: 1.3.7Meone101201-RarityWeightMod
Configure cosmetic box spawn count and rarity weights per level. Set how many boxes spawn and control the chance of each rarity tier.
Preferred version: 1.1.0REPO_JP-CosmeticTokenPriorityUse
【Client MOD】Uses cosmetic tokens from high rarity by default, or from low rarity while holding Shift.初期値では高レアリティからコスメトークンを使用し、Shiftキーを押しながら使用すると低レアリティから使用します
Preferred version: 4.0.1REPO_JP-CosmeticTokenCountHUD
【Client MOD】Shows cosmetic token counts by rarity in the shop HUD.ショップ中、レアリティごとのコスメトークン所持数を表示します
Preferred version: 4.0.0REPO_JP-CosmeticUnlockProgressHUD
【Client MOD】Shows cosmetic unlock progress in shop and cosmetics menu.ショップとコスメ画面にコスメ解放進捗を表示します。
Preferred version: 4.0.0REPO_JP-CosmeticTryOn
【Client MOD】Preview-only try-on for locked cosmetics. Does not unlock, save, or sync cosmetics.未所持コスメを試着だけできます。アンロック・保存・同期は一切行いません。
Preferred version: 4.0.0Vippy-SharedUpgradesPlus
Host-only shared upgrades for R.E.P.O. Chance-based sharing, late join sync, modded upgrade support. Alternative to SharedUpgrades and BetterTeamUpgrades.
Preferred version: 1.5.0TheRavenNest-UnlimitedOrbs
Removes the Monster Orb cap from 3 to the maximum int value, which removes the softlock the game has if you accidently destroy all the loot
Preferred version: 1.0.3REPO_JP-EnemyOrbMerge
【Host Only MOD】Merges touching enemy orbs into one orb with indestructible-priority selection and optimized contact processing.敵オーブ同士を不滅付き優先と軽量化された接触処理で1つにまとめるMOD
Preferred version: 4.0.0README
Bunni's
Modpack Quality
Bunni's Quality Modpack aims to make REPO more fun by.. Modding it! The modpack adds many features using existing mods on REPO to improve the game and make it more fun to play, these improvements range from new additions such as upgrades, valuables, balance changes and more!
If you'd like to speak with the creator or send feedback please do so on the REPO Modding server!
(Make sure to join the REPO Modding Discord Server before clicking on the Forum link.)
Features
New Valuables
| Mod | Function |
|---|---|
| ManorPlus | Adds a bunch of new valuables specifically for the "Headman Manor" levels. |
| SwiftbroomPlus | Adds plenty of new valuables to collect in the "Swiftbroom Academy" levels. |
| MuseumPlus | Adds a lot of new valuables to the "Museum of Human Art" levels. |
| LethalCompanyValuables | Adds scrap from the game "Lethal Company" as valuables in every level. |
| Unique Potions | Adds new potions as valuables in levels with different effects! |
| Potion | Function |
|---|---|
| Gravity | When broken it forms a spherical field of low gravity originating from the spot it broke at. |
| Gold | When broken it increases the value of any item in the range of the potion. |
| Health | When broken it grants any enemy or player that is in the range of it health. |
| Unstable | The potion begins to violently shake once grabbed by a player, it explodes when broken. |
| Resurrection | It revives dead players when splashed near their heads. It can even save you in Singleplayer if it splashes near you. |
| Singularity | It causes any valuable very close to it to stick to it completely ignoring the weight of the valuable, it does explode if it's broken. |
| Stamina Elixir | A buyable item in the store. It can be consumed to grant yourself a full bar of stamina. |
| Rocket Elixir | A buyable item in the store. It can be aimed by rotating it and activated, activating it causes the potion to fly ahead and explode on impact with something. |
Discord Rich Presence Improvements
The Discord Rich Presence has been heavily improved using the "RepoDRP" mod.
| Position | Function |
|---|---|
| Name | The name of the game which in this case is R.E.P.O. |
| Details | The level and map you're on currently on. |
| Timestamp | The timestamp of how long you've been playing R.E.P.O for. |
| State | Shows the amount of extractions the level you're currently on has and the quota. |
| Party | Shows how many players are in your lobby (1/1 if in Singleplayer) |
The timestamp no longer resets everytime you enter a new level or exit into the menu, it now continues running until you close the game!
Example:

Improved Stamina
Comparison between Vanilla Stamina and BQM's Stamina.
| Vanilla Stamina | |
|---|---|
| Regeneration | 1/s |
| Full Regeneration time | 15-40s |
| Full Stamina Bar Drain | 3-4s |
| Stamina Regeneration Ramp-up Time | None. |
Video Showcase:

| BQM Stamina | |
|---|---|
| Regeneration | 1/s |
| Full Regeneration time | 10-18s |
| Full Stamina Bar Drain | 5-6s |
| Stamina Regeneration Ramp-up Time | 2.75s |
Video Showcase:

Ping System
A new system has been added into the game that allows players to ping valuables, enemies, tools, carts and other objects in the game. This system comes with a new upgrade that can be read on in the "Upgrades Balancing Improvements" section.

No Equipment Loss
You no longer lose equipment to those pesky pits if you happen to be in a predicament where you somehow lose your tools and they fall into a death pit, they won't get destroyed rather instead they will be thrown up out of it and become indestructible just like the monster orbs when a monster first dies to a death pit.

Store Balancing Changes
As we're on the topic of equipment, let's go into the store tweak part of this modpack since there's a bit to go over.
Firstly, the maximum spawns for most equipment has been changed for balancing reasons to fit the modpack better.
| Item | Maximum amount that can spawn in a store. |
|---|---|
| Cart Cannon | 1 |
| Cart Laser | 1 |
| Large Cart/s | 1 |
| Small Cart/s | 1 |
| Recharge Drone | 1 |
| Feather Drone | 1 |
| Indestructible Drone | 1 |
| Roll Drone | 1 |
| Zero Gravity Drone | 1 |
| Duck Bucket | 1 |
| Extraction Tracker | 1 |
| Duct Taped Grenade | 2 |
| Grenade | 2 |
| Human Grenade | 3 |
| Shockwave Grenade | 2 |
| Stun Grenade | 4 |
| Handgun | 1 |
| Photon Blaster | 1 |
| Pulse Pistol | 1 |
| Shotgun | 1 |
| Zap Crossbow | 1 |
| Tranquilizer Gun | 1 |
| Large Health Pack | 5 |
| Medium Health Pack | 4 |
| Small Health Pack | 2 |
| Leaf Blower | 1 |
| Baseball Bat | 1 |
| Frying Pan | 1 |
| Inflatable Hammer | 1 |
| Sledge Hammer | 1 |
| Zap Baton | 1 |
| Sword | 1 |
| Explosive Mine | 2 |
| Shockwave Mine | 2 |
| Zap Mine | 1 |
| Zero Gravity Orb | 1 |
| Phase Bridge | 1 |
| Energy Crystal | 5 |
| Defibro | 1 |
| Rubber Duck | 1 |
| Roll Staff | 1 |
| Void Staff | 1 |
| Zero Gravity Staff | 1 |
| Valuable Tracker | 1 |
| Large Hauler | 1 |
| Small Hauler | 1 |
| Semibot Walkies | 1 |
| Stamina Elixir | 1 |
| Rocket Elixir | 1 |
Upgrade Balancing Changes
The maximum amount of spawns per each upgrade has been tweaked heavily.
| Upgrade | Maximum spawns per shop |
|---|---|
| Death Head Battery | 1 |
| Map Player Count | Disabled |
| Crouch Rest | 3 |
| Stamina | 4 |
| Extra Jump | 1 |
| Range | 3 |
| Strength | 1 |
| Health | 4 |
| Sprint Speed | 2 |
| Tumble Climb | 1 |
| Tumble Launch | 2 |
| Tumble Wings | 2 |
| Armor | 3 |
| Overcharge | 2 |
| Leech | 1 |
| Shock Grip | 1 |
| Panic Response | 2 |
New Upgrades
Batter up Semibots! It's time to smash back into the stores and grab some new upgrades that the Taxman recently put in stock, it's time to max out on EVERYTHING POSSIBLE!!
| Armor | Reduces damage that the player takes from enemies and other sources. |
| Overcharge | Reduces the amount of overcharge the player gains on their meter when holding an enemy. |
| Leech | Causes the player to gain health upon dealing damage to enemies. |
| Shock Grip | Causes the player to electrocute any stunned enemy the player is holding. |
| Panic Response | Grants the player a boost when they take damage from enemies. |
| Ping Info | Grants the user more information upon pinging an enemy, valuable, item and any other pingable object. |
Upgrade Sharing
The Taxman has issued a new rule for teammates! You must share your upgrades equally with your buddies at times or he'll punish you for your greediness with the worst store spawns ever! All jokes aside, this system has been over a lot of tweaks and I'm happy with it now.
- A player using an upgrade now has a 42% to make that upgrade transfer onto everyone else on the team.
Ping Info, Strength and Extra Jump Upgrades are blacklisted from this system.
- Any player that joins the game later on, receives the upgrades the other players currently have.
I have unfortunately had to put a limit on each upgrade's shares to not make it insanely cheesy, sorry not sorry.
| Upgrade | Share Limit |
|---|---|
| Crouch Rest | 3 |
| Death Head Battery | No limit. |
| Health | 10 |
| Tumble Launch | 6 |
| Range | 8 |
| Sprint Speed | 3 |
| Stamina | 5 |
| Tumble Climb | 3 |
| Tumble Wings | 2 |
| Armor | 5 |
| Overcharge | 7 |
| Leech | 3 |
| Shock Grip | 4 |
| Panic Response | 5 |
Interactable Truck Door
You can now open and close the truck door to protect yourself from enemies that are on the outside by clicking on the bottom of the door and sliding it up/down.

Visible Enemy Health Bars
When damaging an enemy, their health bar will appear above them and updates everytime you deal damage to them actively showing you how much damage you deal and how much health they have left.

Mergeable Monster Orbs
You can now merge monster orbs to avoid having them taking up all the space in your carts in the late game. You can combine orbs by simply moving one into another one, once the orbs combine the price of the orb you combined into the one that is on the ground will be added onto it and the orb on the ground will raise in price by the price amount of the orb you combined it with.

Mimics
Ever played Lethal Company with that one "Skinwalker" mod and thought: "hey this would be a cool addition in REPO".
That thought is now a reality thanks to the Mimics mod by ToxesFoxes!
The Mimics mod makes monsters in-game play randomly captured clips of player voices from them, you can no longer trust every voice you hear as it could be an enemy merely using a perfect voice clip to fool you into coming towards it.
Cosmetic Balancing
The Cosmetics have been balanced in mainly spawn weights but there's some quality of life addons implemented for it in the modpack such as an active Cosmetic tracker and more!
| Rarity | Spawn Percentage |
|---|---|
| Common | 64% |
| Rare/Uncommon | 28% |
| Epic/Rare | 18% |
| Legendary/Ultra Rare | 5% |
- Cosmetic tokens now have a priority system of "Low-High rarity"
For example: Common tokens are used first over Rare, Epic and Legendary ones and so on.
- You can now track the amount of Cosmetics you have in the shop and the Customization menu by looking at the top right corner.
You can see the total amount of cosmetics you have and amounts of specific rarities cosmetics you have.
- There's now a text based token counter on the bottom left corner when in the shop.

Level Scaling
Level Scaling has received pretty much an entire overhaul in this modpack, it's now completely different based on enemy spawning, extraction quotas, extraction amounts, total level values and more!
Enemy Spawning Tweaks
Tier 1 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-4 | 1 |
| Level 5-9 | 2 |
| Level 10-14 | 3 |
| Level 15+ | 2 |
Tier 2 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-5 | 1 |
| Level 6-24 | 2 |
| Level 25+ | 3 |
Tier 3 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-6 | None. |
| 7-14 | 1 |
| 15-19 | 2 |
| 20-29 | 3 |
| 30+ | 4 |
Total Map Value Tweaks
| Level | Value |
|---|---|
| Level 1 | 25K$ |
| Level 2 | 30K$ |
| Level 3 | 35K$ |
| Level 4 | 40K$ |
| Level 5-6 | 50K$ |
| Level 7-9 | 62K$ |
| Level 10-11 | 85K$ |
| Level 12-14 | 102K$ |
| Level 15-19 | 110K$ |
| Level 20-24 | 125K$ |
| Level 25-29 | 137K$ |
| Level 30-31 | 145K$ |
| Level 32-36 | 150K$ |
| Level 37+ | 165K$ |
Extraction Quota Values have been adjusted to somewhat fit these extraction counts
- Enemies now gain more health points per player that is present in the game.
Enemies gain 50 health point per player with a maximum up to 6 times.
- Enemies gain more health the higher levels you get to.
| Level | Health Gain Percentage |
|---|---|
| Level 1-9 | None/Normal |
| Level 10-19 | 115% |
| Level 20-29 | 125% |
| Level 30+ | 135% |
Extraction Point Tweaks
The amount of of extraction points that spawn per level has been heavily tweaked to fit better with the quota and map value changes.
| Level | Amount |
|---|---|
| Level 1-2 | 1 |
| Level 3-5 | 2 |
| Level 6-9 | 3 |
| Level 10-19 | 4 |
| Level 20-29 | 5 |
| Level 30+ | 6 |
Other Notable Addons
- The level number you're currently is displayed on the top right of your screen under the amount of extractions on the level.

Wow! You've made it to the end. Congrats.

CHANGELOG
Most Recent Update
v2.0.1 - Crash Fix
- Hopefully fixed an issue where the game crashes while loading into a level, private lobby menu or the disposal arena.
Removed the Mimics mod and the library attached to it.
Previous Updates
v2.0.0 - Cosmetics & Beyond!
v2.0.0 - Cosmetics & Beyond!
Ladies and gentlemen! The largest update (as of right now) is finally here and there's A LOT to it. Hope you enjoy this update and as always feedback is very much appreciated!
Hope you like the new updated icon <3
-Drawn by Bunni (Me! The Creator!)
- The "Spoon" valuable spawning in floors and walls should be fixed now.
- Removed VariousMusic mod.
- Completely disabled the following potions from spawning:
Portal Pheonix
- Replaced BetterTeamUpgrades mod with SharedUpgradesPlus.
Stamina Balance Changes!
- The time it takes to reach full regeneration rate has been raised to 2.75 seconds.
- The time it takes for regeneration to begin has been increased to 4.5 seconds.
- The drain multiplier has been raised to 0.75.
- The maximum regeneration rate has been lowered to 5.

With that said, stamina should no longer feel insanely cheesy and op anymore. Players should now have to reserve their stamina a bit more to avoid running out of it in the worse situations ever!
Upgrade Balance Changes!
- Tumble Climb has been re-enabled.
Maximum of 1 can spawn per shop.
- Tumble Wings has been re-enabled.
Maximum of 2 can spawn per shop.
New Upgrades
The Taxman has some new upgrades that just shipped into your nearest service stores, check them out!
- Armor Upgrade
Reduces the amount of damage a player takes from monsters and other types of damage.
- Overcharge
Reduces the amount of overcharge the player gains on their meter while holding a monster with their grabber.
- Leech
Grants the player health when dealing damage to enemies.
- Shock Grip
Causes any stunned enemies that the player is actively holding to be electrocuted.
- Panic Response
Grants the player a boost after taking damage.
Upgrade Sharing
"BetterTeamUpgrades" has been replaced with "SharedUpgradesPlus" for improved configuration and compatibility.
- Chance for an upgrade to be shared with other teammates has now been set to the following:
42% - Previously 50%
- Chance for upgrades to be synced with other teammates joining late game has been set to the following:
100% - Previously 50%
- The following upgrades no longer have a chance of being shared with teammates when used.
Strength
Extra Jump
Ping Info
Upgrade Sharing Limits
Some upgrades now have a limit of times they can be shared to teammates.
- Crouch Rest
Maximum of 3 share/s.
- Death Head Battery
Unlimited amount of share/s.
- Health
Maximum of 10 share/s.
- Tumble Launch
Maximum of 6 share/s.
- Range
Maximum of 8 share/s.
- Sprint Speed
Maximum of 3 share/s.
- Stamina
Maximum of 5 share/s.
- Tumble Climb
Maximum of 3 share/s.
- Tumble Wings
Maximum of 2 share/s.
Share limits for new upgrades
- Armor
Maximum of 5 share/s.
- Overcharge
Maximum of 7 share/s.
- Leech
Maximum of 3 share/s.
- Shock Grip
Maximum of 4 share/s.
- Panic Response
Maximum of 5 share/s.
Upgrade Removals
- The "Ping Anywhere" upgrade should now ACTUALLY be removed.
Cosmetic Balance Changes!
- Using tokens now has a priority system of "Low to High rarity" (eg: Common tokens get used first over Rare, Epic and Legendary tokens and so on.)
- You can now see the amount of Total and specific Rarities of Cosmetics.
Viewable in the Customization menu and inside of the Shop at the top right corner.
- You can now see a bit more information on tokens.
Viewable in the Shop in the bottom left corner.

(Do beware that the percentages are not accurate in the top right UI.)
Cosmetic Crate Spawn Weights
- Common
64% Chance to spawn.
- Rare (Uncommon)
28% Chance to spawn.
- Epic (Rare)
18% Chance to spawn.
- Legendary (Ultra Rare)
5% Chance to spawn.
Enemy Health Bar Improvements!
The health bars should be less buggy in multiplayer as the mod has been completely replaced with another one which is more configurable for me and over-all better.

Mimics!
Introducing Mimics! No.. Not actual Mimics. Ever played Lethal Company with that one "Skinwalker" mod and thought: "hey this would be a cool addition in REPO".
That thought is now a reality thanks to the Mimics mod by ToxesFoxes!
The Mimics mod makes monsters in-game play randomly captured clips of player voices from them, you can no longer trust every voice you hear as it could be an enemy merely using a perfect voice clip to fool you into coming towards it.
Monster Orb Improvements!
- Monsters no longer have orb drop limits
- Orbs can now be combined by moving them close to each other.
Maximum value is 40,000 to not make it insanely op.

v1.1.2 - Level Scaling Improvements
v1.1.2 - Level Scaling Improvements
v1.1.1 was a small patch that doesn't need a changelog since it only changed the main page of the modpack page.
- Added a beautiful new icon (Drawn by Bunni)
- Added some cool music to the shop.
Most of it is copyrighted, disable the "VariousMusic" mod to remove the custom music.
Level Scaling
- Tweaked the enemy spawning
Tier 1 Enemy Spawning
- Level 1-4
Can only spawn up to 1
- Level 5-9
Can only spawn up to 2
- Level 10-14
Can only spawn up to 3
- Level 15+
Can only spawn up to 2
Tier 2 Enemy Spawning
- Level 1-5
Can only spawn up to 1
- Level 6-24
Can only spawn up to 2
- Level 25+
Can only spawn up to 3
Tier 3 Enemy Spawning
- Level 1-6
None are able to spawn.
- Level 7-14
Can only spawn up to 1
- Level 15-19
Can only spawn up to 2
- Level 20-29
Can only spawn up to 3
- Level 30+
Can only spawn up to 4
- Tweaked the total level/map values
Level Value Tweaks
- Level 1 Value
25K$
- Level 2 Value
30K$
- Level 3 Value
35K$
- Level 4 Value
40K$
- Level 5-6 Value
50K$
- Level 7-9 Value
62K$
- Level 10-11 Value
85K$
- Level 12-14 Value
102K$
- Level 15-19 Value
110K$
- Level 20-24 Value
125K$
- Level 25-29 Value
137K$
- Level 30-31 Value
145K$
- Level 32-36 Value
150K$
- Level 37+ Value
165K$
Extraction Quota Values have been adjusted to somewhat fit these extraction counts
Removals
- Map Ban
No longer needed since every map is enabled
- Damp Mine
I've decided that I'm merely going to enhance already existing vanilla levels instead of adding new ones.
- Bracken
Mod wasn't up to the quality I really expected. Very broken from my testing.
v1.1.0 - The Artistic Update!
v1.1.0 - The Artistic Update!
Museum Map/Level
- Re-enabled.
Planning on improving it in any way I can at later updates to make it less of a chore to play through.
- Gravity potions, Health potions, Resurrection potions and Singularity potions spawn in the Museum.
- A bunch of new valuables spawn in the Museum!
Level Scaling
- Enemies now gain more health points per player that's present in the lobby.
Enemies gain 50 health points per player, max scaled to 6 users.
- Enemies now gain more health the higher levels you go.
Level 1-9 - Normal
Level 10-19 - Increased by 115%
Level 20-29 - Increased by 125%
Level 30+ - Increased by 135%
- Enemy spawning has been tweaked.
Tier One Enemy Spawning
- Level 1-2
Can only spawn up to 2.
- Level 3-4
Can only spawn up to 3.
- Level 5-14
Can only spawn up to 2.
- Level 15-29
Can only spawn up to 1.
- Level 30+
None can spawn.
Tier Two Enemy Spawning
- Level 1
None spawn
- Level 2-5
Can only spawn up to 1.
- Level 6-14
Can only spawn up to 2.
- Level 15-24
Can only spawn up to 3.
- Level 25+
Can only spawn up to 4.
Tier Three Enemy Spawning
- Level 1-5
None can spawn.
- Level 6-14
Can only spawn up to 1.
- Level 15-24
Can only spawn up to 2.
- Level 25-34
Can only spawn up to 3.
- Level 35+
Can only spawn up to 4.
- Extraction Point Spawn Amounts have been tweaked.
Extraction Point Spawning
- Level 1-2
1 Extraction/s
- Level 3-5
2 Extraction/s
- Level 6-9 (Nice)
3 Extraction/s
- Level 10-19
4 Extraction/s
- Level 20-29
5 Extraction/s
- Level 30+
6 Extraction/s
Shop Tweaks
- Nerfed Upgrade Spawn/s
Extra Jump Upgrade has been set to 1 maximum.
Death Head Battery Upgrade has been set to 1 maximum.
Range Upgrade has been set to 3 maximum.
Sprint Speed Upgrade has been set to 2 maximum.
Stamina Elixir has been set to 1 maximum.
Rocket Elixir has been set to 1 maximum.
Ping System Tweaks
- Cooldown between pings has been set to 1 second.
- Ping Highlight time has been set to 17 seconds.
- Over-all ping range has been increased to 30.
Level/s
- Damp Mine
A new cave/mine level.
Removals
- Coil Head
Caused issue with loading into save files.
- Minecraft Stronghold
Don't believe it fits the modpack.
- Item Scanning
Didn't work that well, especially with modded valuables.
- Umamusume Semibots
Was causing issues when trying to play actual singleplayer mode :(
v1.0.1 - Mini-Patch
v1.0.1
Maximum Shop Spawn Tweaks
- Medium Carts : 1
- Small Carts : 1
- Duct Taped Grenades : 2
- Grenades : 2
- Shockwave Grenades : 2
- Stun Grenades : 4
- Large Health Packs : 5
- Medium Health Packs : 4
- Small Health Packs : 2
- Explosive Mines : 2
- Shockwave Mines : 2
- Stun Mines : 1
- Energy Crystals : 5
- Death Head Battery Upgrades : 2
- Map Player Count Upgrades
Removed
- Crouch Rest Upgrades : 3
- Stamina Upgrades : 4
- Extra Jump Upgrades : 2
- Range Upgrades : 4
- Health Upgrades : 4
- Sprint Speed Upgrades : 3
- Tumble Climb Upgrades
Removed
- Tumble Launch Upgrades : 2
- Tumble Wings Upgrades
Removed
- Small Cart Scooters : 1
- Walkie Talkies : 1
- Minecraft Apples : 2
- Minecraft Bread : 2
- Minecraft Cooked Beef : 2
- Minecraft Fireworks : 2
- Minecraft Golden Apple : 1
- Ping Anywhere Upgrades
Removed
- Ping Info Upgrades : 1
Potion Valuable Tweaks
- Gold Potion
Set minimum sell price to 5,500
Set maximum sell price to 8,500
Can only spawn in the Headman Manor and Swiftbroom Academy
- Gravity Potion
Set minimum sell price to 1,000
Set maximum sell price to 1,350
Only spawns in Swiftbroom Academy
- Health Potion
Set minimum sell price to 2,000
Set maximum sell price to 2,850
Spawns in every available map.
Grants 35 health in multiplayer
Grants 50 health in solo
Heals valuables by 0.2%
- Portal Potion
Set maximum sell price to 1,500
Only spawns in the McJannek Station
- Resurrection Potion
Set minimum sell price to 6,000
Set maximum sell price to 9,500
Spawns in every available map.
- Singularity Potion
Set minimum sell price to 900
Set maximum sell price to 1,300
Only spawns in Swiftbroom Academy
Other
- Stamina
Tweaked the stamina a bit, mostly nerfs to make the stamina and sprint speed upgrades more useful.
- Removed the "MoreShopitems" mod.
- Removed the Subway Shop mod.
- Scan System
Increased range to 30
v1.0.0 - Initial Release
Initial Release - v1.0.0
- Released the modpack to the public :D