Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
BQM
A modpack that adds some quality of life/fun mods to enhance the game such as new valuables, levels, monsters and more!
| Last updated | 2 weeks ago |
| Total downloads | 2021 |
| Total rating | 2 |
| Categories | Modpacks Misc Audio Valuables Items Upgrades Monsters Levels Client-side Server-side Cosmetics Quality Of Life |
| Dependency string | Thaumiel-BQM-2.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Zehs-LethalCompanyValuables
[INTERACTIONS UPDATE] Adds 30 scrap items from Lethal Company as valuables. Some valuables have special interactions.
Preferred version: 1.3.0Flopper-ImprovedStamina
Enhances the stamina regeneration system in the game.
Preferred version: 1.2.0Zehs-ExtractionPointConfirmButton
Adds a confirm button to extraction points.
Preferred version: 1.2.0ironbean-LevelNumberUI
Adds text to the HUD that shows the current Level number.
Preferred version: 1.0.1Swaggies-RepoDRP
Adds a Discord Rich Presence with live stats such as current level and extraction progress.
Preferred version: 1.2.0BULLETBOT-KeybindLib
A library that lets you add your own keybinds to the controls.
Preferred version: 1.0.6Eberk-Ping_It
This is a mod that allows you to ping valuables, enemies, items, and more for you and your friends
Preferred version: 1.0.2HappyCats-ComeBackEquipment
Prevents equippable items from being destroyed in death pits so they bounce back like dead heads OR teleport them back to the truck.
Preferred version: 2.0.5HeroHanex-NoItemSpawnLimit
Removes or customizes truck item spawn limits for all items, including modded items. Host-only mod compatible with multiplayer.
Preferred version: 1.0.8Omniscye-Empress_ShopLoaderAPI
A developer focused API for R.E.P.O. that simplifies custom shop loading with automatic networking, RNG selection, and BepInEx config integration.
Preferred version: 1.2.2Kistras-CustomDiscoverStateLib
Library for your mod that allows for custom-colored discoveries (similar to the thing you see when a valuable is encountered for the first time)
Preferred version: 1.0.3Lunoid-REPO_Alchemy
Adds a polished crafting system to REPO! REQUIRES OTHER MODS TO ADD RECIPES
Preferred version: 1.2.2Yuckers-Unique_Potions
REPO ALCHEMY COMPATABILITY! Adds a variety of valuable potions and purchaseable elixirs with unique effects.
Preferred version: 0.7.4Omniscye-Interactive_Truck_Door
Grab the truck door and open or close it manually.
Preferred version: 1.1.2Swaggies-LevelScaling
Highly configurable mod to adjust difficulty progression all-around. Includes challenge levels and run modifiers to spice up your games, and stats tracking for individual levels, whole saves, and globally across lobbies.
Preferred version: 1.3.7Meone101201-RarityWeightMod
Configure cosmetic box spawn count and rarity weights per level. Set how many boxes spawn and control the chance of each rarity tier.
Preferred version: 1.1.0REPO_JP-CosmeticTokenPriorityUse
【Client MOD】Uses cosmetic tokens from high rarity by default, or from low rarity while holding Shift.初期値では高レアリティからコスメトークンを使用し、Shiftキーを押しながら使用すると低レアリティから使用します
Preferred version: 4.0.1REPO_JP-CosmeticTokenCountHUD
【Client MOD】Shows cosmetic token counts by rarity in the shop HUD.ショップ中、レアリティごとのコスメトークン所持数を表示します
Preferred version: 4.0.0REPO_JP-CosmeticUnlockProgressHUD
【Client MOD】Shows cosmetic unlock progress in shop and cosmetics menu.ショップとコスメ画面にコスメ解放進捗を表示します。
Preferred version: 4.0.0REPO_JP-CosmeticTryOn
【Client MOD】Preview-only try-on for locked cosmetics. Does not unlock, save, or sync cosmetics.未所持コスメを試着だけできます。アンロック・保存・同期は一切行いません。
Preferred version: 4.0.0Vippy-SharedUpgradesPlus
Host-only shared upgrades for R.E.P.O. Chance-based sharing, late join sync, modded upgrade support. Alternative to SharedUpgrades and BetterTeamUpgrades.
Preferred version: 1.5.0TheRavenNest-UnlimitedOrbs
Removes the Monster Orb cap from 3 to the maximum int value, which removes the softlock the game has if you accidently destroy all the loot
Preferred version: 1.0.3REPO_JP-EnemyOrbMerge
【Host Only MOD】Merges touching enemy orbs into one orb with indestructible-priority selection and optimized contact processing.敵オーブ同士を不滅付き優先と軽量化された接触処理で1つにまとめるMOD
Preferred version: 4.0.0README
Bunni's
Modpack Quality
Bunni's Quality Modpack aims to make REPO more fun by.. Modding it! The modpack adds many features using existing mods on REPO to improve the game and make it more fun to play, these improvements range from new additions such as upgrades, valuables, balance changes and more!
If you'd like to speak with the creator or send feedback please do so on the REPO Modding server!
(Make sure to join the REPO Modding Discord Server before clicking on the Forum link.)
Features
New Valuables
| Mod | Function |
|---|---|
| ManorPlus | Adds a bunch of new valuables specifically for the "Headman Manor" levels. |
| SwiftbroomPlus | Adds plenty of new valuables to collect in the "Swiftbroom Academy" levels. |
| MuseumPlus | Adds a lot of new valuables to the "Museum of Human Art" levels. |
| LethalCompanyValuables | Adds scrap from the game "Lethal Company" as valuables in every level. |
| Unique Potions | Adds new potions as valuables in levels with different effects! |
| Potion | Function |
|---|---|
| Gravity | When broken it forms a spherical field of low gravity originating from the spot it broke at. |
| Gold | When broken it increases the value of any item in the range of the potion. |
| Health | When broken it grants any enemy or player that is in the range of it health. |
| Unstable | The potion begins to violently shake once grabbed by a player, it explodes when broken. |
| Resurrection | It revives dead players when splashed near their heads. It can even save you in Singleplayer if it splashes near you. |
| Singularity | It causes any valuable very close to it to stick to it completely ignoring the weight of the valuable, it does explode if it's broken. |
| Stamina Elixir | A buyable item in the store. It can be consumed to grant yourself a full bar of stamina. |
| Rocket Elixir | A buyable item in the store. It can be aimed by rotating it and activated, activating it causes the potion to fly ahead and explode on impact with something. |
Discord Rich Presence Improvements
The Discord Rich Presence has been heavily improved using the "RepoDRP" mod.
| Position | Function |
|---|---|
| Name | The name of the game which in this case is R.E.P.O. |
| Details | The level and map you're on currently on. |
| Timestamp | The timestamp of how long you've been playing R.E.P.O for. |
| State | Shows the amount of extractions the level you're currently on has and the quota. |
| Party | Shows how many players are in your lobby (1/1 if in Singleplayer) |
The timestamp no longer resets everytime you enter a new level or exit into the menu, it now continues running until you close the game!
Example:

Improved Stamina
Comparison between Vanilla Stamina and BQM's Stamina.
| Vanilla Stamina | |
|---|---|
| Regeneration | 1/s |
| Full Regeneration time | 15-40s |
| Full Stamina Bar Drain | 3-4s |
| Stamina Regeneration Ramp-up Time | None. |
Video Showcase:

| BQM Stamina | |
|---|---|
| Regeneration | 1/s |
| Full Regeneration time | 10-18s |
| Full Stamina Bar Drain | 5-6s |
| Stamina Regeneration Ramp-up Time | 2.75s |
Video Showcase:

Ping System
A new system has been added into the game that allows players to ping valuables, enemies, tools, carts and other objects in the game. This system comes with a new upgrade that can be read on in the "Upgrades Balancing Improvements" section.

No Equipment Loss
You no longer lose equipment to those pesky pits if you happen to be in a predicament where you somehow lose your tools and they fall into a death pit, they won't get destroyed rather instead they will be thrown up out of it and become indestructible just like the monster orbs when a monster first dies to a death pit.

Store Balancing Changes
As we're on the topic of equipment, let's go into the store tweak part of this modpack since there's a bit to go over.
Firstly, the maximum spawns for most equipment has been changed for balancing reasons to fit the modpack better.
| Item | Maximum amount that can spawn in a store. |
|---|---|
| Cart Cannon | 1 |
| Cart Laser | 1 |
| Large Cart/s | 1 |
| Small Cart/s | 1 |
| Recharge Drone | 1 |
| Feather Drone | 1 |
| Indestructible Drone | 1 |
| Roll Drone | 1 |
| Zero Gravity Drone | 1 |
| Duck Bucket | 1 |
| Extraction Tracker | 1 |
| Duct Taped Grenade | 2 |
| Grenade | 2 |
| Human Grenade | 3 |
| Shockwave Grenade | 2 |
| Stun Grenade | 4 |
| Handgun | 1 |
| Photon Blaster | 1 |
| Pulse Pistol | 1 |
| Shotgun | 1 |
| Zap Crossbow | 1 |
| Tranquilizer Gun | 1 |
| Large Health Pack | 5 |
| Medium Health Pack | 4 |
| Small Health Pack | 2 |
| Leaf Blower | 1 |
| Baseball Bat | 1 |
| Frying Pan | 1 |
| Inflatable Hammer | 1 |
| Sledge Hammer | 1 |
| Zap Baton | 1 |
| Sword | 1 |
| Explosive Mine | 2 |
| Shockwave Mine | 2 |
| Zap Mine | 1 |
| Zero Gravity Orb | 1 |
| Phase Bridge | 1 |
| Energy Crystal | 5 |
| Defibro | 1 |
| Rubber Duck | 1 |
| Roll Staff | 1 |
| Void Staff | 1 |
| Zero Gravity Staff | 1 |
| Valuable Tracker | 1 |
| Large Hauler | 1 |
| Small Hauler | 1 |
| Semibot Walkies | 1 |
| Stamina Elixir | 1 |
| Rocket Elixir | 1 |
Upgrade Balancing Changes
The maximum amount of spawns per each upgrade has been tweaked heavily.
| Upgrade | Maximum spawns per shop |
|---|---|
| Death Head Battery | 1 |
| Map Player Count | Disabled |
| Crouch Rest | 3 |
| Stamina | 4 |
| Extra Jump | 1 |
| Range | 3 |
| Strength | 1 |
| Health | 4 |
| Sprint Speed | 2 |
| Tumble Climb | 1 |
| Tumble Launch | 2 |
| Tumble Wings | 2 |
| Armor | 3 |
| Overcharge | 2 |
| Leech | 1 |
| Shock Grip | 1 |
| Panic Response | 2 |
New Upgrades
Batter up Semibots! It's time to smash back into the stores and grab some new upgrades that the Taxman recently put in stock, it's time to max out on EVERYTHING POSSIBLE!!
| Armor | Reduces damage that the player takes from enemies and other sources. |
| Overcharge | Reduces the amount of overcharge the player gains on their meter when holding an enemy. |
| Leech | Causes the player to gain health upon dealing damage to enemies. |
| Shock Grip | Causes the player to electrocute any stunned enemy the player is holding. |
| Panic Response | Grants the player a boost when they take damage from enemies. |
| Ping Info | Grants the user more information upon pinging an enemy, valuable, item and any other pingable object. |
Upgrade Sharing
The Taxman has issued a new rule for teammates! You must share your upgrades equally with your buddies at times or he'll punish you for your greediness with the worst store spawns ever! All jokes aside, this system has been over a lot of tweaks and I'm happy with it now.
- A player using an upgrade now has a 42% to make that upgrade transfer onto everyone else on the team.
Ping Info, Strength and Extra Jump Upgrades are blacklisted from this system.
- Any player that joins the game later on, receives the upgrades the other players currently have.
I have unfortunately had to put a limit on each upgrade's shares to not make it insanely cheesy, sorry not sorry.
| Upgrade | Share Limit |
|---|---|
| Crouch Rest | 3 |
| Death Head Battery | No limit. |
| Health | 10 |
| Tumble Launch | 6 |
| Range | 8 |
| Sprint Speed | 3 |
| Stamina | 5 |
| Tumble Climb | 3 |
| Tumble Wings | 2 |
| Armor | 5 |
| Overcharge | 7 |
| Leech | 3 |
| Shock Grip | 4 |
| Panic Response | 5 |
Interactable Truck Door
You can now open and close the truck door to protect yourself from enemies that are on the outside by clicking on the bottom of the door and sliding it up/down.

Visible Enemy Health Bars
When damaging an enemy, their health bar will appear above them and updates everytime you deal damage to them actively showing you how much damage you deal and how much health they have left.

Mergeable Monster Orbs
You can now merge monster orbs to avoid having them taking up all the space in your carts in the late game. You can combine orbs by simply moving one into another one, once the orbs combine the price of the orb you combined into the one that is on the ground will be added onto it and the orb on the ground will raise in price by the price amount of the orb you combined it with.

Cosmetic Balancing
The Cosmetics have been balanced in mainly spawn weights but there's some quality of life addons implemented for it in the modpack such as an active Cosmetic tracker and more!
| Rarity | Spawn Percentage |
|---|---|
| Common | 64% |
| Rare/Uncommon | 28% |
| Epic/Rare | 18% |
| Legendary/Ultra Rare | 5% |
- Cosmetic tokens now have a priority system of "Low-High rarity"
For example: Common tokens are used first over Rare, Epic and Legendary ones and so on.
- You can now track the amount of Cosmetics you have in the shop and the Customization menu by looking at the top right corner.
You can see the total amount of cosmetics you have and amounts of specific rarities cosmetics you have.
- There's now a text based token counter on the bottom left corner when in the shop.

Level Scaling
Level Scaling has received pretty much an entire overhaul in this modpack, it's now completely different based on enemy spawning, extraction quotas, extraction amounts, total level values and more!
Enemy Spawning Tweaks
Tier 1 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-4 | 1 |
| Level 5-9 | 2 |
| Level 10-14 | 3 |
| Level 15+ | 2 |
Tier 2 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-5 | 1 |
| Level 6-24 | 2 |
| Level 25+ | 3 |
Tier 3 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-6 | None. |
| 7-14 | 1 |
| 15-19 | 2 |
| 20-29 | 3 |
| 30+ | 4 |
Total Map Value Tweaks
| Level | Value |
|---|---|
| Level 1 | 25K$ |
| Level 2 | 30K$ |
| Level 3 | 35K$ |
| Level 4 | 40K$ |
| Level 5-6 | 50K$ |
| Level 7-9 | 62K$ |
| Level 10-11 | 85K$ |
| Level 12-14 | 102K$ |
| Level 15-19 | 110K$ |
| Level 20-24 | 125K$ |
| Level 25-29 | 137K$ |
| Level 30-31 | 145K$ |
| Level 32-36 | 150K$ |
| Level 37+ | 165K$ |
Extraction Quota Values have been adjusted to somewhat fit these extraction counts
- Enemies now gain more health points per player that is present in the game.
Enemies gain 50 health point per player with a maximum up to 6 times.
- Enemies gain more health the higher levels you get to.
| Level | Health Gain Percentage |
|---|---|
| Level 1-9 | None/Normal |
| Level 10-19 | 115% |
| Level 20-29 | 125% |
| Level 30+ | 135% |
Extraction Point Tweaks
The amount of of extraction points that spawn per level has been heavily tweaked to fit better with the quota and map value changes.
| Level | Amount |
|---|---|
| Level 1-2 | 1 |
| Level 3-5 | 2 |
| Level 6-9 | 3 |
| Level 10-19 | 4 |
| Level 20-29 | 5 |
| Level 30+ | 6 |
Other Notable Addons
- The level number you're currently is displayed on the top right of your screen under the amount of extractions on the level.

Wow! You've made it to the end. Congrats.
